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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui
</div>
<h2 title="Class ScrollPane" class="title">Class ScrollPane
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></dd>
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<br>
<pre>public class
<span class="strong">ScrollPane
</span>
extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></pre>
<div class="block">A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
<p>
The widget is sized to its preferred size. If the widget's preferred width or height is less than the size of this scroll pane,
it is set to the size of this scroll pane. Scrollbars appear when the widget is larger than the scroll pane.
<p>
The scroll pane's preferred size is that of the child widget. At this size, the child widget will not need to scroll, so the
scroll pane is typically sized by ignoring the preferred size in one or both directions.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner, Nathan Sweet
</dd></dl>
</li>
</ul>
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</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</a></strong></code>
<div class="block">The style for a scroll pane, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ScrollPane
</code></a>.
</div>
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<h3>Constructor Summary
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor)">ScrollPane
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle)">ScrollPane
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</a> style)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">ScrollPane
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">ScrollPane
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
</table>
</li>
</ul>
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</h3>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#act(float)">act
</a></strong>(float
delta)
</code>
<div class="block">Updates the actor based on time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actorAfter,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</a></strong>(int
index,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actorBefore,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</code>
<div class="block"><strong>Deprecated.
</strong> </div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#cancel()">cancel
</a></strong>()
</code>
<div class="block">If currently scrolling by tracking a touch down, stop scrolling.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
parentAlpha)
</code>
<div class="block">If this method is overridden, the super method or
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()
</code></a> should be called to ensure the widget group is laid
out.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMaxX()">getMaxX
</a></strong>()
</code>
<div class="block">Returns the maximum scroll value in the x direction.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMaxY()">getMaxY
</a></strong>()
</code>
<div class="block">Returns the maximum scroll value in the y direction.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMinHeight()">getMinHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMinWidth()">getMinWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMouseWheelX()">getMouseWheelX
</a></strong>()
</code>
<div class="block">Returns the amount to scroll horizontally when the mouse wheel is scrolled.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMouseWheelY()">getMouseWheelY
</a></strong>()
</code>
<div class="block">Returns the amount to scroll vertically when the mouse wheel is scrolled.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getPrefHeight()">getPrefHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getPrefWidth()">getPrefWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollBarHeight()">getScrollBarHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollBarWidth()">getScrollBarWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollPercentX()">getScrollPercentX
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollPercentY()">getScrollPercentY
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollX()">getScrollX
</a></strong>()
</code>
<div class="block">Returns the x scroll position in pixels.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollY()">getScrollY
</a></strong>()
</code>
<div class="block">Returns the y scroll position in pixels.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getStyle()">getStyle
</a></strong>()
</code>
<div class="block">Returns the scroll pane's style.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVelocityX()">getVelocityX
</a></strong>()
</code>
<div class="block">Gets the flick scroll y velocity.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVelocityY()">getVelocityY
</a></strong>()
</code>
<div class="block">Gets the flick scroll y velocity.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVisualScrollX()">getVisualScrollX
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVisualScrollY()">getVisualScrollY
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getWidget()">getWidget
</a></strong>()
</code>
<div class="block">Returns the actor embedded in this scroll pane, or null.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#hit(float, float, boolean)">hit
</a></strong>(float
x,
float
y,
boolean
touchable)
</code>
<div class="block">Returns the deepest actor that contains the specified point and is
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><code>touchable
</code></a> and
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><code>visible
</code></a>, or null if no actor was hit.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isDragging()">isDragging
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isFlinging()">isFlinging
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isForceScrollX()">isForceScrollX
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isForceScrollY()">isForceScrollY
