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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui</div>
<h2 title="Class CheckBox" class="title">Class CheckBox</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</a></li>
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<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group</a></li>
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<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup</a></li>
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<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Button</a></li>
<li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.TextButton</a></li>
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<li>com.badlogic.gdx.scenes.scene2d.ui.CheckBox</li>
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<pre>public class <span class="strong">CheckBox</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></pre>
<div class="block">A checkbox is a button that contains an image indicating the checked or unchecked state and a label.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></strong></code>
<div class="block">The style for a select box, see <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>CheckBox</code></a>.</div>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></code></li>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></code></li>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle)">CheckBox</a></strong>(java.lang.String&nbsp;text,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a>&nbsp;style)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">CheckBox</a></strong>(java.lang.String&nbsp;text,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">CheckBox</a></strong>(java.lang.String&nbsp;text,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
        java.lang.String&nbsp;styleName)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()</code></a> should be called to ensure the widget group is laid
 out.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#getImage()">getImage</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#getStyle()">getStyle</a></strong>()</code>
<div class="block">Returns the checkbox's style.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">setStyle</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a>&nbsp;style)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#getLabel()">getLabel</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#getLabelCell()">getLabelCell</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#getText()">getText</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#setText(java.lang.String)">setText</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getClickListener()">getClickListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getMinHeight()">getMinHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getMinWidth()">getMinWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getPrefHeight()">getPrefHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getPrefWidth()">getPrefWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked()">isChecked</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isDisabled()">isDisabled</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isOver()">isOver</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isPressed()">isPressed</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setChecked(boolean)">setChecked</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setDisabled(boolean)">setDisabled</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#toggle()">toggle</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add()">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, com.badlogic.gdx.graphics.Color)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, java.lang.String)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#align(int)">align</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#bottom()">bottom</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#center()">center</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#clearChildren()">clearChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#columnDefaults(int)">columnDefaults</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug()">debug</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug(Debug)">debug</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugCell()">debugCell</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugTable()">debugTable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugWidget()">debugWidget</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#defaults()">defaults</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getAlign()">getAlign</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getBackground()">getBackground</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCells()">getCells</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getClip()">getClip</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getDebug()">getDebug</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom()">getPadBottom</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottomValue()">getPadBottomValue</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft()">getPadLeft</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeftValue()">getPadLeftValue</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight()">getPadRight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRightValue()">getPadRightValue</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop()">getPadTop</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTopValue()">getPadTopValue</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadX()">getPadX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadY()">getPadY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRow(float)">getRow</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#hit(float, float, boolean)">hit</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#invalidate()">invalidate</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#layout()">layout</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#left()">left</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value)">pad</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value, Value, Value, Value)">pad</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padBottom(Value)">padBottom</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padLeft(Value)">padLeft</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padRight(Value)">padRight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padTop(Value)">padTop</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#reset()">reset</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#right()">right</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#row()">row</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setBackground</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(java.lang.String)">setBackground</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setClip(boolean)">setClip</a>, <a 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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled(boolean)">setLayoutEnabled</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#sizeChanged()">sizeChanged</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()">computeTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hasChildren()">hasChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isTransform()">isTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#print()">print</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)">setTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
</ul>
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<h3>Constructor Detail</h3>
<a name="CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">
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<h4>CheckBox</h4>
<pre>public&nbsp;CheckBox(java.lang.String&nbsp;text,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</pre>
</li>
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<a name="CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">
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<h4>CheckBox</h4>
<pre>public&nbsp;CheckBox(java.lang.String&nbsp;text,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
        java.lang.String&nbsp;styleName)</pre>
</li>
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<a name="CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle)">
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<h4>CheckBox</h4>
<pre>public&nbsp;CheckBox(java.lang.String&nbsp;text,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a>&nbsp;style)</pre>
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<h3>Method Detail</h3>
<a name="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setStyle</h4>
<pre>public&nbsp;void&nbsp;setStyle(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a>&nbsp;style)</pre>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">setStyle</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></code></dd>
</dl>
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<a name="getStyle()">
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<h4>getStyle</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a>&nbsp;getStyle()</pre>
<div class="block">Returns the checkbox's style. Modifying the returned style may not have an effect until <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><code>Button.setStyle(ButtonStyle)</code></a> is
 called.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#getStyle()">getStyle</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></code></dd>
</dl>
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<a name="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">
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<h4>draw</h4>
<pre>public&nbsp;void&nbsp;draw(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
        float&nbsp;parentAlpha)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">WidgetGroup</a></code></strong></div>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()</code></a> should be called to ensure the widget group is laid
 out.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></code></dd>
<dd><code>parentAlpha</code> - Should be multiplied with the actor's alpha, allowing a parent's alpha to affect all children.</dd></dl>
</li>
</ul>
<a name="getImage()">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getImage</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a>&nbsp;getImage()</pre>
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