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<title>Uses of Class com.badlogic.gdx.scenes.scene2d.ui.Skin (libgdx API)
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<h2 title="Uses of Class com.badlogic.gdx.scenes.scene2d.ui.Skin" class="title">Uses of Class
<br>com.badlogic.gdx.scenes.scene2d.ui.Skin
</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.assets.loaders">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> in
<a href="../../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a> that return
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a></code></td>
<td class="colLast"><span class="strong">SkinLoader.
</span><code><strong><a href="../../../../../../../com/badlogic/gdx/assets/loaders/SkinLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter)">loadSync
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</a> manager,
java.lang.String
fileName,
<a href="../../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</a> file,
<a href="../../../../../../../com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter
</a> parameter)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> in
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a> with parameters of type
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Image.
</span><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#setDrawable(com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">setDrawable
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
drawableName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Table.
</span><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)">setSkin
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a> with parameters of type
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> child,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Button
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> child,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Button
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">CheckBox
</a></strong>(java.lang.String
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">CheckBox
</a></strong>(java.lang.String
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#Dialog(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Dialog
</a></strong>(java.lang.String
title,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#Dialog(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Dialog
</a></strong>(java.lang.String
title,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
windowStyleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Image
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
drawableName)
</code>
<div class="block">Creates an image stretched, and aligned center.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.scenes.scene2d.ui.Skin)">ImageButton
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">ImageButton
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#ImageTextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">ImageTextButton
</a></strong>(java.lang.String
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#ImageTextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">ImageTextButton
</a></strong>(java.lang.String
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String, com.badlogic.gdx.graphics.Color)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
fontName,
<a href="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Creates a label, using a
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label.LabelStyle
</code></a> that has a BitmapFont with the specified name from the skin and the specified
color.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.CharSequence, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String, java.lang.String)">Label
</a></strong>(java.lang.CharSequence
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
fontName,
java.lang.String
colorName)
</code>
<div class="block">Creates a label, using a
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label.LabelStyle
</code></a> that has a BitmapFont with the specified name and the specified color from the
skin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#List(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.Skin)">List
</a></strong>(java.lang.Object[]
items,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#List(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">List
</a></strong>(java.lang.Object[]
items,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">ScrollPane
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">ScrollPane
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> widget,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#SelectBox(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.Skin)">SelectBox
</a></strong>(java.lang.Object[]
items,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#SelectBox(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">SelectBox
</a></strong>(java.lang.Object[]
items,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider(float, float, float, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Slider
</a></strong>(float
min,
float
max,
float
stepSize,
boolean
vertical,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider(float, float, float, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Slider
</a></strong>(float
min,
float
max,
float
stepSize,
boolean
vertical,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin)">SplitPane
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> firstWidget,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> secondWidget,
boolean
vertical,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">SplitPane
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> firstWidget,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> secondWidget,
boolean
vertical,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)">Table
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code>
<div class="block">Creates a table with a skin, which enables the
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)"><code>Table.add(String)
</code></a> and
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)"><code>Table.add(String, String)
</code></a> methods to be used.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#TextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">TextButton
</a></strong>(java.lang.String
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#TextButton(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">TextButton
</a></strong>(java.lang.String
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">TextField
</a></strong>(java.lang.String
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">TextField
</a></strong>(java.lang.String
text,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#Touchpad(float, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Touchpad
</a></strong>(float
deadzoneRadius,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#Touchpad(float, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Touchpad
</a></strong>(float
deadzoneRadius,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html#Tree(com.badlogic.gdx.scenes.scene2d.ui.Skin)">Tree
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html#Tree(com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Tree
</a></strong>(
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Window
</a></strong>(java.lang.String
title,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Window
</a></strong>(java.lang.String
title,
<a href="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a> skin,
java.lang.String
styleName)
</code> </td>
</tr>
</tbody>
</table>
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