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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui</div>
<h2 title="Class Slider" class="title">Class Slider</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</a></li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Widget</a></li>
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<li>com.badlogic.gdx.scenes.scene2d.ui.Slider</li>
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<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Disableable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dd>
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<pre>public class <span class="strong">Slider</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a>
implements <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Disableable</a></pre>
<div class="block">A slider is a horizontal indicator that allows a user to set a value. The slider has a range (min, max) and a stepping between
 each value the slider represents.
 <p>
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>ChangeListener.ChangeEvent</code></a> is fired when the slider knob is moved. Cancelling the event will move the knob to where it was previously.
 <p>
 The preferred height of a slider is determined by the larger of the knob and background. The preferred width of a slider is
 140, a relatively arbitrary size.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner, Nathan Sweet</dd></dl>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a></strong></code>
<div class="block">The style for a slider, see <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Slider</code></a>.</div>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider(float, float, float, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Slider</a></strong>(float&nbsp;min,
      float&nbsp;max,
      float&nbsp;stepSize,
      boolean&nbsp;vertical,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider(float, float, float, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Slider</a></strong>(float&nbsp;min,
      float&nbsp;max,
      float&nbsp;stepSize,
      boolean&nbsp;vertical,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
      java.lang.String&nbsp;styleName)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider(float, float, float, boolean, com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle)">Slider</a></strong>(float&nbsp;min,
      float&nbsp;max,
      float&nbsp;stepSize,
      boolean&nbsp;vertical,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a>&nbsp;style)</code>
<div class="block">Creates a new slider.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#act(float)">act</a></strong>(float&nbsp;delta)</code>
<div class="block">Updates the actor based on time.</div>
</td>
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<td class="colFirst"><code>protected float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#clamp(float)">clamp</a></strong>(float&nbsp;value)</code>
<div class="block">Clamps the value to the sliders min/max range.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()</code></a> should be called to ensure the widget is laid out.</div>
</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getMaxValue()">getMaxValue</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getMinValue()">getMinValue</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getPrefHeight()">getPrefHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getPrefWidth()">getPrefWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getStepSize()">getStepSize</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getStyle()">getStyle</a></strong>()</code>
<div class="block">Returns the slider's style.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getValue()">getValue</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getVisualValue()">getVisualValue</a></strong>()</code>
<div class="block">If <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setAnimateDuration(float)"><code>animating</code></a> the slider value, this returns the value current displayed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#isDisabled()">isDisabled</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#isDragging()">isDragging</a></strong>()</code>
<div class="block">Returns true if the slider is being dragged.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setAnimateDuration(float)">setAnimateDuration</a></strong>(float&nbsp;duration)</code>
<div class="block">If > 0, changes to the slider value via <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setValue(float)"><code>setValue(float)</code></a> will happen over this duration in seconds.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setAnimateInterpolation(com.badlogic.gdx.math.Interpolation)">setAnimateInterpolation</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a>&nbsp;animateInterpolation)</code>
<div class="block">Sets the interpolation to use for <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setAnimateDuration(float)"><code>setAnimateDuration(float)</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setDisabled(boolean)">setDisabled</a></strong>(boolean&nbsp;disabled)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setRange(float, float)">setRange</a></strong>(float&nbsp;min,
        float&nbsp;max)</code>
<div class="block">Sets the range of this slider.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setSnapToValues(float[], float)">setSnapToValues</a></strong>(float[]&nbsp;values,
               float&nbsp;threshold)</code>
<div class="block">Will make this slider snap to the specified values, if the knob is within the threshold</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setStepSize(float)">setStepSize</a></strong>(float&nbsp;stepSize)</code>
<div class="block">Sets the step size of the slider</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle)">setStyle</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a>&nbsp;style)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setValue(float)">setValue</a></strong>(float&nbsp;value)</code>
<div class="block">Sets the slider position, rounded to the nearest step size and clamped to the minumum and maximim values.</div>
</td>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxHeight()">getMaxHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxWidth()">getMaxWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinHeight()">getMinHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinWidth()">getMinWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate()">invalidate</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidateHierarchy()">invalidateHierarchy</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#layout()">layout</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#needsLayout()">needsLayout</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#pack()">pack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setFillParent(boolean)">setFillParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setLayoutEnabled(boolean)">setLayoutEnabled</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#sizeChanged()">sizeChanged</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()">validate</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clear()">clear</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX</a>, <a 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href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate</a></code></li>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<h4>Slider</h4>
<pre>public&nbsp;Slider(float&nbsp;min,
      float&nbsp;max,
      float&nbsp;stepSize,
      boolean&nbsp;vertical,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</pre>
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<pre>public&nbsp;Slider(float&nbsp;min,
      float&nbsp;max,
      float&nbsp;stepSize,
      boolean&nbsp;vertical,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin,
      java.lang.String&nbsp;styleName)</pre>
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<pre>public&nbsp;Slider(float&nbsp;min,
      float&nbsp;max,
      float&nbsp;stepSize,
      boolean&nbsp;vertical,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a>&nbsp;style)</pre>
<div class="block">Creates a new slider. It's width is determined by the given prefWidth parameter, its height is determined by the maximum of
 the height of either the slider <a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>NinePatch</code></a> or slider handle <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>. The min and max values determine
 the range the values of this slider can take on, the stepSize parameter specifies the distance between individual values.
