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                                libgdx API
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                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
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                                table { border:0px }
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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui</div>
<h2 title="Class Table" class="title">Class Table</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</a></li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group</a></li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup</a></li>
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<li>com.badlogic.gdx.scenes.scene2d.ui.Table</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dd>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dd>
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<pre>public class <span class="strong">Table</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></pre>
<div class="block">A group that sizes and positions children using table constraints. By default, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><code>Actor.getTouchable()</code></a> is
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html#childrenOnly"><code>Touchable.childrenOnly</code></a>.
 <p>
 The preferred and minimum sizes are that of the children when laid out in columns and rows.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table()">Table</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)">Table</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</code>
<div class="block">Creates a table with a skin, which enables the <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)"><code>add(String)</code></a> and <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)"><code>add(String, String)</code></a> methods to be used.</div>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add()">add</a></strong>()</code>
<div class="block">Adds a cell without a widget.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>
<div class="block">Adds a new cell to the table with the specified actor.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)">add</a></strong>(java.lang.String&nbsp;text)</code>
<div class="block">Adds a new cell with a label.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)">add</a></strong>(java.lang.String&nbsp;text,
   java.lang.String&nbsp;labelStyleName)</code>
<div class="block">Adds a new cell with a label.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, com.badlogic.gdx.graphics.Color)">add</a></strong>(java.lang.String&nbsp;text,
   java.lang.String&nbsp;fontName,
   <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</code>
<div class="block">Adds a new cell with a label.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, java.lang.String)">add</a></strong>(java.lang.String&nbsp;text,
   java.lang.String&nbsp;fontName,
   java.lang.String&nbsp;colorName)</code>
<div class="block">Adds a new cell with a label.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#align(int)">align</a></strong>(int&nbsp;align)</code>
<div class="block">Sets the alignment of the logical table within the table widget.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#bottom()">bottom</a></strong>()</code>
<div class="block">Adds <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#bottom"><code>Align.bottom</code></a> and clears <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#top"><code>Align.top</code></a> for the alignment of the logical table within the table widget.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#center()">center</a></strong>()</code>
<div class="block">Sets the alignment of the logical table within the table widget to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#center"><code>Align.center</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#clearChildren()">clearChildren</a></strong>()</code>
<div class="block">Removes all actors and cells from the table.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#columnDefaults(int)">columnDefaults</a></strong>(int&nbsp;column)</code>
<div class="block">Gets the cell values that will be used as the defaults for all cells in the specified column.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug()">debug</a></strong>()</code>
<div class="block">Turns on all debug lines.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug(Debug)">debug</a></strong>(Debug&nbsp;debug)</code>
<div class="block">Turns on debug lines.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugCell()">debugCell</a></strong>()</code>
<div class="block">Turns on cell debug lines.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugTable()">debugTable</a></strong>()</code>
<div class="block">Turns on table debug lines.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugWidget()">debugWidget</a></strong>()</code>
<div class="block">Turns on widget debug lines.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#defaults()">defaults</a></strong>()</code>
<div class="block">The cell values that will be used as the defaults for all cells.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;parentAlpha)</code>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()</code></a> should be called to ensure the widget group is laid
 out.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
              float&nbsp;parentAlpha)</code>
<div class="block">Called to draw the background, before clipping is applied (if enabled).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a>&nbsp;stage)</code>
<div class="block">Draws the debug lines for all tables in the stage.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getAlign()">getAlign</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getBackground()">getBackground</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>
<div class="block">Returns the cell for the specified widget in this table, or null.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.util.List&lt;Cell&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCells()">getCells</a></strong>()</code>
<div class="block">Returns the cells for this table.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getClip()">getClip</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Debug</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getDebug()">getDebug</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getMinHeight()">getMinHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getMinWidth()">getMinWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom()">getPadBottom</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Value</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottomValue()">getPadBottomValue</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft()">getPadLeft</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Value</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeftValue()">getPadLeftValue</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight()">getPadRight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Value</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRightValue()">getPadRightValue</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop()">getPadTop</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Value</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTopValue()">getPadTopValue</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadX()">getPadX</a></strong>()</code>
