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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui
</div>
<h2 title="Class Tree.Node" class="title">Class Tree.Node
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
</li>
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<dt>Enclosing class:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree
</a></dd>
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<pre>public static class
<span class="strong">Tree.Node
</span>
extends java.lang.Object
</pre>
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</span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#Tree.Node(com.badlogic.gdx.scenes.scene2d.Actor)">Tree.Node
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</code> </td>
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<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#add(com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">add
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> node)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#addAll(com.badlogic.gdx.utils.Array)">addAll
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a>> nodes)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#addToTree(com.badlogic.gdx.scenes.scene2d.ui.Tree)">addToTree
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree
</a> tree)
</code>
<div class="block">Called to add the actor to the tree when the node's parent is expanded.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#collapseAll()">collapseAll
</a></strong>()
</code>
<div class="block">Collapses all nodes under and including this node.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#expandAll()">expandAll
</a></strong>()
</code>
<div class="block">Expands all nodes under and including this node.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#expandTo()">expandTo
</a></strong>()
</code>
<div class="block">Expands all parent nodes of this node.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#findExpandedObjects(com.badlogic.gdx.utils.Array)">findExpandedObjects
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a> objects)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#findNode(java.lang.Object)">findNode
</a></strong>(java.lang.Object
object)
</code>
<div class="block">Returns this node or the child node with the specified object, or null.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getActor()">getActor
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getChildren()">getChildren
</a></strong>()
</code>
<div class="block">If the children order is changed,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#updateChildren()"><code>updateChildren()
</code></a> must be called.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getIcon()">getIcon
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.Object
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getObject()">getObject
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getParent()">getParent
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getTree()">getTree
</a></strong>()
</code>
<div class="block">Returns the tree this node is currently in, or null.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#insert(int, com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">insert
</a></strong>(int
index,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> node)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#isExpanded()">isExpanded
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#isSelectable()">isSelectable
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#remove()">remove
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#remove(com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">remove
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> node)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#removeAll()">removeAll
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#removeFromTree(com.badlogic.gdx.scenes.scene2d.ui.Tree)">removeFromTree
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree
</a> tree)
</code>
<div class="block">Called to remove the actor from the tree when the node's parent is collapsed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#restoreExpandedObjects(com.badlogic.gdx.utils.Array)">restoreExpandedObjects
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a> objects)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setExpanded(boolean)">setExpanded
</a></strong>(boolean
expanded)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setIcon(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setIcon
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</a> icon)
</code>
<div class="block">Sets an icon that will be drawn to the left of the actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setObject(java.lang.Object)">setObject
</a></strong>(java.lang.Object
object)
</code>
<div class="block">Sets an application specific object for this node.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setSelectable(boolean)">setSelectable
</a></strong>(boolean
selectable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#updateChildren()">updateChildren
</a></strong>()
</code> </td>
</tr>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
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<h3>Constructor Detail
</h3>
<a name="Tree.Node(com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Tree.Node
</h4>
<pre>public
Tree.Node(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</pre>
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<li class="blockList">
<h4>setExpanded
</h4>
<pre>public
void
setExpanded(boolean
expanded)
</pre>
</li>
</ul>
<a name="addToTree(com.badlogic.gdx.scenes.scene2d.ui.Tree)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>addToTree
</h4>
<pre>protected
void
addToTree(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree
</a> tree)
</pre>
<div class="block">Called to add the actor to the tree when the node's parent is expanded.
</div>
</li>
</ul>
<a name="removeFromTree(com.badlogic.gdx.scenes.scene2d.ui.Tree)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeFromTree
</h4>
<pre>protected
void
removeFromTree(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree
</a> tree)
</pre>
<div class="block">Called to remove the actor from the tree when the node's parent is collapsed.
