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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui
</div>
<h2 title="Class ImageTextButton" class="title">Class ImageTextButton
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Table
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Button
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Disableable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">ImageTextButton
</span>
extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a></pre>
<div class="block">A button with a child
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Image
</code></a> and
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label
</code></a>.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd>
<dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ImageButton
</code></a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextButton
</code></a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Button
</code></a></dd></dl>
</li>
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<caption><span>Nested Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle
</a></strong></code>
<div class="block">The style for an image text button, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ImageTextButton
</code></a>.
</div>
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<h3>Nested classes/interfaces inherited from class
com.badlogic.gdx.scenes.scene2d.ui.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</a></code></li>
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<h3>Constructor Summary
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#ImageTextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle)">ImageTextButton
</a></strong>(java.lang.String
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle
</a> style)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#ImageTextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">ImageTextButton
</a></strong>(java.lang.String
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#ImageTextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">ImageTextButton
</a></strong>(java.lang.String
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
</table>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
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<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
parentAlpha)
</code>
<div class="block">If this method is overridden, the super method or
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()
</code></a> should be called to ensure the widget group is laid
out.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getImage()">getImage
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getImageCell()">getImageCell
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getLabel()">getLabel
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getLabelCell()">getLabelCell
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getStyle()">getStyle
</a></strong>()
</code>
<div class="block">Returns the button's style.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.CharSequence
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getText()">getText
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">setStyle
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</a> style)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#setText(java.lang.String)">setText
</a></strong>(java.lang.String
text)
</code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.Button">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.ui.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getClickListener()">getClickListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getMinHeight()">getMinHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getMinWidth()">getMinWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getPrefHeight()">getPrefHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getPrefWidth()">getPrefWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked()">isChecked
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isDisabled()">isDisabled
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isOver()">isOver
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isPressed()">isPressed
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setChecked(boolean)">setChecked
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setDisabled(boolean)">setDisabled
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#toggle()">toggle
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.Table">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.ui.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add()">add
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)">add
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)">add
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, com.badlogic.gdx.graphics.Color)">add
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, java.lang.String)">add
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#align(int)">align
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#bottom()">bottom
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#center()">center
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#clearChildren()">clearChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#columnDefaults(int)">columnDefaults
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug()">debug
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug(Debug)">debug
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugCell()">debugCell
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugTable()">debugTable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugWidget()">debugWidget
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#defaults()">defaults
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getAlign()">getAlign
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getBackground()">getBackground
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCells()">getCells
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getClip()">getClip
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getDebug()">getDebug
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom()">getPadBottom
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottomValue()">getPadBottomValue
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft()">getPadLeft
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeftValue()">getPadLeftValue
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight()">getPadRight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRightValue()">getPadRightValue
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop()">getPadTop
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTopValue()">getPadTopValue
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadX()">getPadX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadY()">getPadY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRow(float)">getRow
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#hit(float, float, boolean)">hit
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#invalidate()">invalidate
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#layout()">layout
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#left()">left
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value)">pad
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value, Value, Value, Value)">pad
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padBottom(Value)">padBottom
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padLeft(Value)">padLeft
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padRight(Value)">padRight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padTop(Value)">padTop
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#reset()">reset
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#right()">right
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#row()">row
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setBackground
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(java.lang.String)">setBackground
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setClip(boolean)">setClip
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setRound(boolean)">setRound
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)">setSkin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#top()">top
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.ui.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled(boolean)">setLayoutEnabled
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#sizeChanged()">sizeChanged
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group">
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</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()">computeTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hasChildren()">hasChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isTransform()">isTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#print()">print
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)">setTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="ImageTextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ImageTextButton
</h4>
<pre>public
ImageTextButton(java.lang.String
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</pre>
</li>
</ul>
<a name="ImageTextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ImageTextButton
</h4>
<pre>public
ImageTextButton(java.lang.String
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</pre>
</li>
</ul>
<a name="ImageTextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>ImageTextButton
</h4>
<pre>public
ImageTextButton(java.lang.String
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle
</a> style)
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setStyle
</h4>
<pre>public
void
setStyle(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</a> style)
</pre>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">setStyle
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a></code></dd>
</dl>
</li>
</ul>
<a name="getStyle()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getStyle
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle
</a> getStyle()
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getStyle()">Button
</a></code></strong></div>
<div class="block">Returns the button's style. Modifying the returned style may not have an effect until
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><code>Button.setStyle(ButtonStyle)
</code></a> is
called.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getStyle()">getStyle
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a></code></dd>
</dl>
</li>
</ul>
<a name="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>draw
</h4>
<pre>public
void
draw(
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
parentAlpha)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">WidgetGroup
</a></code></strong></div>
<div class="block">If this method is overridden, the super method or
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()
</code></a> should be called to ensure the widget group is laid
out.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a></code></dd>
<dd><code>parentAlpha
</code> - Should be multiplied with the actor's alpha, allowing a parent's alpha to affect all children.
</dd></dl>
</li>
</ul>
<a name="getImage()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getImage
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image
</a> getImage()
</pre>
</li>
</ul>
<a name="getImageCell()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getImageCell
</h4>
<pre>public
Cell
getImageCell()
</pre>
</li>
</ul>
<a name="getLabel()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getLabel
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label
</a> getLabel()
</pre>
</li>
</ul>
<a name="getLabelCell()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getLabelCell
</h4>
<pre>public
Cell
getLabelCell()
</pre>
</li>
</ul>
<a name="setText(java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setText
</h4>
<pre>public
void
setText(java.lang.String
text)
</pre>
</li>
</ul>
<a name="getText()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getText
</h4>
<pre>public
java.lang.CharSequence
getText()
</pre>
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