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isPanning()">isPanning
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isScrollX()">isScrollX
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isScrollY()">isScrollY
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#layout()">layout
</a></strong>()
</code>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> on each child.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</code>
<div class="block">Removes an actor from this group.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#scrollTo(float, float, float, float)">scrollTo
</a></strong>(float
x,
float
y,
float
width,
float
height)
</code>
<div class="block">Sets the scroll offset so the specified rectangle is fully in view, if possible.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#scrollToCenter(float, float, float, float)">scrollToCenter
</a></strong>(float
x,
float
y,
float
width,
float
height)
</code>
<div class="block">Sets the scroll offset so the specified rectangle is fully in view and centered vertically in the scroll pane, if possible.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#scrollX(float)">scrollX
</a></strong>(float
pixelsX)
</code>
<div class="block">Called whenever the x scroll amount is changed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#scrollY(float)">scrollY
</a></strong>(float
pixelsY)
</code>
<div class="block">Called whenever the y scroll amount is changed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setCancelTouchFocus(boolean)">setCancelTouchFocus
</a></strong>(boolean
cancelTouchFocus)
</code>
<div class="block">When true (default), the
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus()"><code>Stage.cancelTouchFocus()
</code></a> touch focus} is cancelled when flick scrolling begins.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setClamp(boolean)">setClamp
</a></strong>(boolean
clamp)
</code>
<div class="block">For flick scroll, prevents scrolling out of the widget's bounds.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setFadeScrollBars(boolean)">setFadeScrollBars
</a></strong>(boolean
fadeScrollBars)
</code>
<div class="block">When true the scroll bars fade out after some time of not being used.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setFlickScroll(boolean)">setFlickScroll
</a></strong>(boolean
flickScroll)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setFlingTime(float)">setFlingTime
</a></strong>(float
flingTime)
</code>
<div class="block">For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setForceScroll(boolean, boolean)">setForceScroll
</a></strong>(boolean
x,
boolean
y)
</code>
<div class="block">Forces enabling scrollbars (for non-flick scroll) and overscrolling (for flick scroll) in a direction, even if the contents
do not exceed the bounds in that direction.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setOverscroll(boolean, boolean)">setOverscroll
</a></strong>(boolean
overscrollX,
boolean
overscrollY)
</code>
<div class="block">For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when
scrolling is stopped.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollBarPositions(boolean, boolean)">setScrollBarPositions
</a></strong>(boolean
bottom,
boolean
right)
</code>
<div class="block">Set the position of the vertical and horizontal scroll bars (if they exist).
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollbarsOnTop(boolean)">setScrollbarsOnTop
</a></strong>(boolean
scrollbarsOnTop)
</code>
<div class="block">When false (the default), the widget is clipped so it is not drawn under the scrollbars.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollingDisabled(boolean, boolean)">setScrollingDisabled
</a></strong>(boolean
x,
boolean
y)
</code>
<div class="block">Disables scrolling in a direction.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollPercentX(float)">setScrollPercentX
</a></strong>(float
percentX)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollPercentY(float)">setScrollPercentY
</a></strong>(float
percentY)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollX(float)">setScrollX
</a></strong>(float
pixels)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollY(float)">setScrollY
</a></strong>(float
pixels)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setSmoothScrolling(boolean)">setSmoothScrolling
</a></strong>(boolean
smoothScrolling)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle)">setStyle
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</a> style)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setupFadeScrollBars(float, float)">setupFadeScrollBars
</a></strong>(float
fadeAlphaSeconds,
float
fadeDelaySeconds)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setupOverscroll(float, float, float)">setupOverscroll
</a></strong>(float
distance,
float
speedMin,
float
speedMax)
</code>
<div class="block">For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setVelocityX(float)">setVelocityX
</a></strong>(float
velocityX)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setVelocityY(float)">setVelocityY
</a></strong>(float
velocityY)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setWidget(com.badlogic.gdx.scenes.scene2d.Actor)">setWidget
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget)
</code>
<div class="block">Sets the
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor
</code></a> embedded in this scroll pane.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#updateVisualScroll()">updateVisualScroll
</a></strong>()
</code>
<div class="block">Sets the visual scroll amount equal to the scroll amount.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#visualScrollX(float)">visualScrollX
</a></strong>(float
pixelsX)
</code>
<div class="block">Called whenever the visual x scroll amount is changed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#visualScrollY(float)">visualScrollY
</a></strong>(float
pixelsY)
</code>
<div class="block">Called whenever the visual y scroll amount is changed.
