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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui
</div>
<h2 title="Class Label" class="title">Class Label
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Widget
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.ui.Label
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></dd>
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<br>
<pre>public class
<span class="strong">Label
</span>
extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></pre>
<div class="block">A text label, with optional word wrapping.
<p>
The preferred size of the label is determined by the actual text bounds, unless
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setWrap(boolean)"><code>word wrap
</code></a> is enabled.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
</li>
</ul>
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<caption><span>Nested Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</a></strong></code>
<div class="block">The style for a label, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label
</code></a>.
</div>
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<h3>Constructor Summary
</h3>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</a> style)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String, com.badlogic.gdx.graphics.Color)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
fontName,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Creates a label, using a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label.LabelStyle
</code></a> that has a BitmapFont with the specified name from the skin and the specified
color.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String, java.lang.String)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
fontName,
java.lang.String
colorName)
</code>
<div class="block">Creates a label, using a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label.LabelStyle
</code></a> that has a BitmapFont with the specified name and the specified color from the
skin.
</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary
</h3>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
parentAlpha)
</code>
<div class="block">If this method is overridden, the super method or
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()
</code></a> should be called to ensure the widget is laid out.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#getFontScaleX()">getFontScaleX
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#getFontScaleY()">getFontScaleY
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#getPrefHeight()">getPrefHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#getPrefWidth()">getPrefWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#getStyle()">getStyle
</a></strong>()
</code>
<div class="block">Returns the label's style.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.CharSequence
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#getText()">getText
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#getTextBounds()">getTextBounds
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#invalidate()">invalidate
</a></strong>()
</code>
<div class="block">Invalidates this actor's layout, causing
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>Layout.layout()
</code></a> to happen the next time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> is called.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#layout()">layout
</a></strong>()
</code>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> on each child.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setAlignment(int)">setAlignment
</a></strong>(int
wrapAlign)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setAlignment(int, int)">setAlignment
</a></strong>(int
labelAlign,
int
lineAlign)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setEllipse(boolean)">setEllipse
</a></strong>(boolean
ellipse)
</code>
<div class="block">When true the text will be truncated with an ellipse if it does not fit within the width of the label.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setFontScale(float)">setFontScale
</a></strong>(float
fontScale)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setFontScale(float, float)">setFontScale
</a></strong>(float
fontScaleX,
float
fontScaleY)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setFontScaleX(float)">setFontScaleX
</a></strong>(float
fontScaleX)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setFontScaleY(float)">setFontScaleY
</a></strong>(float
fontScaleY)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle)">setStyle
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</a> style)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setText(java.lang.CharSequence)">setText
</a></strong>(java.lang.CharSequence
newText)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setWrap(boolean)">setWrap
</a></strong>(boolean
wrap)
</code>
<div class="block">If false, the text will only wrap where it contains newlines (\n).
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#textEquals(java.lang.CharSequence)">textEquals
</a></strong>(java.lang.CharSequence
other)
</code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.Widget">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.ui.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxHeight()">getMaxHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxWidth()">getMaxWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinHeight()">getMinHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinWidth()">getMinWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidateHierarchy()">invalidateHierarchy
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#needsLayout()">needsLayout
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#pack()">pack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setFillParent(boolean)">setFillParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setLayoutEnabled(boolean)">setLayoutEnabled
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#sizeChanged()">sizeChanged
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()">validate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)">act
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clear()">clear
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">hit
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Label
</h4>
<pre>public
Label(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</pre>
</li>
</ul>
<a name="Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Label
</h4>
<pre>public
Label(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</pre>
</li>
</ul>
<a name="Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String, com.badlogic.gdx.graphics.Color)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Label
</h4>
<pre>public
Label(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
fontName,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</pre>
<div class="block">Creates a label, using a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label.LabelStyle
</code></a> that has a BitmapFont with the specified name from the skin and the specified
color.
</div>
</li>
</ul>
<a name="Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String, java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Label
</h4>
<pre>public
Label(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
fontName,
java.lang.String
colorName)
</pre>
<div class="block">Creates a label, using a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label.LabelStyle
</code></a> that has a BitmapFont with the specified name and the specified color from the
skin.
</div>
</li>
</ul>
<a name="Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Label
</h4>
<pre>public
Label(java.lang.CharSequence
text,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</a> style)
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
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</a>
<h3>Method Detail
</h3>
<a name="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setStyle
</h4>
<pre>public
void
setStyle(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</a> style)
</pre>
</li>
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<a name="getStyle()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getStyle
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</a> getStyle()
</pre>
<div class="block">Returns the label's style. Modifying the returned style may not have an effect until
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle)"><code>setStyle(LabelStyle)
</code></a> is
called.