<div class="block">Returns <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft()"><code>getPadLeft()</code></a> plus <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight()"><code>getPadRight()</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadY()">getPadY</a></strong>()</code>
<div class="block">Returns <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop()"><code>getPadTop()</code></a> plus <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom()"><code>getPadBottom()</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPrefHeight()">getPrefHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPrefWidth()">getPrefWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRow(float)">getRow</a></strong>(float&nbsp;y)</code>
<div class="block">Returns the row index for the y coordinate.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#hit(float, float, boolean)">hit</a></strong>(float&nbsp;x,
   float&nbsp;y,
   boolean&nbsp;touchable)</code>
<div class="block">Returns the deepest actor that contains the specified point and is <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><code>touchable</code></a> and
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><code>visible</code></a>, or null if no actor was hit.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#invalidate()">invalidate</a></strong>()</code>
<div class="block">Invalidates this actor's layout, causing <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>Layout.layout()</code></a> to happen the next time <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()</code></a> is called.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#layout()">layout</a></strong>()</code>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
 calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()</code></a> any each child whose width or height has changed, and calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()</code></a> on each child.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#left()">left</a></strong>()</code>
<div class="block">Adds <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#left"><code>Align.left</code></a> and clears <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#right"><code>Align.right</code></a> for the alignment of the logical table within the table widget.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value)">pad</a></strong>(Value&nbsp;pad)</code>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value, Value, Value, Value)">pad</a></strong>(Value&nbsp;top,
   Value&nbsp;left,
   Value&nbsp;bottom,
   Value&nbsp;right)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padBottom(Value)">padBottom</a></strong>(Value&nbsp;padBottom)</code>
<div class="block">Padding at the bottom edge of the table.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padLeft(Value)">padLeft</a></strong>(Value&nbsp;padLeft)</code>
<div class="block">Padding at the left edge of the table.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padRight(Value)">padRight</a></strong>(Value&nbsp;padRight)</code>
<div class="block">Padding at the right edge of the table.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padTop(Value)">padTop</a></strong>(Value&nbsp;padTop)</code>
<div class="block">Padding at the top edge of the table.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>
<div class="block">Removes an actor from this group.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#reset()">reset</a></strong>()</code>
<div class="block">Removes all actors and cells from the table (same as <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#clearChildren()"><code>clearChildren()</code></a>) and additionally resets all table properties
 and cell, column, and row defaults.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#right()">right</a></strong>()</code>
<div class="block">Adds <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#right"><code>Align.right</code></a> and clears <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#left"><code>Align.left</code></a> for the alignment of the logical table within the table widget.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#row()">row</a></strong>()</code>
<div class="block">Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 for all cells in the new row.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setBackground</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;background)</code>
<div class="block">Sets the background drawable and sets the table's padding to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getBottomHeight()"><code>Drawable.getBottomHeight()</code></a> ,
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getTopHeight()"><code>Drawable.getTopHeight()</code></a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getLeftWidth()"><code>Drawable.getLeftWidth()</code></a>, and <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getRightWidth()"><code>Drawable.getRightWidth()</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(java.lang.String)">setBackground</a></strong>(java.lang.String&nbsp;drawableName)</code>
<div class="block">Sets the background drawable from the skin.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setClip(boolean)">setClip</a></strong>(boolean&nbsp;enabled)</code>
<div class="block">Causes the contents to be clipped if they exceed the table widget bounds.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setRound(boolean)">setRound</a></strong>(boolean&nbsp;round)</code>
<div class="block">If true (the default), positions and sizes are rounded to integers.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)">setSkin</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>...&nbsp;actors)</code>
<div class="block">Adds a new cell to the table with the specified actors in a <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Stack</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#top()">top</a></strong>()</code>
<div class="block">Adds <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#top"><code>Align.top</code></a> and clears <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#bottom"><code>Align.bottom</code></a> for the alignment of the logical table within the table widget.</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup">
