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                                libgdx API
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                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
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                                a:link, a:visited { color:blue }
                                table { border:0px }
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                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui</div>
<h2 title="Class TableToolkit" class="title">Class TableToolkit</h2>
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<li>java.lang.Object</li>
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<pre>public class <span class="strong">TableToolkit</span>
extends <any></pre>
<div class="block">The libgdx implementation of the table layout functionality.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#TableToolkit()">TableToolkit</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#addChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addChild</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;parent,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;child)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#addDebugRectangle(com.badlogic.gdx.scenes.scene2d.ui.TableLayout, Debug, float, float, float, float)">addDebugRectangle</a></strong>(com.badlogic.gdx.scenes.scene2d.ui.TableLayout&nbsp;layout,
                 Debug&nbsp;type,
                 float&nbsp;x,
                 float&nbsp;y,
                 float&nbsp;w,
                 float&nbsp;h)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#clearDebugRectangles(com.badlogic.gdx.scenes.scene2d.ui.TableLayout)">clearDebugRectangles</a></strong>(com.badlogic.gdx.scenes.scene2d.ui.TableLayout&nbsp;layout)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#freeCell(Cell)">freeCell</a></strong>(Cell&nbsp;cell)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#getHeight(com.badlogic.gdx.scenes.scene2d.Actor)">getHeight</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;widget)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#getMaxHeight(com.badlogic.gdx.scenes.scene2d.Actor)">getMaxHeight</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#getMaxWidth(com.badlogic.gdx.scenes.scene2d.Actor)">getMaxWidth</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#getMinHeight(com.badlogic.gdx.scenes.scene2d.Actor)">getMinHeight</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#getMinWidth(com.badlogic.gdx.scenes.scene2d.Actor)">getMinWidth</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#getPrefHeight(com.badlogic.gdx.scenes.scene2d.Actor)">getPrefHeight</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#getPrefWidth(com.badlogic.gdx.scenes.scene2d.Actor)">getPrefWidth</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#getWidth(com.badlogic.gdx.scenes.scene2d.Actor)">getWidth</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;widget)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>Cell</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#obtainCell(com.badlogic.gdx.scenes.scene2d.ui.TableLayout)">obtainCell</a></strong>(com.badlogic.gdx.scenes.scene2d.ui.TableLayout&nbsp;layout)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TableToolkit.html#removeChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">removeChild</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;parent,
           <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;child)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>TableToolkit</h4>
<pre>public&nbsp;TableToolkit()</pre>
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<h4>obtainCell</h4>
<pre>public&nbsp;Cell&nbsp;obtainCell(com.badlogic.gdx.scenes.scene2d.ui.TableLayout&nbsp;layout)</pre>
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<h4>freeCell</h4>
<pre>public&nbsp;void&nbsp;freeCell(Cell&nbsp;cell)</pre>
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<h4>addChild</h4>
<pre>public&nbsp;void&nbsp;addChild(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;parent,
            <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;child)</pre>
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<h4>removeChild</h4>
<pre>public&nbsp;void&nbsp;removeChild(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;parent,
               <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;child)</pre>
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<h4>getMinWidth</h4>
<pre>public&nbsp;float&nbsp;getMinWidth(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
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<h4>getMinHeight</h4>
<pre>public&nbsp;float&nbsp;getMinHeight(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
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<h4>getPrefWidth</h4>
<pre>public&nbsp;float&nbsp;getPrefWidth(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
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<h4>getPrefHeight</h4>
<pre>public&nbsp;float&nbsp;getPrefHeight(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
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<h4>getMaxWidth</h4>
<pre>public&nbsp;float&nbsp;getMaxWidth(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
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<h4>getMaxHeight</h4>
<pre>public&nbsp;float&nbsp;getMaxHeight(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
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<h4>getWidth</h4>
<pre>public&nbsp;float&nbsp;getWidth(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;widget)</pre>
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<h4>getHeight</h4>
<pre>public&nbsp;float&nbsp;getHeight(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;widget)</pre>
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<h4>clearDebugRectangles</h4>
<pre>public&nbsp;void&nbsp;clearDebugRectangles(com.badlogic.gdx.scenes.scene2d.ui.TableLayout&nbsp;layout)</pre>
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<h4>addDebugRectangle</h4>
<pre>public&nbsp;void&nbsp;addDebugRectangle(com.badlogic.gdx.scenes.scene2d.ui.TableLayout&nbsp;layout,
                     Debug&nbsp;type,
                     float&nbsp;x,
                     float&nbsp;y,
                     float&nbsp;w,
                     float&nbsp;h)</pre>
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