</div>
</li>
</ul>
<a name="setText(java.lang.CharSequence)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setText
</h4>
<pre>public
void
setText(java.lang.CharSequence
newText)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>newText
</code> - May be null.
</dd></dl>
</li>
</ul>
<a name="textEquals(java.lang.CharSequence)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>textEquals
</h4>
<pre>public
boolean
textEquals(java.lang.CharSequence
other)
</pre>
</li>
</ul>
<a name="getText()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getText
</h4>
<pre>public
java.lang.CharSequence
getText()
</pre>
</li>
</ul>
<a name="invalidate()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>invalidate
</h4>
<pre>public
void
invalidate()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()">Layout
</a></code></strong></div>
<div class="block">Invalidates this actor's layout, causing
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>Layout.layout()
</code></a> to happen the next time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> is called. This
method should be called when state changes in the actor that requires a layout but does not change the minimum, preferred,
maximum, or actual size of the actor (meaning it does not affect the parent actor's layout).
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()">invalidate
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate()">invalidate
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
</dl>
</li>
</ul>
<a name="layout()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>layout
</h4>
<pre>public
void
layout()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">Layout
</a></code></strong></div>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> on each child.
This method should almost never be called directly, instead
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> should be used.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">layout
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#layout()">layout
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
</dl>
</li>
</ul>
<a name="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>draw
</h4>
<pre>public
void
draw(
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
parentAlpha)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Widget
</a></code></strong></div>
<div class="block">If this method is overridden, the super method or
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()
</code></a> should be called to ensure the widget is laid out.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
<dd><code>parentAlpha
</code> - Should be multiplied with the actor's alpha, allowing a parent's alpha to affect all children.
</dd></dl>
</li>
</ul>
<a name="getPrefWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPrefWidth
</h4>
<pre>public
float
getPrefWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefWidth()">getPrefWidth
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
</dl>
</li>
</ul>
<a name="getPrefHeight()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getPrefHeight
</h4>
<pre>public
float
getPrefHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefHeight()">getPrefHeight
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
</dl>
</li>
</ul>
<a name="getTextBounds()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getTextBounds
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds
</a> getTextBounds()
</pre>
</li>
</ul>
<a name="setWrap(boolean)">
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<ul class="blockList">
<li class="blockList">
<h4>setWrap
</h4>
<pre>public
void
setWrap(boolean
wrap)
</pre>
<div class="block">If false, the text will only wrap where it contains newlines (\n). The preferred size of the label will be the text bounds.
If true, the text will word wrap using the width of the label. The preferred width of the label will be 0, it is expected
that the something external will set the width of the label. Default is false.
<p>
When wrap is enabled, the label's preferred height depends on the width of the label. In some cases the parent of the label
will need to layout twice: once to set the width of the label and a second time to adjust to the label's new preferred
height.
</div>
</li>
</ul>
<a name="setAlignment(int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setAlignment
</h4>
<pre>public
void
setAlignment(int
wrapAlign)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>wrapAlign
</code> - Aligns each line of text horizontally and all the text vertically.
</dd><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>Align
</code></a></dd></dl>
</li>
</ul>
<a name="setAlignment(int, int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setAlignment
</h4>
<pre>public
void
setAlignment(int
labelAlign,
int
lineAlign)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>labelAlign
</code> - Aligns all the text with the label widget.
</dd><dd><code>lineAlign
</code> - Aligns each line of text (left, right, or center).
</dd><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>Align
</code></a></dd></dl>
</li>
</ul>
<a name="setFontScale(float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setFontScale
</h4>
<pre>public
void
setFontScale(float
fontScale)
</pre>
</li>
</ul>
<a name="setFontScale(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setFontScale
</h4>
<pre>public
void
setFontScale(float
fontScaleX,
float
fontScaleY)
</pre>
</li>
</ul>
<a name="getFontScaleX()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getFontScaleX
</h4>
<pre>public
float
getFontScaleX()
</pre>
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<pre>public
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setFontScaleX(float
fontScaleX)
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<pre>public
float
getFontScaleY()
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<pre>public
void
setFontScaleY(float
fontScaleY)
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<pre>public
void
setEllipse(boolean
ellipse)
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<div class="block">When true the text will be truncated with an ellipse if it does not fit within the width of the label. Default is false.
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