Subversion Repositories AndroidProjects

Rev

Blame | Last modification | View Log | RSS feed

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:41 CET 2013 -->
<title>Tree.Node (libgdx API)</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
   if (location.href.indexOf('is-external=true') == -1) {
       parent.document.title="Tree.Node (libgdx API)";
   }
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!--   -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/Tree.Node.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>
                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
                                a:hover { text-decoration:underline }
                                a:link, a:visited { color:blue }
                                table { border:0px }
                                .TableRowColor td:first-child { border-left:1px solid black }
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
                                hr { border:0px; border-bottom:1px solid #333366; }
                                </style>
                        </em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" target="_top">Frames</a></li>
<li><a href="Tree.Node.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_top");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!--   -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui</div>
<h2 title="Class Tree.Node" class="title">Class Tree.Node</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.ui.Tree.Node</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>Enclosing class:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dd>
</dl>
<hr>
<br>
<pre>public static class <span class="strong">Tree.Node</span>
extends java.lang.Object</pre>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!--   -->
</a>
<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#Tree.Node(com.badlogic.gdx.scenes.scene2d.Actor)">Tree.Node</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!--   -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#add(com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">add</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&nbsp;node)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#addAll(com.badlogic.gdx.utils.Array)">addAll</a></strong>(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&gt;&nbsp;nodes)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#addToTree(com.badlogic.gdx.scenes.scene2d.ui.Tree)">addToTree</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a>&nbsp;tree)</code>
<div class="block">Called to add the actor to the tree when the node's parent is expanded.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#collapseAll()">collapseAll</a></strong>()</code>
<div class="block">Collapses all nodes under and including this node.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#expandAll()">expandAll</a></strong>()</code>
<div class="block">Expands all nodes under and including this node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#expandTo()">expandTo</a></strong>()</code>
<div class="block">Expands all parent nodes of this node.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#findExpandedObjects(com.badlogic.gdx.utils.Array)">findExpandedObjects</a></strong>(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&nbsp;objects)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#findNode(java.lang.Object)">findNode</a></strong>(java.lang.Object&nbsp;object)</code>
<div class="block">Returns this node or the child node with the specified object, or null.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getActor()">getActor</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getChildren()">getChildren</a></strong>()</code>
<div class="block">If the children order is changed, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#updateChildren()"><code>updateChildren()</code></a> must be called.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getIcon()">getIcon</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.Object</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getObject()">getObject</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getParent()">getParent</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getTree()">getTree</a></strong>()</code>
<div class="block">Returns the tree this node is currently in, or null.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#insert(int, com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">insert</a></strong>(int&nbsp;index,
      <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&nbsp;node)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#isExpanded()">isExpanded</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#isSelectable()">isSelectable</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#remove()">remove</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#remove(com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">remove</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&nbsp;node)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#removeAll()">removeAll</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#removeFromTree(com.badlogic.gdx.scenes.scene2d.ui.Tree)">removeFromTree</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a>&nbsp;tree)</code>
<div class="block">Called to remove the actor from the tree when the node's parent is collapsed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#restoreExpandedObjects(com.badlogic.gdx.utils.Array)">restoreExpandedObjects</a></strong>(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&nbsp;objects)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setExpanded(boolean)">setExpanded</a></strong>(boolean&nbsp;expanded)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setIcon(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setIcon</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;icon)</code>
<div class="block">Sets an icon that will be drawn to the left of the actor.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setObject(java.lang.Object)">setObject</a></strong>(java.lang.Object&nbsp;object)</code>
<div class="block">Sets an application specific object for this node.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setSelectable(boolean)">setSelectable</a></strong>(boolean&nbsp;selectable)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#updateChildren()">updateChildren</a></strong>()</code>&nbsp;</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!--   -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!--   -->
</a>
<h3>Constructor Detail</h3>
<a name="Tree.Node(com.badlogic.gdx.scenes.scene2d.Actor)">
<!--   -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Tree.Node</h4>
<pre>public&nbsp;Tree.Node(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!--   -->