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.ui.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidate()">invalidate
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled(boolean)">setLayoutEnabled
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#sizeChanged()">sizeChanged
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clearChildren()">clearChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()">computeTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hasChildren()">hasChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isTransform()">isTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#print()">print
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)">setTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ScrollPane
</h4>
<pre>public
ScrollPane(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>widget
</code> - May be null.
</dd></dl>
</li>
</ul>
<a name="ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ScrollPane
</h4>
<pre>public
ScrollPane(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>widget
</code> - May be null.
</dd></dl>
</li>
</ul>
<a name="ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ScrollPane
</h4>
<pre>public
ScrollPane(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>widget
</code> - May be null.
</dd></dl>
</li>
</ul>
<a name="ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>ScrollPane
</h4>
<pre>public
ScrollPane(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</a> style)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>widget
</code> - May be null.
</dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="cancel()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>cancel
</h4>
<pre>public
void
cancel()
</pre>
<div class="block">If currently scrolling by tracking a touch down, stop scrolling.
</div>
</li>
</ul>
<a name="setStyle(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setStyle
</h4>
<pre>public
void
setStyle(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</a> style)
</pre>
</li>
</ul>
<a name="getStyle()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getStyle
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</a> getStyle()
</pre>
<div class="block">Returns the scroll pane's style. Modifying the returned style may not have an effect until
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle)"><code>setStyle(ScrollPaneStyle)
</code></a> is called.
</div>
</li>
</ul>
<a name="act(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>act
</h4>
<pre>public
void
act(float
delta)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)">Actor
</a></code></strong></div>
<div class="block">Updates the actor based on time. Typically this is called each frame by
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#act(float)"><code>Stage.act(float)
</code></a>.
<p>
The default implementation calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)"><code>Action.act(float)
</code></a> on each action and removes actions that are complete.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>delta
</code> - Time in seconds since the last frame.
</dd></dl>
</li>
</ul>
<a name="layout()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>layout
</h4>
<pre>public
void
layout()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">Layout
</a></code></strong></div>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> on each child.
This method should almost never be called directly, instead
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> should be used.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">layout
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#layout()">layout
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>draw
</h4>
<pre>public
void
draw(
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
parentAlpha)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">WidgetGroup
</a></code></strong></div>
<div class="block">If this method is overridden, the super method or
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()
</code></a> should be called to ensure the widget group is laid
out.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
<dd><code>parentAlpha
</code> - Should be multiplied with the actor's alpha, allowing a parent's alpha to affect all children.
</dd></dl>
</li>
</ul>
<a name="getPrefWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPrefWidth
</h4>
<pre>public
float
getPrefWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getPrefWidth()">getPrefWidth
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getPrefHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPrefHeight
</h4>
<pre>public
float
getPrefHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getPrefHeight()">getPrefHeight
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getMinWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMinWidth
</h4>
<pre>public
float
getMinWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinWidth()">getMinWidth
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinWidth()">getMinWidth
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getMinHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMinHeight
</h4>
<pre>public
float
getMinHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinHeight()">getMinHeight
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinHeight()">getMinHeight
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="setWidget(com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setWidget
</h4>
<pre>public
void
setWidget(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget)
</pre>
<div class="block">Sets the
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor
</code></a> embedded in this scroll pane.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>widget
</code> - May be null to remove any current actor.
</dd></dl>
</li>
</ul>
<a name="getWidget()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getWidget
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> getWidget()
</pre>
<div class="block">Returns the actor embedded in this scroll pane, or null.
</div>
</li>
</ul>
<a name="addActor(com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addActor
</h4>
<pre>public
void
addActor(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</pre>
<div class="block"><span class="strong">Deprecated.
</span> <i></i></div>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">Group
</a></code></strong></div>
<div class="block">Adds an actor as a child of this group. The actor is first removed from its parent group, if any.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></code></dd>
<dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()"><code>Actor.remove()
</code></a></dd></dl>
</li>
</ul>
<a name="addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addActorAt
</h4>
<pre>public
void
addActorAt(int
index,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</pre>
<div class="block"><span class="strong">Deprecated.
</span> <i></i></div>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">Group
</a></code></strong></div>
<div class="block">Adds an actor as a child of this group, at a specific index. The actor is first removed from its parent group, if any.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>index
</code> - May be greater than the number of children.