</div>
</li>
</ul>
<a name="add(com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>add
</h4>
<pre>public
void
add(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> node)
</pre>
</li>
</ul>
<a name="addAll(com.badlogic.gdx.utils.Array)">
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<ul class="blockList">
<li class="blockList">
<h4>addAll
</h4>
<pre>public
void
addAll(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a>> nodes)
</pre>
</li>
</ul>
<a name="insert(int, com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>insert
</h4>
<pre>public
void
insert(int
index,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> node)
</pre>
</li>
</ul>
<a name="remove()">
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<ul class="blockList">
<li class="blockList">
<h4>remove
</h4>
<pre>public
void
remove()
</pre>
</li>
</ul>
<a name="remove(com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>remove
</h4>
<pre>public
void
remove(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> node)
</pre>
</li>
</ul>
<a name="removeAll()">
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<li class="blockList">
<h4>removeAll
</h4>
<pre>public
void
removeAll()
</pre>
</li>
</ul>
<a name="getTree()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getTree
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree
</a> getTree()
</pre>
<div class="block">Returns the tree this node is currently in, or null.
</div>
</li>
</ul>
<a name="getActor()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getActor
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> getActor()
</pre>
</li>
</ul>
<a name="isExpanded()">
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<ul class="blockList">
<li class="blockList">
<h4>isExpanded
</h4>
<pre>public
boolean
isExpanded()
</pre>
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<a name="getChildren()">
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<ul class="blockList">
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<h4>getChildren
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a>> getChildren()
</pre>
<div class="block">If the children order is changed,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#updateChildren()"><code>updateChildren()
</code></a> must be called.
</div>
</li>
</ul>
<a name="updateChildren()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>updateChildren
</h4>
<pre>public
void
updateChildren()
</pre>
</li>
</ul>
<a name="getParent()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getParent
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> getParent()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>May be null.
</dd></dl>
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</ul>
<a name="setIcon(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">
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</a>
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<li class="blockList">
<h4>setIcon
</h4>
<pre>public
void
setIcon(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</a> icon)
</pre>
<div class="block">Sets an icon that will be drawn to the left of the actor.
</div>
</li>
</ul>
<a name="getObject()">
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</a>
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<li class="blockList">
<h4>getObject
</h4>
<pre>public
java.lang.Object
getObject()
</pre>
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<a name="setObject(java.lang.Object)">
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</a>
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<li class="blockList">
<h4>setObject
</h4>
<pre>public
void
setObject(java.lang.Object
object)
</pre>
<div class="block">Sets an application specific object for this node.
</div>
</li>
</ul>
<a name="getIcon()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getIcon
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</a> getIcon()
</pre>
</li>
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<a name="findNode(java.lang.Object)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>findNode
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> findNode(java.lang.Object
object)
</pre>
<div class="block">Returns this node or the child node with the specified object, or null.
</div>
</li>
</ul>
<a name="collapseAll()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>collapseAll
</h4>
<pre>public
void
collapseAll()
</pre>
<div class="block">Collapses all nodes under and including this node.
</div>
</li>
</ul>
<a name="expandAll()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>expandAll
</h4>
<pre>public
void
expandAll()
</pre>
<div class="block">Expands all nodes under and including this node.
</div>
</li>
</ul>
<a name="expandTo()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>expandTo
</h4>
<pre>public
void
expandTo()
</pre>
<div class="block">Expands all parent nodes of this node.
</div>
</li>
</ul>
<a name="isSelectable()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>isSelectable
</h4>
<pre>public
boolean
isSelectable()
</pre>
</li>
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<a name="setSelectable(boolean)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setSelectable
</h4>
<pre>public
void
setSelectable(boolean
selectable)
</pre>
</li>
</ul>
<a name="findExpandedObjects(com.badlogic.gdx.utils.Array)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>findExpandedObjects
</h4>
<pre>public
void
findExpandedObjects(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a> objects)
</pre>
</li>
</ul>
<a name="restoreExpandedObjects(com.badlogic.gdx.utils.Array)">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>restoreExpandedObjects
</h4>
<pre>public
void
restoreExpandedObjects(
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a> objects)
</pre>
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