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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui</div>
<h2 title="Class Image" class="title">Class Image</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</a></li>
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<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Widget</a></li>
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<li>com.badlogic.gdx.scenes.scene2d.ui.Image</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dd>
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<pre>public class <span class="strong">Image</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></pre>
<div class="block">Displays a <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><code>Drawable</code></a>, scaled various way within the widgets bounds. The preferred size is the min size of the drawable.
 Only when using a <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>TextureRegionDrawable</code></a> will the actor's scale, rotation, and origin be used when drawing.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
</li>
</ul>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image()">Image</a></strong>()</code>
<div class="block">Creates an image with no region or patch, stretched, and aligned center.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Image</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;drawable)</code>
<div class="block">Creates an image stretched, and aligned center.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.utils.Scaling)">Image</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;drawable,
     <a href="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a>&nbsp;scaling)</code>
<div class="block">Creates an image aligned center.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.utils.Scaling, int)">Image</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;drawable,
     <a href="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a>&nbsp;scaling,
     int&nbsp;align)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.NinePatch)">Image</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a>&nbsp;patch)</code>
<div class="block">Creates an image stretched, and aligned center.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Image</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
     java.lang.String&nbsp;drawableName)</code>
<div class="block">Creates an image stretched, and aligned center.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.Texture)">Image</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</code>
<div class="block">Creates an image stretched, and aligned center.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion)">Image</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</code>
<div class="block">Creates an image stretched, and aligned center.</div>
</td>
</tr>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()</code></a> should be called to ensure the widget is laid out.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getDrawable()">getDrawable</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getImageHeight()">getImageHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getImageWidth()">getImageWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getImageX()">getImageX</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getImageY()">getImageY</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getMinHeight()">getMinHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getMinWidth()">getMinWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getPrefHeight()">getPrefHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getPrefWidth()">getPrefWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#layout()">layout</a></strong>()</code>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
 calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()</code></a> any each child whose width or height has changed, and calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()</code></a> on each child.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#setAlign(int)">setAlign</a></strong>(int&nbsp;align)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#setDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setDrawable</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;drawable)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#setDrawable(com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">setDrawable</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
           java.lang.String&nbsp;drawableName)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#setScaling(com.badlogic.gdx.utils.Scaling)">setScaling</a></strong>(<a href="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a>&nbsp;scaling)</code>&nbsp;</td>
</tr>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxHeight()">getMaxHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxWidth()">getMaxWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate()">invalidate</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidateHierarchy()">invalidateHierarchy</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#needsLayout()">needsLayout</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#pack()">pack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setFillParent(boolean)">setFillParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setLayoutEnabled(boolean)">setLayoutEnabled</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#sizeChanged()">sizeChanged</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()">validate</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)">act</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clear()">clear</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">hit</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove</a>, <a 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href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
</ul>
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<h3>Constructor Detail</h3>
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<h4>Image</h4>
<pre>public&nbsp;Image()</pre>
<div class="block">Creates an image with no region or patch, stretched, and aligned center.</div>
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<pre>public&nbsp;Image(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a>&nbsp;patch)</pre>
<div class="block">Creates an image stretched, and aligned center.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>patch</code> - May be null.</dd></dl>
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<pre>public&nbsp;Image(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a>&nbsp;region)</pre>
<div class="block">Creates an image stretched, and aligned center.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>region</code> - May be null.</dd></dl>
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<pre>public&nbsp;Image(<a href="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>&nbsp;texture)</pre>
<div class="block">Creates an image stretched, and aligned center.</div>
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<h4>Image</h4>
<pre>public&nbsp;Image(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
     java.lang.String&nbsp;drawableName)</pre>
<div class="block">Creates an image stretched, and aligned center.</div>
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<a name="Image(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">
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<h4>Image</h4>
<pre>public&nbsp;Image(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;drawable)</pre>
<div class="block">Creates an image stretched, and aligned center.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>drawable</code> - May be null.</dd></dl>
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<h4>Image</h4>
<pre>public&nbsp;Image(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;drawable,
     <a href="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a>&nbsp;scaling)</pre>
<div class="block">Creates an image aligned center.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>drawable</code> - May be null.</dd></dl>
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<a name="Image(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.utils.Scaling, int)">
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<h4>Image</h4>
<pre>public&nbsp;Image(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;drawable,
     <a href="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a>&nbsp;scaling,
     int&nbsp;align)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>drawable</code> - May be null.</dd></dl>
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<h3>Method Detail</h3>
<a name="layout()">
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<h4>layout</h4>
<pre>public&nbsp;void&nbsp;layout()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">Layout</a></code></strong></div>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
 calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()</code></a> any each child whose width or height has changed, and calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()</code></a> on each child.
 This method should almost never be called directly, instead <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()</code></a> should be used.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">layout</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#layout()">layout</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
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<h4>draw</h4>
<pre>public&nbsp;void&nbsp;draw(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
        float&nbsp;parentAlpha)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Widget</a></code></strong></div>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()</code></a> should be called to ensure the widget is laid out.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
<dd><code>parentAlpha</code> - Should be multiplied with the actor's alpha, allowing a parent's alpha to affect all children.</dd></dl>
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<h4>setDrawable</h4>
<pre>public&nbsp;void&nbsp;setDrawable(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
               java.lang.String&nbsp;drawableName)</pre>
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<h4>setDrawable</h4>
<pre>public&nbsp;void&nbsp;setDrawable(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;drawable)</pre>
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<h4>getDrawable</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;getDrawable()</pre>
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<h4>setScaling</h4>
<pre>public&nbsp;void&nbsp;setScaling(<a href="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a>&nbsp;scaling)</pre>
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<h4>setAlign</h4>
<pre>public&nbsp;void&nbsp;setAlign(int&nbsp;align)</pre>
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<h4>getMinWidth</h4>
<pre>public&nbsp;float&nbsp;getMinWidth()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinWidth()">getMinWidth</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinWidth()">getMinWidth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
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<h4>getMinHeight</h4>
<pre>public&nbsp;float&nbsp;getMinHeight()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinHeight()">getMinHeight</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinHeight()">getMinHeight</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
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<pre>public&nbsp;float&nbsp;getPrefWidth()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefWidth()">getPrefWidth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
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<h4>getPrefHeight</h4>
<pre>public&nbsp;float&nbsp;getPrefHeight()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefHeight()">getPrefHeight</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
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<h4>getImageX</h4>
<pre>public&nbsp;float&nbsp;getImageX()</pre>
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<h4>getImageY</h4>
<pre>public&nbsp;float&nbsp;getImageY()</pre>
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<h4>getImageWidth</h4>
<pre>public&nbsp;float&nbsp;getImageWidth()</pre>
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<h4>getImageHeight</h4>
<pre>public&nbsp;float&nbsp;getImageHeight()</pre>
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