<!--   -->
</a>
<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.ui.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled(boolean)">setLayoutEnabled</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#sizeChanged()">sizeChanged</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group">
<!--   -->
</a>
<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()">computeTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hasChildren()">hasChildren</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isTransform()">isTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#print()">print</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)">setTransform</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor">
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</a>
<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
</ul>
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<h3>Constructor Detail</h3>
<a name="Table()">
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<h4>Table</h4>
<pre>public&nbsp;Table()</pre>
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<pre>public&nbsp;Table(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</pre>
<div class="block">Creates a table with a skin, which enables the <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)"><code>add(String)</code></a> and <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)"><code>add(String, String)</code></a> methods to be used.</div>
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<h4>draw</h4>
<pre>public&nbsp;void&nbsp;draw(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
        float&nbsp;parentAlpha)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">WidgetGroup</a></code></strong></div>
<div class="block">If this method is overridden, the super method or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><code>WidgetGroup.validate()</code></a> should be called to ensure the widget group is laid
 out.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></code></dd>
<dd><code>parentAlpha</code> - Should be multiplied with the actor's alpha, allowing a parent's alpha to affect all children.</dd></dl>
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<h4>drawBackground</h4>
<pre>protected&nbsp;void&nbsp;drawBackground(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
                  float&nbsp;parentAlpha)</pre>
<div class="block">Called to draw the background, before clipping is applied (if enabled). Default implementation draws the background
 drawable.</div>
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<h4>invalidate</h4>
<pre>public&nbsp;void&nbsp;invalidate()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()">Layout</a></code></strong></div>
<div class="block">Invalidates this actor's layout, causing <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>Layout.layout()</code></a> to happen the next time <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()</code></a> is called. This
 method should be called when state changes in the actor that requires a layout but does not change the minimum, preferred,
 maximum, or actual size of the actor (meaning it does not affect the parent actor's layout).</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()">invalidate</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidate()">invalidate</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></code></dd>
</dl>
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<h4>getPrefWidth</h4>
<pre>public&nbsp;float&nbsp;getPrefWidth()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getPrefWidth()">getPrefWidth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></code></dd>
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<h4>getPrefHeight</h4>
<pre>public&nbsp;float&nbsp;getPrefHeight()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getPrefHeight()">getPrefHeight</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></code></dd>
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<h4>getMinWidth</h4>
<pre>public&nbsp;float&nbsp;getMinWidth()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinWidth()">getMinWidth</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinWidth()">getMinWidth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></code></dd>
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<pre>public&nbsp;float&nbsp;getMinHeight()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinHeight()">getMinHeight</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinHeight()">getMinHeight</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></code></dd>
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<pre>public&nbsp;void&nbsp;setBackground(java.lang.String&nbsp;drawableName)</pre>
<div class="block">Sets the background drawable from the skin. This may only be called if <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>Table(Skin)</code></a> or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>setSkin(Skin)</code></a>
 was used.</div>
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<pre>public&nbsp;void&nbsp;setBackground(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;background)</pre>
<div class="block">Sets the background drawable and sets the table's padding to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getBottomHeight()"><code>Drawable.getBottomHeight()</code></a> ,
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getTopHeight()"><code>Drawable.getTopHeight()</code></a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getLeftWidth()"><code>Drawable.getLeftWidth()</code></a>, and <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getRightWidth()"><code>Drawable.getRightWidth()</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>background</code> - If null, the background will be cleared and all padding is removed.</dd></dl>
</li>
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<a name="getBackground()">
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<h4>getBackground</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;getBackground()</pre>
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<h4>hit</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;hit(float&nbsp;x,
        float&nbsp;y,
        boolean&nbsp;touchable)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">Actor</a></code></strong></div>
<div class="block">Returns the deepest actor that contains the specified point and is <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><code>touchable</code></a> and
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><code>visible</code></a>, or null if no actor was hit. The point is specified in the actor's local coordinate system (0,0
 is the bottom left of the actor and width,height is the upper right).
 <p>
 This method is used to delegate touchDown, mouse, and enter/exit events. If this method returns null, those events will not
 occur on this Actor.