</dd></dl>
</li>
</ul>
<a name="addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addActorBefore
</h4>
<pre>public
void
addActorBefore(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actorBefore,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</pre>
<div class="block"><span class="strong">Deprecated.
</span> <i></i></div>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">Group
</a></code></strong></div>
<div class="block">Adds an actor as a child of this group, immediately before another child actor. The actor is first removed from its parent
group, if any.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></code></dd>
</dl>
</li>
</ul>
<a name="addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addActorAfter
</h4>
<pre>public
void
addActorAfter(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actorAfter,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</pre>
<div class="block"><span class="strong">Deprecated.
</span> <i></i></div>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">Group
</a></code></strong></div>
<div class="block">Adds an actor as a child of this group, immediately after another child actor. The actor is first removed from its parent
group, if any.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></code></dd>
</dl>
</li>
</ul>
<a name="removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeActor
</h4>
<pre>public
boolean
removeActor(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">Group
</a></code></strong></div>
<div class="block">Removes an actor from this group. If the actor will not be used again and has actions, they should be
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()"><code>cleared
</code></a> so the actions will be returned to their
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)"><code>pool
</code></a>, if any. This is not done automatically.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></code></dd>
</dl>
</li>
</ul>
<a name="hit(float, float, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>hit
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> hit(float
x,
float
y,
boolean
touchable)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">Actor
</a></code></strong></div>
<div class="block">Returns the deepest actor that contains the specified point and is
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><code>touchable
</code></a> and
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><code>visible
</code></a>, or null if no actor was hit. The point is specified in the actor's local coordinate system (0,0
is the bottom left of the actor and width,height is the upper right).
<p>
This method is used to delegate touchDown, mouse, and enter/exit events. If this method returns null, those events will not
occur on this Actor.
<p>
The default implementation returns this actor if the point is within this actor's bounds.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float, boolean)">hit
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></code></dd>
<dd><code>touchable
</code> - If true, the hit detection will respect the
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><code>touchability
</code></a>.
</dd><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d"><code>Touchable
</code></a></dd></dl>
</li>
</ul>
<a name="scrollX(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scrollX
</h4>
<pre>protected
void
scrollX(float
pixelsX)
</pre>
<div class="block">Called whenever the x scroll amount is changed.
</div>
</li>
</ul>
<a name="scrollY(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scrollY
</h4>
<pre>protected
void
scrollY(float
pixelsY)
</pre>
<div class="block">Called whenever the y scroll amount is changed.
</div>
</li>
</ul>
<a name="visualScrollX(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>visualScrollX
</h4>
<pre>protected
void
visualScrollX(float
pixelsX)
</pre>
<div class="block">Called whenever the visual x scroll amount is changed.
</div>
</li>
</ul>
<a name="visualScrollY(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>visualScrollY
</h4>
<pre>protected
void
visualScrollY(float
pixelsY)
</pre>
<div class="block">Called whenever the visual y scroll amount is changed.
</div>
</li>
</ul>
<a name="getMouseWheelX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMouseWheelX
</h4>
<pre>protected
float
getMouseWheelX()
</pre>
<div class="block">Returns the amount to scroll horizontally when the mouse wheel is scrolled.
</div>
</li>
</ul>
<a name="getMouseWheelY()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMouseWheelY
</h4>
<pre>protected
float
getMouseWheelY()
</pre>
<div class="block">Returns the amount to scroll vertically when the mouse wheel is scrolled.
</div>
</li>
</ul>
<a name="setScrollX(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setScrollX
</h4>
<pre>public
void
setScrollX(float
pixels)
</pre>
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</ul>
<a name="getScrollX()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getScrollX
</h4>
<pre>public
float
getScrollX()
</pre>
<div class="block">Returns the x scroll position in pixels.
</div>
</li>
</ul>
<a name="setScrollY(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setScrollY
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<pre>public
void
setScrollY(float
pixels)
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getScrollY
</h4>
<pre>public
float
getScrollY()
</pre>
<div class="block">Returns the y scroll position in pixels.
