Subversion Repositories AndroidProjects

Rev

Blame | Last modification | View Log | RSS feed

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:39 CET 2013 -->
<title>DragAndDrop.Target (libgdx API)</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
   if (location.href.indexOf('is-external=true') == -1) {
       parent.document.title="DragAndDrop.Target (libgdx API)";
   }
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!--   -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/DragAndDrop.Target.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>
                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
                                a:hover { text-decoration:underline }
                                a:link, a:visited { color:blue }
                                table { border:0px }
                                .TableRowColor td:first-child { border-left:1px solid black }
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
                                hr { border:0px; border-bottom:1px solid #333366; }
                                </style>
                        </em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" target="_top">Frames</a></li>
<li><a href="DragAndDrop.Target.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_top");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!--   -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.badlogic.gdx.scenes.scene2d.utils</div>
<h2 title="Class DragAndDrop.Target" class="title">Class DragAndDrop.Target</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>Enclosing class:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dd>
</dl>
<hr>
<br>
<pre>public abstract static class <span class="strong">DragAndDrop.Target</span>
extends java.lang.Object</pre>
<div class="block">A target where a payload can be dropped to.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!--   -->
</a>
<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#DragAndDrop.Target(com.badlogic.gdx.scenes.scene2d.Actor)">DragAndDrop.Target</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!--   -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>abstract boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#drag(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload, float, float, int)">drag</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a>&nbsp;source,
    <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a>&nbsp;payload,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;pointer)</code>
<div class="block">Called when the object is dragged over the target.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>abstract void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#drop(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload, float, float, int)">drop</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a>&nbsp;source,
    <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a>&nbsp;payload,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#getActor()">getActor</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#reset(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload)">reset</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a>&nbsp;source,
     <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a>&nbsp;payload)</code>
<div class="block">Called when the object is no longer over the target, whether because the touch was moved or a drop occurred.</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!--   -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!--   -->
</a>
<h3>Constructor Detail</h3>
<a name="DragAndDrop.Target(com.badlogic.gdx.scenes.scene2d.Actor)">
<!--   -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>DragAndDrop.Target</h4>
<pre>public&nbsp;DragAndDrop.Target(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!--   -->
</a>
<h3>Method Detail</h3>
<a name="drag(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload, float, float, int)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drag</h4>
<pre>public abstract&nbsp;boolean&nbsp;drag(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a>&nbsp;source,
           <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a>&nbsp;payload,
           float&nbsp;x,
           float&nbsp;y,
           int&nbsp;pointer)</pre>
<div class="block">Called when the object is dragged over the target. The coordinates are in the target's local coordinate system.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>true if this is a valid target for the object.</dd></dl>
</li>
</ul>
<a name="reset(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>reset</h4>
<pre>public&nbsp;void&nbsp;reset(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a>&nbsp;source,
         <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a>&nbsp;payload)</pre>
<div class="block">Called when the object is no longer over the target, whether because the touch was moved or a drop occurred.</div>
</li>
</ul>
<a name="drop(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload, float, float, int)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>drop</h4>
<pre>public abstract&nbsp;void&nbsp;drop(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a>&nbsp;source,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a>&nbsp;payload,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer)</pre>
</li>
</ul>
<a name="getActor()">
<!--   -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getActor</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;getActor()</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!--   -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/DragAndDrop.Target.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" target="_top">Frames</a></li>
<li><a href="DragAndDrop.Target.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_bottom");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!--   -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
                                <div style="font-size:9pt"><i>
                                Copyright &copy; 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
                                </i></div>
                        </small></p>
</body>
</html>