</a>
<h3>Method Detail</h3>
<a name="setExpanded(boolean)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setExpanded</h4>
<pre>public&nbsp;void&nbsp;setExpanded(boolean&nbsp;expanded)</pre>
</li>
</ul>
<a name="addToTree(com.badlogic.gdx.scenes.scene2d.ui.Tree)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addToTree</h4>
<pre>protected&nbsp;void&nbsp;addToTree(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a>&nbsp;tree)</pre>
<div class="block">Called to add the actor to the tree when the node's parent is expanded.</div>
</li>
</ul>
<a name="removeFromTree(com.badlogic.gdx.scenes.scene2d.ui.Tree)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeFromTree</h4>
<pre>protected&nbsp;void&nbsp;removeFromTree(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a>&nbsp;tree)</pre>
<div class="block">Called to remove the actor from the tree when the node's parent is collapsed.</div>
</li>
</ul>
<a name="add(com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>add</h4>
<pre>public&nbsp;void&nbsp;add(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&nbsp;node)</pre>
</li>
</ul>
<a name="addAll(com.badlogic.gdx.utils.Array)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addAll</h4>
<pre>public&nbsp;void&nbsp;addAll(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&gt;&nbsp;nodes)</pre>
</li>
</ul>
<a name="insert(int, com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>insert</h4>
<pre>public&nbsp;void&nbsp;insert(int&nbsp;index,
          <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&nbsp;node)</pre>
</li>
</ul>
<a name="remove()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>remove</h4>
<pre>public&nbsp;void&nbsp;remove()</pre>
</li>
</ul>
<a name="remove(com.badlogic.gdx.scenes.scene2d.ui.Tree.Node)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>remove</h4>
<pre>public&nbsp;void&nbsp;remove(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&nbsp;node)</pre>
</li>
</ul>
<a name="removeAll()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeAll</h4>
<pre>public&nbsp;void&nbsp;removeAll()</pre>
</li>
</ul>
<a name="getTree()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getTree</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a>&nbsp;getTree()</pre>
<div class="block">Returns the tree this node is currently in, or null.</div>
</li>
</ul>
<a name="getActor()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getActor</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;getActor()</pre>
</li>
</ul>
<a name="isExpanded()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isExpanded</h4>
<pre>public&nbsp;boolean&nbsp;isExpanded()</pre>
</li>
</ul>
<a name="getChildren()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getChildren</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&gt;&nbsp;getChildren()</pre>
<div class="block">If the children order is changed, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#updateChildren()"><code>updateChildren()</code></a> must be called.</div>
</li>
</ul>
<a name="updateChildren()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>updateChildren</h4>
<pre>public&nbsp;void&nbsp;updateChildren()</pre>
</li>
</ul>
<a name="getParent()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getParent</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&nbsp;getParent()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>May be null.</dd></dl>
</li>
</ul>
<a name="setIcon(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setIcon</h4>
<pre>public&nbsp;void&nbsp;setIcon(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;icon)</pre>
<div class="block">Sets an icon that will be drawn to the left of the actor.</div>
</li>
</ul>
<a name="getObject()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getObject</h4>
<pre>public&nbsp;java.lang.Object&nbsp;getObject()</pre>
</li>
</ul>
<a name="setObject(java.lang.Object)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setObject</h4>
<pre>public&nbsp;void&nbsp;setObject(java.lang.Object&nbsp;object)</pre>
<div class="block">Sets an application specific object for this node.</div>
</li>
</ul>
<a name="getIcon()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getIcon</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>&nbsp;getIcon()</pre>
</li>
</ul>
<a name="findNode(java.lang.Object)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>findNode</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a>&nbsp;findNode(java.lang.Object&nbsp;object)</pre>
<div class="block">Returns this node or the child node with the specified object, or null.</div>
</li>
</ul>
<a name="collapseAll()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>collapseAll</h4>
<pre>public&nbsp;void&nbsp;collapseAll()</pre>
<div class="block">Collapses all nodes under and including this node.</div>
</li>
</ul>
<a name="expandAll()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>expandAll</h4>
<pre>public&nbsp;void&nbsp;expandAll()</pre>
<div class="block">Expands all nodes under and including this node.</div>
</li>
</ul>
<a name="expandTo()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>expandTo</h4>
<pre>public&nbsp;void&nbsp;expandTo()</pre>
<div class="block">Expands all parent nodes of this node.</div>
</li>
</ul>
<a name="isSelectable()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isSelectable</h4>
<pre>public&nbsp;boolean&nbsp;isSelectable()</pre>
</li>
</ul>
<a name="setSelectable(boolean)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setSelectable</h4>
<pre>public&nbsp;void&nbsp;setSelectable(boolean&nbsp;selectable)</pre>
</li>
</ul>
<a name="findExpandedObjects(com.badlogic.gdx.utils.Array)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>findExpandedObjects</h4>
<pre>public&nbsp;void&nbsp;findExpandedObjects(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&nbsp;objects)</pre>
</li>
</ul>
<a name="restoreExpandedObjects(com.badlogic.gdx.utils.Array)">
<!--   -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>restoreExpandedObjects</h4>
<pre>public&nbsp;void&nbsp;restoreExpandedObjects(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&nbsp;objects)</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!--   -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/Tree.Node.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" target="_top">Frames</a></li>
<li><a href="Tree.Node.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_bottom");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!--   -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
                                <div style="font-size:9pt"><i>
                                Copyright &copy; 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
                                </i></div>
                        </small></p>
</body>
</html>