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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui</div>
<h2 title="Class Dialog" class="title">Class Dialog</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</a></li>
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<li>com.badlogic.gdx.scenes.scene2d.ui.Dialog</li>
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<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dd>
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<pre>public class <span class="strong">Dialog</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></pre>
<div class="block">Displays a dialog, which is a modal window containing a content table with a button table underneath it. Methods are provided
 to add a label to the content table and buttons to the button table, but any widgets can be added. When a button is clicked,
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result(java.lang.Object)"><code>result(Object)</code></a> is called and the dialog is removed from the stage.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a></code></li>
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<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#fadeDuration">fadeDuration</a></strong></code>
<div class="block">The time in seconds that dialogs will fade in and out.</div>
</td>
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<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#Dialog(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Dialog</a></strong>(java.lang.String&nbsp;title,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#Dialog(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Dialog</a></strong>(java.lang.String&nbsp;title,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
      java.lang.String&nbsp;windowStyleName)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#Dialog(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)">Dialog</a></strong>(java.lang.String&nbsp;title,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a>&nbsp;windowStyle)</code>&nbsp;</td>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button(com.badlogic.gdx.scenes.scene2d.ui.Button)">button</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a>&nbsp;button)</code>
<div class="block">Adds the given button to the button table.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button(com.badlogic.gdx.scenes.scene2d.ui.Button, java.lang.Object)">button</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a>&nbsp;button,
      java.lang.Object&nbsp;object)</code>
<div class="block">Adds the given button to the button table.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button(java.lang.String)">button</a></strong>(java.lang.String&nbsp;text)</code>
<div class="block">Adds a text button to the button table.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button(java.lang.String, java.lang.Object)">button</a></strong>(java.lang.String&nbsp;text,
      java.lang.Object&nbsp;object)</code>
<div class="block">Adds a text button to the button table.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button(java.lang.String, java.lang.Object, com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle)">button</a></strong>(java.lang.String&nbsp;text,
      java.lang.Object&nbsp;object,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a>&nbsp;buttonStyle)</code>
<div class="block">Adds a text button to the button table.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#cancel()">cancel</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#getButtonTable()">getButtonTable</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#getContentTable()">getContentTable</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#hide()">hide</a></strong>()</code>
<div class="block">Hides the dialog.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#key(int, java.lang.Object)">key</a></strong>(int&nbsp;keycode,
   java.lang.Object&nbsp;object)</code>
<div class="block">If this key is pressed, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result(java.lang.Object)"><code>result(Object)</code></a> is called with the specified object.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result(java.lang.Object)">result</a></strong>(java.lang.Object&nbsp;object)</code>
<div class="block">Called when a button is clicked.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#setObject(com.badlogic.gdx.scenes.scene2d.Actor, java.lang.Object)">setObject</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor,
         java.lang.Object&nbsp;object)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a>&nbsp;parent)</code>
<div class="block">Called by the framework when an actor is added to or removed from a group.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#show(com.badlogic.gdx.scenes.scene2d.Stage)">show</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a>&nbsp;stage)</code>
<div class="block"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()"><code>Packs</code></a> the dialog and adds it to the stage, centered.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#text(com.badlogic.gdx.scenes.scene2d.ui.Label)">text</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a>&nbsp;label)</code>
<div class="block">Adds the given Label to the content table</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#text(java.lang.String)">text</a></strong>(java.lang.String&nbsp;text)</code>
<div class="block">Adds a label to the content table.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#text(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle)">text</a></strong>(java.lang.String&nbsp;text,
    <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</a>&nbsp;labelStyle)</code>
<div class="block">Adds a label to the content table.</div>
</td>
</tr>
</table>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getPrefWidth()">getPrefWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getStyle()">getStyle</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getTitle()">getTitle</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#hit(float, float, boolean)">hit</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#isDragging()">isDragging</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setKeepWithinStage(boolean)">setKeepWithinStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setModal(boolean)">setModal</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setMovable(boolean)">setMovable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)">setStyle</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setTitle(java.lang.String)">setTitle</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setTitleAlignment(int)">setTitleAlignment</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add()">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, com.badlogic.gdx.graphics.Color)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, java.lang.String)">add</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#align(int)">align</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#bottom()">bottom</a>, <a 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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled(boolean)">setLayoutEnabled</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#sizeChanged()">sizeChanged</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()">computeTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hasChildren()">hasChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isTransform()">isTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#print()">print</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)">setTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates</a>, <a 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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<a name="fadeDuration">
