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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui
</div>
<h2 title="Class Touchpad" class="title">Class Touchpad
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Widget
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.ui.Touchpad
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">Touchpad
</span>
extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></pre>
<div class="block">An on-screen joystick. The movement area of the joystick is circular, centered on the touchpad, and its size determined by the
smaller touchpad dimension.
<p>
The preferred size of the touchpad is determined by the background.
<p>
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>ChangeListener.ChangeEvent
</code></a> is fired when the touchpad knob is moved. Cancelling the event will move the knob to where it was
previously.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Josh Street
</dd></dl>
</li>
</ul>
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<caption><span>Nested Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle
</a></strong></code>
<div class="block">The style for a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Touchpad
</code></a>.
</div>
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<h3>Constructor Summary
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#Touchpad(float, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Touchpad
</a></strong>(float
deadzoneRadius,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#Touchpad(float, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Touchpad
</a></strong>(float
deadzoneRadius,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#Touchpad(float, com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle)">Touchpad
</a></strong>(float
deadzoneRadius,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle
</a> style)
</code> </td>
</tr>
</table>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
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<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
parentAlpha)
</code>
<div class="block">If this method is overridden, the super method or
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()
</code></a> should be called to ensure the widget is laid out.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getKnobPercentX()">getKnobPercentX
</a></strong>()
</code>
<div class="block">Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getKnobPercentY()">getKnobPercentY
</a></strong>()
</code>
<div class="block">Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getKnobX()">getKnobX
</a></strong>()
</code>
<div class="block">Returns the x-position of the knob relative to the center of the widget.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getKnobY()">getKnobY
</a></strong>()
</code>
<div class="block">Returns the y-position of the knob relative to the center of the widget.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getPrefHeight()">getPrefHeight
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getPrefWidth()">getPrefWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getStyle()">getStyle
</a></strong>()
</code>
<div class="block">Returns the touchpad's style.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#hit(float, float, boolean)">hit
</a></strong>(float
x,
float
y,
boolean
touchable)
</code>
<div class="block">Returns the deepest actor that contains the specified point and is
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><code>touchable
</code></a> and
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><code>visible
</code></a>, or null if no actor was hit.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#isTouched()">isTouched
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#layout()">layout
</a></strong>()
</code>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> on each child.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#setDeadzone(float)">setDeadzone
</a></strong>(float
deadzoneRadius)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle)">setStyle
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle
</a> style)
</code> </td>
</tr>
</table>
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<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.ui.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxHeight()">getMaxHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxWidth()">getMaxWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinHeight()">getMinHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinWidth()">getMinWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate()">invalidate
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidateHierarchy()">invalidateHierarchy
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#needsLayout()">needsLayout
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#pack()">pack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setFillParent(boolean)">setFillParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setLayoutEnabled(boolean)">setLayoutEnabled
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#sizeChanged()">sizeChanged
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()">validate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor">
<!-- -->
</a>
<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)">act
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clear()">clear
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners()">clearListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate
</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="Touchpad(float, com.badlogic.gdx.scenes.scene2d.ui.Skin)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Touchpad
</h4>
<pre>public
Touchpad(float
deadzoneRadius,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>deadzoneRadius
</code> - The distance in pixels from the center of the touchpad required for the knob to be moved.
</dd></dl>
</li>
</ul>
<a name="Touchpad(float, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Touchpad
</h4>
<pre>public
Touchpad(float
deadzoneRadius,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>deadzoneRadius
</code> - The distance in pixels from the center of the touchpad required for the knob to be moved.
</dd></dl>
</li>
</ul>
<a name="Touchpad(float, com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Touchpad
</h4>
<pre>public
Touchpad(float
deadzoneRadius,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle
</a> style)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>deadzoneRadius
</code> - The distance in pixels from the center of the touchpad required for the knob to be moved.
</dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setStyle
</h4>
<pre>public
void
setStyle(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle
</a> style)
</pre>
</li>
</ul>
<a name="getStyle()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getStyle
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle
</a> getStyle()
</pre>
<div class="block">Returns the touchpad's style. Modifying the returned style may not have an effect until
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle)"><code>setStyle(TouchpadStyle)
</code></a> is
called.
</div>
</li>
</ul>
<a name="hit(float, float, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>hit
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> hit(float
x,
float
y,
boolean
touchable)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">Actor
</a></code></strong></div>
<div class="block">Returns the deepest actor that contains the specified point and is
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><code>touchable
</code></a> and
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><code>visible
</code></a>, or null if no actor was hit. The point is specified in the actor's local coordinate system (0,0
is the bottom left of the actor and width,height is the upper right).
<p>
This method is used to delegate touchDown, mouse, and enter/exit events. If this method returns null, those events will not
occur on this Actor.
<p>
The default implementation returns this actor if the point is within this actor's bounds.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">hit
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></code></dd>
<dd><code>touchable
</code> - If true, the hit detection will respect the
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><code>touchability
</code></a>.
</dd><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d"><code>Touchable
</code></a></dd></dl>
</li>
</ul>
<a name="layout()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>layout
</h4>
<pre>public
void
layout()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">Layout
</a></code></strong></div>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>Layout.invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> on each child.
This method should almost never be called directly, instead
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>Layout.validate()
</code></a> should be used.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">layout
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#layout()">layout
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
</dl>
</li>
</ul>
<a name="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>draw
</h4>
<pre>public
void
draw(
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> batch,
float
parentAlpha)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Widget
</a></code></strong></div>
<div class="block">If this method is overridden, the super method or
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><code>Widget.validate()
</code></a> should be called to ensure the widget is laid out.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
<dd><code>parentAlpha
</code> - Should be multiplied with the actor's alpha, allowing a parent's alpha to affect all children.
</dd></dl>
</li>
</ul>
<a name="getPrefWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPrefWidth
</h4>
<pre>public
float
getPrefWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefWidth()">getPrefWidth
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
</dl>
</li>
</ul>
<a name="getPrefHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPrefHeight
</h4>
<pre>public
float
getPrefHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefHeight()">getPrefHeight
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</a></code></dd>
</dl>
</li>
</ul>
<a name="isTouched()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isTouched
</h4>
<pre>public
boolean
isTouched()
</pre>
</li>
</ul>
<a name="setDeadzone(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setDeadzone
</h4>
<pre>public
void
setDeadzone(float
deadzoneRadius)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>deadzoneRadius
</code> - The distance in pixels from the center of the touchpad required for the knob to be moved.
</dd></dl>
</li>
</ul>
<a name="getKnobX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getKnobX
</h4>
<pre>public
float
getKnobX()
</pre>
<div class="block">Returns the x-position of the knob relative to the center of the widget. The positive direction is right.
</div>
</li>
</ul>
<a name="getKnobY()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getKnobY
</h4>
<pre>public
float
getKnobY()
</pre>
<div class="block">Returns the y-position of the knob relative to the center of the widget. The positive direction is up.
</div>
</li>
</ul>
<a name="getKnobPercentX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getKnobPercentX
</h4>
<pre>public
float
getKnobPercentX()
</pre>
<div class="block">Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area. The positive direction is right.
</div>
</li>
</ul>
<a name="getKnobPercentY()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getKnobPercentY
</h4>
<pre>public
float
getKnobPercentY()
</pre>
<div class="block">Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area. The positive direction is up.
</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
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