 <p>
 The default implementation returns this actor if the point is within this actor's bounds.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float, boolean)">hit</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></code></dd>
<dd><code>touchable</code> - If true, the hit detection will respect the <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><code>touchability</code></a>.</dd><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d"><code>Touchable</code></a></dd></dl>
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<pre>public&nbsp;void&nbsp;setClip(boolean&nbsp;enabled)</pre>
<div class="block">Causes the contents to be clipped if they exceed the table widget bounds. Enabling clipping will set
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)"><code>Group.setTransform(boolean)</code></a> to true.</div>
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<h4>getClip</h4>
<pre>public&nbsp;boolean&nbsp;getClip()</pre>
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<h4>getRow</h4>
<pre>public&nbsp;int&nbsp;getRow(float&nbsp;y)</pre>
<div class="block">Returns the row index for the y coordinate.</div>
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<h4>clearChildren</h4>
<pre>public&nbsp;void&nbsp;clearChildren()</pre>
<div class="block">Removes all actors and cells from the table.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clearChildren()">clearChildren</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></code></dd>
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<h4>add</h4>
<pre>public&nbsp;Cell&nbsp;add(java.lang.String&nbsp;text)</pre>
<div class="block">Adds a new cell with a label. This may only be called if <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>Table(Skin)</code></a> or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>setSkin(Skin)</code></a> was used.</div>
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<h4>add</h4>
<pre>public&nbsp;Cell&nbsp;add(java.lang.String&nbsp;text,
       java.lang.String&nbsp;labelStyleName)</pre>
<div class="block">Adds a new cell with a label. This may only be called if <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>Table(Skin)</code></a> or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>setSkin(Skin)</code></a> was used.</div>
</li>
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<a name="add(java.lang.String, java.lang.String, com.badlogic.gdx.graphics.Color)">
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<h4>add</h4>
<pre>public&nbsp;Cell&nbsp;add(java.lang.String&nbsp;text,
       java.lang.String&nbsp;fontName,
       <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</pre>
<div class="block">Adds a new cell with a label. This may only be called if <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>Table(Skin)</code></a> or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>setSkin(Skin)</code></a> was used.</div>
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<pre>public&nbsp;Cell&nbsp;add(java.lang.String&nbsp;text,
       java.lang.String&nbsp;fontName,
       java.lang.String&nbsp;colorName)</pre>
<div class="block">Adds a new cell with a label. This may only be called if <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>Table(Skin)</code></a> or <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><code>setSkin(Skin)</code></a> was used.</div>
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<h4>add</h4>
<pre>public&nbsp;Cell&nbsp;add()</pre>
<div class="block">Adds a cell without a widget.</div>
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<a name="add(com.badlogic.gdx.scenes.scene2d.Actor)">
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<h4>add</h4>
<pre>public&nbsp;Cell&nbsp;add(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
<div class="block">Adds a new cell to the table with the specified actor.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>actor</code> - May be null to add a cell without an actor.</dd></dl>
</li>
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<a name="removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">
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<pre>public&nbsp;boolean&nbsp;removeActor(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">Group</a></code></strong></div>
<div class="block">Removes an actor from this group. If the actor will not be used again and has actions, they should be
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()"><code>cleared</code></a> so the actions will be returned to their
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)"><code>pool</code></a>, if any. This is not done automatically.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></code></dd>
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<a name="stack(com.badlogic.gdx.scenes.scene2d.Actor...)">
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<pre>public&nbsp;Cell&nbsp;stack(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>...&nbsp;actors)</pre>
<div class="block">Adds a new cell to the table with the specified actors in a <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Stack</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>actors</code> - May be null to add a stack without any actors.</dd></dl>
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<pre>public&nbsp;Cell&nbsp;row()</pre>
<div class="block">Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
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<pre>public&nbsp;Cell&nbsp;columnDefaults(int&nbsp;column)</pre>
<div class="block">Gets the cell values that will be used as the defaults for all cells in the specified column. Columns are indexed starting
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<pre>public&nbsp;Cell&nbsp;defaults()</pre>
<div class="block">The cell values that will be used as the defaults for all cells.</div>
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<pre>public&nbsp;void&nbsp;layout()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">Layout</a></code></strong></div>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
 calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()</code></a> any each child whose width or height has changed, and calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()</code></a> on each child.
