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<h1 title="Uses of Package com.badlogic.gdx.scenes.scene2d.ui" class="title">Uses of Package
<br>com.badlogic.gdx.scenes.scene2d.ui
</h1>
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
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<li class="blockList"><a name="com.badlogic.gdx.assets.loaders">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a> used by
<a href="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Skin.html#com.badlogic.gdx.assets.loaders">Skin
</a>
<div class="block">A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a> used by
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Button.html#com.badlogic.gdx.scenes.scene2d.ui">Button
</a>
<div class="block">A button is a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Table
</code></a> with a checked state and additional
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>style
</code></a> fields for pressed, unpressed, and
checked.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Button.ButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</a>
<div class="block">The style for a button, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Button
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/CheckBox.CheckBoxStyle.html#com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle
</a>
<div class="block">The style for a select box, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>CheckBox
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Dialog.html#com.badlogic.gdx.scenes.scene2d.ui">Dialog
</a>
<div class="block">Displays a dialog, which is a modal window containing a content table with a button table underneath it.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Image.html#com.badlogic.gdx.scenes.scene2d.ui">Image
</a>
<div class="block">Displays a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><code>Drawable
</code></a>, scaled various way within the widgets bounds.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ImageButton.ImageButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle
</a>
<div class="block">The style for an image button, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ImageButton
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ImageTextButton.ImageTextButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle
</a>
<div class="block">The style for an image text button, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ImageTextButton
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Label.html#com.badlogic.gdx.scenes.scene2d.ui">Label
</a>
<div class="block">A text label, with optional word wrapping.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Label.LabelStyle.html#com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</a>
<div class="block">The style for a label, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/List.ListStyle.html#com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle
</a>
<div class="block">The style for a list, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>List
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ScrollPane.ScrollPaneStyle.html#com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</a>
<div class="block">The style for a scroll pane, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ScrollPane
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/SelectBox.SelectBoxStyle.html#com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle
</a>
<div class="block">The style for a select box, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>SelectBox
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Skin.html#com.badlogic.gdx.scenes.scene2d.ui">Skin
</a>
<div class="block">A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Slider.SliderStyle.html#com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle
</a>
<div class="block">The style for a slider, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Slider
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/SplitPane.SplitPaneStyle.html#com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle
</a>
<div class="block">The style for a splitpane, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>SplitPane
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Table.html#com.badlogic.gdx.scenes.scene2d.ui">Table
</a>
<div class="block">A group that sizes and positions children using table constraints.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextButton.html#com.badlogic.gdx.scenes.scene2d.ui">TextButton
</a>
<div class="block">A button with a child
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label
</code></a> to display text.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextButton.TextButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle
</a>
<div class="block">The style for a text button, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextButton
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.html#com.badlogic.gdx.scenes.scene2d.ui">TextField
</a>
<div class="block">A single-line text input field.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.OnscreenKeyboard.html#com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard
</a>
<div class="block">An interface for onscreen keyboards.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldFilter.html#com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter
</a>
<div class="block">Interface for filtering characters entered into the text field.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldListener.html#com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldListener
</a>
<div class="block">Interface for listening to typed characters.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldStyle.html#com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle
</a>
<div class="block">The style for a text field, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextField
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Touchpad.TouchpadStyle.html#com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle
</a>
<div class="block">The style for a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Touchpad
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.html#com.badlogic.gdx.scenes.scene2d.ui">Tree
</a>
<div class="block">A tree widget where each node has an icon, actor, and child nodes.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.Node.html#com.badlogic.gdx.scenes.scene2d.ui">Tree.Node
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.TreeStyle.html#com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle
</a>
<div class="block">The style for a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Tree
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Widget.html#com.badlogic.gdx.scenes.scene2d.ui">Widget
</a>
<div class="block">An
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor
</code></a> that participates in layout and provides a minimum, preferred, and maximum size.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/WidgetGroup.html#com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</a>
<div class="block">A
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Group
</code></a> that participates in layout and provides a minimum, preferred, and maximum size.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Window.html#com.badlogic.gdx.scenes.scene2d.ui">Window
</a>
<div class="block">A table that can be dragged and act as a modal window.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Window.WindowStyle.html#com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</a>
<div class="block">The style for a window, see
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Window
</code></a>.
</div>
</td>
</tr>
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<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a> used by
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a></span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ScrollPane.html#com.badlogic.gdx.scenes.scene2d.utils">ScrollPane
</a>
<div class="block">A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
</div>
</td>
</tr>
</tbody>
</table>
</li>
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