</div>
</li>
</ul>
<a name="updateVisualScroll()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>updateVisualScroll
</h4>
<pre>public
void
updateVisualScroll()
</pre>
<div class="block">Sets the visual scroll amount equal to the scroll amount. This can be used when setting the scroll amount without animating.
</div>
</li>
</ul>
<a name="getVisualScrollX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getVisualScrollX
</h4>
<pre>public
float
getVisualScrollX()
</pre>
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</ul>
<a name="getVisualScrollY()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getVisualScrollY
</h4>
<pre>public
float
getVisualScrollY()
</pre>
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</ul>
<a name="getScrollPercentX()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getScrollPercentX
</h4>
<pre>public
float
getScrollPercentX()
</pre>
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<a name="setScrollPercentX(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setScrollPercentX
</h4>
<pre>public
void
setScrollPercentX(float
percentX)
</pre>
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</ul>
<a name="getScrollPercentY()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getScrollPercentY
</h4>
<pre>public
float
getScrollPercentY()
</pre>
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<a name="setScrollPercentY(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setScrollPercentY
</h4>
<pre>public
void
setScrollPercentY(float
percentY)
</pre>
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</ul>
<a name="setFlickScroll(boolean)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setFlickScroll
</h4>
<pre>public
void
setFlickScroll(boolean
flickScroll)
</pre>
</li>
</ul>
<a name="scrollTo(float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scrollTo
</h4>
<pre>public
void
scrollTo(float
x,
float
y,
float
width,
float
height)
</pre>
<div class="block">Sets the scroll offset so the specified rectangle is fully in view, if possible. Coordinates are in the scroll pane widget's
coordinate system.
</div>
</li>
</ul>
<a name="scrollToCenter(float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scrollToCenter
</h4>
<pre>public
void
scrollToCenter(float
x,
float
y,
float
width,
float
height)
</pre>
<div class="block">Sets the scroll offset so the specified rectangle is fully in view and centered vertically in the scroll pane, if possible.
Coordinates are in the scroll pane widget's coordinate system.
</div>
</li>
</ul>
<a name="getMaxX()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getMaxX
</h4>
<pre>public
float
getMaxX()
</pre>
<div class="block">Returns the maximum scroll value in the x direction.
</div>
</li>
</ul>
<a name="getMaxY()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMaxY
</h4>
<pre>public
float
getMaxY()
</pre>
<div class="block">Returns the maximum scroll value in the y direction.
</div>
</li>
</ul>
<a name="getScrollBarHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getScrollBarHeight
</h4>
<pre>public
float
getScrollBarHeight()
</pre>
</li>
</ul>
<a name="getScrollBarWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getScrollBarWidth
</h4>
<pre>public
float
getScrollBarWidth()
</pre>
</li>
</ul>
<a name="isScrollX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isScrollX
</h4>
<pre>public
boolean
isScrollX()
</pre>
</li>
</ul>
<a name="isScrollY()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isScrollY
</h4>
<pre>public
boolean
isScrollY()
</pre>
</li>
</ul>
<a name="setScrollingDisabled(boolean, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setScrollingDisabled
</h4>
<pre>public
void
setScrollingDisabled(boolean
x,
boolean
y)
</pre>
<div class="block">Disables scrolling in a direction. The widget will be sized to the FlickScrollPane in the disabled direction.
</div>
</li>
</ul>
<a name="isDragging()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isDragging
</h4>
<pre>public
boolean
isDragging()
</pre>
</li>
</ul>
<a name="isPanning()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isPanning
</h4>
<pre>public
boolean
isPanning()
</pre>
</li>
</ul>
<a name="isFlinging()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>isFlinging
</h4>
<pre>public
boolean
isFlinging()
</pre>
</li>
</ul>
<a name="setVelocityX(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setVelocityX
</h4>
<pre>public
void
setVelocityX(float
velocityX)
</pre>
</li>
</ul>
<a name="getVelocityX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getVelocityX
</h4>
<pre>public
float
getVelocityX()
</pre>
<div class="block">Gets the flick scroll y velocity.