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<h4>fadeDuration</h4>
<pre>public static&nbsp;float fadeDuration</pre>
<div class="block">The time in seconds that dialogs will fade in and out. Set to zero to disable fading.</div>
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<h4>Dialog</h4>
<pre>public&nbsp;Dialog(java.lang.String&nbsp;title,
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<pre>public&nbsp;Dialog(java.lang.String&nbsp;title,
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<pre>public&nbsp;Dialog(java.lang.String&nbsp;title,
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<h4>getContentTable</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;getContentTable()</pre>
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<a name="getButtonTable()">
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<h4>getButtonTable</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;getButtonTable()</pre>
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<dt><strong>Overrides:</strong></dt>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;text(java.lang.String&nbsp;text)</pre>
<div class="block">Adds a label to the content table. The dialog must have been constructed with a skin to use this method.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;text(java.lang.String&nbsp;text,
          <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</a>&nbsp;labelStyle)</pre>
<div class="block">Adds a label to the content table.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;text(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a>&nbsp;label)</pre>
<div class="block">Adds the given Label to the content table</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;button(java.lang.String&nbsp;text)</pre>
<div class="block">Adds a text button to the button table. Null will be passed to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result(java.lang.Object)"><code>result(Object)</code></a> if this button is clicked. The dialog
 must have been constructed with a skin to use this method.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;button(java.lang.String&nbsp;text,
            java.lang.Object&nbsp;object)</pre>
<div class="block">Adds a text button to the button table. The dialog must have been constructed with a skin to use this method.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>object</code> - The object that will be passed to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result(java.lang.Object)"><code>result(Object)</code></a> if this button is clicked. May be null.</dd></dl>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;button(java.lang.String&nbsp;text,
            java.lang.Object&nbsp;object,
            <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a>&nbsp;buttonStyle)</pre>
<div class="block">Adds a text button to the button table.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>object</code> - The object that will be passed to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result(java.lang.Object)"><code>result(Object)</code></a> if this button is clicked. May be null.</dd></dl>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;button(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a>&nbsp;button)</pre>
<div class="block">Adds the given button to the button table.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;button(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a>&nbsp;button,
            java.lang.Object&nbsp;object)</pre>
<div class="block">Adds the given button to the button table.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>object</code> - The object that will be passed to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result(java.lang.Object)"><code>result(Object)</code></a> if this button is clicked. May be null.</dd></dl>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;show(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a>&nbsp;stage)</pre>
<div class="block"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()"><code>Packs</code></a> the dialog and adds it to the stage, centered.</div>
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<pre>public&nbsp;void&nbsp;hide()</pre>
<div class="block">Hides the dialog. Called automatically when a button is clicked. The default implementation fades out the dialog over
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#fadeDuration"><code>fadeDuration</code></a> seconds and then removes it from the stage.</div>
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<pre>protected&nbsp;void&nbsp;setParent(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a>&nbsp;parent)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">Actor</a></code></strong></div>
<div class="block">Called by the framework when an actor is added to or removed from a group.</div>
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>parent</code> - May be null if the actor has been removed from the parent.</dd></dl>
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<pre>public&nbsp;void&nbsp;setObject(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor,
             java.lang.Object&nbsp;object)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a>&nbsp;key(int&nbsp;keycode,
         java.lang.Object&nbsp;object)</pre>
<div class="block">If this key is pressed, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result(java.lang.Object)"><code>result(Object)</code></a> is called with the specified object.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys</code></a></dd></dl>
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<pre>protected&nbsp;void&nbsp;result(java.lang.Object&nbsp;object)</pre>
<div class="block">Called when a button is clicked. The dialog will be hidden after this method returns unless <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#cancel()"><code>cancel()</code></a> is called.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>object</code> - The object specified when the button was added.</dd></dl>
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<pre>public&nbsp;void&nbsp;cancel()</pre>
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