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libgdx API
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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui
</div>
<h2 title="Class Stack" class="title">Class Stack
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.ui.Stack
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">Stack
</span>
extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></pre>
<div class="block">A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
<p>
The preferred and min size of the stack is the largest preferred and min size of any children. The max size of the stack is the
smallest max size of any children.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
</li>
</ul>
</div>
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<h3>Constructor Summary
</h3>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#Stack()">Stack
</a></strong>()
</code> </td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
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<h3>Method Summary
</h3>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMaxHeight()">getMaxHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMaxWidth()">getMaxWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMinHeight()">getMinHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMinWidth()">getMinWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getPrefHeight()">getPrefHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getPrefWidth()">getPrefWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#invalidate()">invalidate
</a></strong>()
</code>
<div class="block">Invalidates this actor's layout, causing
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>Layout.layout()
</code></a> to happen the next time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> is called.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#layout()">layout
</a></strong>()
</code>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> on each child.
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup">
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</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.ui.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled(boolean)">setLayoutEnabled
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#sizeChanged()">sizeChanged
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clearChildren()">clearChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()">computeTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hasChildren()">hasChildren
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float, boolean)">hit
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isTransform()">isTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#print()">print
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)">setTransform
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
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<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="Stack()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Stack
</h4>
<pre>public
Stack()
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="invalidate()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>invalidate
</h4>
<pre>public
void
invalidate()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()">Layout
</a></code></strong></div>
<div class="block">Invalidates this actor's layout, causing
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>Layout.layout()
</code></a> to happen the next time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> is called. This
method should be called when state changes in the actor that requires a layout but does not change the minimum, preferred,
maximum, or actual size of the actor (meaning it does not affect the parent actor's layout).
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()">invalidate
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidate()">invalidate
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="add(com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>add
</h4>
<pre>public
void
add(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</pre>
</li>
</ul>
<a name="layout()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>layout
</h4>
<pre>public
void
layout()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">Layout
</a></code></strong></div>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> on each child.
This method should almost never be called directly, instead
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> should be used.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">layout
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#layout()">layout
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getPrefWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPrefWidth
</h4>
<pre>public
float
getPrefWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getPrefWidth()">getPrefWidth
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getPrefHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPrefHeight
</h4>
<pre>public
float
getPrefHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getPrefHeight()">getPrefHeight
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getMinWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMinWidth
</h4>
<pre>public
float
getMinWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinWidth()">getMinWidth
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinWidth()">getMinWidth
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getMinHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMinHeight
</h4>
<pre>public
float
getMinHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinHeight()">getMinHeight
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinHeight()">getMinHeight
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getMaxWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMaxWidth
</h4>
<pre>public
float
getMaxWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMaxWidth()">getMaxWidth
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
</li>
</ul>
<a name="getMaxHeight()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getMaxHeight
</h4>
<pre>public
float
getMaxHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMaxHeight()">getMaxHeight
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a></code></dd>
</dl>
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