 E.g. min could be 4, max could be 10 and stepSize could be 0.2, giving you a total of 30 values, 4.0 4.2, 4.4 and so on.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>min</code> - the minimum value</dd><dd><code>max</code> - the maximum value</dd><dd><code>stepSize</code> - the step size between values</dd><dd><code>style</code> - the <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Slider.SliderStyle</code></a></dd></dl>
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<pre>public&nbsp;void&nbsp;setStyle(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a>&nbsp;style)</pre>
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<h4>getStyle</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a>&nbsp;getStyle()</pre>
<div class="block">Returns the slider's style. Modifying the returned style may not have an effect until <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle)"><code>setStyle(SliderStyle)</code></a> is
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<h4>act</h4>
<pre>public&nbsp;void&nbsp;act(float&nbsp;delta)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)">Actor</a></code></strong></div>
<div class="block">Updates the actor based on time. Typically this is called each frame by <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#act(float)"><code>Stage.act(float)</code></a>.
 <p>
 The default implementation calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)"><code>Action.act(float)</code></a> on each action and removes actions that are complete.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)">act</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>delta</code> - Time in seconds since the last frame.</dd></dl>
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<h4>draw</h4>
<pre>public&nbsp;void&nbsp;draw(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
        float&nbsp;parentAlpha)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Widget</a></code></strong></div>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()</code></a> should be called to ensure the widget is laid out.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
<dd><code>parentAlpha</code> - Should be multiplied with the actor's alpha, allowing a parent's alpha to affect all children.</dd></dl>
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<pre>public&nbsp;boolean&nbsp;isDragging()</pre>
<div class="block">Returns true if the slider is being dragged.</div>
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<h4>getValue</h4>
<pre>public&nbsp;float&nbsp;getValue()</pre>
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<pre>public&nbsp;float&nbsp;getVisualValue()</pre>
<div class="block">If <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setAnimateDuration(float)"><code>animating</code></a> the slider value, this returns the value current displayed.</div>
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<pre>public&nbsp;boolean&nbsp;setValue(float&nbsp;value)</pre>
<div class="block">Sets the slider position, rounded to the nearest step size and clamped to the minumum and maximim values.
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#clamp(float)"><code>clamp(float)</code></a> can be overidden to allow values outside of the sliders min/max range.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>false if the value was not changed because the slider already had the value or it was canceled by a listener.</dd></dl>
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<pre>protected&nbsp;float&nbsp;clamp(float&nbsp;value)</pre>
<div class="block">Clamps the value to the sliders min/max range. This can be overidden to allow a range different from the slider knob's
 range.</div>
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<pre>public&nbsp;void&nbsp;setRange(float&nbsp;min,
            float&nbsp;max)</pre>
<div class="block">Sets the range of this slider. The slider's current value is reset to min.</div>
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<h4>setStepSize</h4>
<pre>public&nbsp;void&nbsp;setStepSize(float&nbsp;stepSize)</pre>
<div class="block">Sets the step size of the slider</div>
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<pre>public&nbsp;float&nbsp;getPrefWidth()</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefWidth()">getPrefWidth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
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<pre>public&nbsp;float&nbsp;getPrefHeight()</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefHeight()">getPrefHeight</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></code></dd>
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<h4>getMinValue</h4>
<pre>public&nbsp;float&nbsp;getMinValue()</pre>
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<pre>public&nbsp;float&nbsp;getMaxValue()</pre>
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<pre>public&nbsp;float&nbsp;getStepSize()</pre>
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<pre>public&nbsp;void&nbsp;setAnimateDuration(float&nbsp;duration)</pre>
<div class="block">If > 0, changes to the slider value via <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setValue(float)"><code>setValue(float)</code></a> will happen over this duration in seconds.</div>
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<h4>setAnimateInterpolation</h4>
<pre>public&nbsp;void&nbsp;setAnimateInterpolation(<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a>&nbsp;animateInterpolation)</pre>
<div class="block">Sets the interpolation to use for <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setAnimateDuration(float)"><code>setAnimateDuration(float)</code></a>.</div>
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<pre>public&nbsp;void&nbsp;setSnapToValues(float[]&nbsp;values,
                   float&nbsp;threshold)</pre>
<div class="block">Will make this slider snap to the specified values, if the knob is within the threshold</div>
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<pre>public&nbsp;void&nbsp;setDisabled(boolean&nbsp;disabled)</pre>
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<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Disableable.html#setDisabled(boolean)">setDisabled</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Disableable</a></code></dd>
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<pre>public&nbsp;boolean&nbsp;isDisabled()</pre>
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