</div>
</li>
</ul>
<a name="setVelocityY(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setVelocityY
</h4>
<pre>public
void
setVelocityY(float
velocityY)
</pre>
</li>
</ul>
<a name="getVelocityY()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getVelocityY
</h4>
<pre>public
float
getVelocityY()
</pre>
<div class="block">Gets the flick scroll y velocity.
</div>
</li>
</ul>
<a name="setOverscroll(boolean, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setOverscroll
</h4>
<pre>public
void
setOverscroll(boolean
overscrollX,
boolean
overscrollY)
</pre>
<div class="block">For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when
scrolling is stopped. Default is true.
</div>
</li>
</ul>
<a name="setupOverscroll(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setupOverscroll
</h4>
<pre>public
void
setupOverscroll(float
distance,
float
speedMin,
float
speedMax)
</pre>
<div class="block">For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds. Default
is 50, 30, 200.
</div>
</li>
</ul>
<a name="setForceScroll(boolean, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setForceScroll
</h4>
<pre>public
void
setForceScroll(boolean
x,
boolean
y)
</pre>
<div class="block">Forces enabling scrollbars (for non-flick scroll) and overscrolling (for flick scroll) in a direction, even if the contents
do not exceed the bounds in that direction.
</div>
</li>
</ul>
<a name="isForceScrollX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isForceScrollX
</h4>
<pre>public
boolean
isForceScrollX()
</pre>
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<a name="isForceScrollY()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>isForceScrollY
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<pre>public
boolean
isForceScrollY()
</pre>
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<a name="setFlingTime(float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setFlingTime
</h4>
<pre>public
void
setFlingTime(float
flingTime)
</pre>
<div class="block">For flick scroll, sets the amount of time in seconds that a fling will continue to scroll. Default is 1.
</div>
</li>
</ul>
<a name="setClamp(boolean)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setClamp
</h4>
<pre>public
void
setClamp(boolean
clamp)
</pre>
<div class="block">For flick scroll, prevents scrolling out of the widget's bounds. Default is true.
</div>
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</ul>
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setScrollBarPositions
</h4>
<pre>public
void
setScrollBarPositions(boolean
bottom,
boolean
right)
</pre>
<div class="block">Set the position of the vertical and horizontal scroll bars (if they exist).
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>bottom
</code> - sets horizontal scroll bar to be at the bottom or the top
</dd><dd><code>right
</code> - sets vertical scroll bar to be at the right or the left
</dd></dl>
</li>
</ul>
<a name="setFadeScrollBars(boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setFadeScrollBars
</h4>
<pre>public
void
setFadeScrollBars(boolean
fadeScrollBars)
</pre>
<div class="block">When true the scroll bars fade out after some time of not being used.
</div>
</li>
</ul>
<a name="setupFadeScrollBars(float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setupFadeScrollBars
</h4>
<pre>public
void
setupFadeScrollBars(float
fadeAlphaSeconds,
float
fadeDelaySeconds)
</pre>
</li>
</ul>
<a name="setSmoothScrolling(boolean)">
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</a>
<ul class="blockList">
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<h4>setSmoothScrolling
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<pre>public
void
setSmoothScrolling(boolean
smoothScrolling)
</pre>
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<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setScrollbarsOnTop
</h4>
<pre>public
void
setScrollbarsOnTop(boolean
scrollbarsOnTop)
</pre>
<div class="block">When false (the default), the widget is clipped so it is not drawn under the scrollbars. When true, the widget is clipped to
the entire scroll pane bounds and the scrollbars are drawn on top of the widget. If
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setFadeScrollBars(boolean)"><code>setFadeScrollBars(boolean)
</code></a> is
true, the scroll bars are always drawn on top.
</div>
</li>
</ul>
<a name="setCancelTouchFocus(boolean)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>setCancelTouchFocus
</h4>
<pre>public
void
setCancelTouchFocus(boolean
cancelTouchFocus)
</pre>
<div class="block">When true (default), the
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus()"><code>Stage.cancelTouchFocus()
</code></a> touch focus} is cancelled when flick scrolling begins. This causes
widgets inside the scrollpane that have received touchDown to receive touchUp when flick scrolling begins.
</div>
</li>
</ul>
</li>
</ul>
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</ul>
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