 This method should almost never be called directly, instead <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()</code></a> should be used.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">layout</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#layout()">layout</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></code></dd>
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<pre>public&nbsp;void&nbsp;reset()</pre>
<div class="block">Removes all actors and cells from the table (same as <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#clearChildren()"><code>clearChildren()</code></a>) and additionally resets all table properties
 and cell, column, and row defaults.</div>
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<pre>public&nbsp;Cell&nbsp;getCell(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
<div class="block">Returns the cell for the specified widget in this table, or null.</div>
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<pre>public&nbsp;java.util.List&lt;Cell&gt;&nbsp;getCells()</pre>
<div class="block">Returns the cells for this table.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;pad(Value&nbsp;pad)</pre>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;pad(Value&nbsp;top,
        Value&nbsp;left,
        Value&nbsp;bottom,
        Value&nbsp;right)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;padTop(Value&nbsp;padTop)</pre>
<div class="block">Padding at the top edge of the table.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;padLeft(Value&nbsp;padLeft)</pre>
<div class="block">Padding at the left edge of the table.</div>
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<a name="padBottom(Value)">
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;padBottom(Value&nbsp;padBottom)</pre>
<div class="block">Padding at the bottom edge of the table.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;padRight(Value&nbsp;padRight)</pre>
<div class="block">Padding at the right edge of the table.</div>
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<a name="align(int)">
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;align(int&nbsp;align)</pre>
<div class="block">Sets the alignment of the logical table within the table widget. Set to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#center"><code>Align.center</code></a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#top"><code>Align.top</code></a>,
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#bottom"><code>Align.bottom</code></a> , <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#left"><code>Align.left</code></a> , <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#right"><code>Align.right</code></a>, or any combination of those.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;center()</pre>
<div class="block">Sets the alignment of the logical table within the table widget to <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#center"><code>Align.center</code></a>. This clears any other alignment.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;top()</pre>
<div class="block">Adds <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#top"><code>Align.top</code></a> and clears <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#bottom"><code>Align.bottom</code></a> for the alignment of the logical table within the table widget.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;left()</pre>
<div class="block">Adds <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#left"><code>Align.left</code></a> and clears <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#right"><code>Align.right</code></a> for the alignment of the logical table within the table widget.</div>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;bottom()</pre>
<div class="block">Adds <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#bottom"><code>Align.bottom</code></a> and clears <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#top"><code>Align.top</code></a> for the alignment of the logical table within the table widget.</div>
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<h4>right</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;right()</pre>
<div class="block">Adds <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#right"><code>Align.right</code></a> and clears <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html#left"><code>Align.left</code></a> for the alignment of the logical table within the table widget.</div>
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<h4>debug</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;debug()</pre>
<div class="block">Turns on all debug lines.</div>
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<a name="debugTable()">
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<h4>debugTable</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;debugTable()</pre>
<div class="block">Turns on table debug lines.</div>
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<a name="debugCell()">
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<h4>debugCell</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;debugCell()</pre>
<div class="block">Turns on cell debug lines.</div>
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<a name="debugWidget()">
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;debugWidget()</pre>
<div class="block">Turns on widget debug lines.</div>
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<a name="debug(Debug)">
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a>&nbsp;debug(Debug&nbsp;debug)</pre>
<div class="block">Turns on debug lines.</div>
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<pre>public&nbsp;Debug&nbsp;getDebug()</pre>
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<pre>public&nbsp;Value&nbsp;getPadTopValue()</pre>
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<pre>public&nbsp;float&nbsp;getPadTop()</pre>
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<pre>public&nbsp;Value&nbsp;getPadLeftValue()</pre>
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<pre>public&nbsp;float&nbsp;getPadLeft()</pre>
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<pre>public&nbsp;Value&nbsp;getPadBottomValue()</pre>
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<pre>public&nbsp;float&nbsp;getPadBottom()</pre>
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<pre>public&nbsp;Value&nbsp;getPadRightValue()</pre>
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<pre>public&nbsp;float&nbsp;getPadRight()</pre>
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<pre>public&nbsp;float&nbsp;getPadX()</pre>
<div class="block">Returns <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft()"><code>getPadLeft()</code></a> plus <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight()"><code>getPadRight()</code></a>.</div>
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<pre>public&nbsp;float&nbsp;getPadY()</pre>
<div class="block">Returns <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop()"><code>getPadTop()</code></a> plus <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom()"><code>getPadBottom()</code></a>.</div>
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<h4>getAlign</h4>
<pre>public&nbsp;int&nbsp;getAlign()</pre>
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<h4>setSkin</h4>
<pre>public&nbsp;void&nbsp;setSkin(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a>&nbsp;skin)</pre>
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<pre>public&nbsp;void&nbsp;setRound(boolean&nbsp;round)</pre>
<div class="block">If true (the default), positions and sizes are rounded to integers.</div>
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<pre>public static&nbsp;void&nbsp;drawDebug(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a>&nbsp;stage)</pre>
<div class="block">Draws the debug lines for all tables in the stage. If this method is not called each frame, no debug lines will be drawn. If
 debug is never turned on for any table in the application, calling this method will have no effect. If a table has ever had
 debug set, calling this method causes an expensive traversal of all actors in the stage.</div>
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