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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.utils
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<h2 title="Class DragAndDrop" class="title">Class DragAndDrop
</h2>
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<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
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<pre>public class
<span class="strong">DragAndDrop
</span>
extends java.lang.Object
</pre>
<div class="block">Manages drag and drop operations through registered drag sources and drop targets.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
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<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload
</a></strong></code>
<div class="block">The payload of a drag and drop operation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source
</a></strong></code>
<div class="block">A target where a payload can be dragged from.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target
</a></strong></code>
<div class="block">A target where a payload can be dropped to.
</div>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#DragAndDrop()">DragAndDrop
</a></strong>()
</code> </td>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#addSource(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source)">addSource
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source
</a> source)
</code> </td>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#addTarget(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target)">addTarget
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target
</a> target)
</code> </td>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#getDragActor()">getDragActor
</a></strong>()
</code>
<div class="block">Returns the current drag actor, or null.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#isDragging()">isDragging
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#removeSource(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source)">removeSource
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source
</a> source)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#removeTarget(com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target)">removeTarget
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target
</a> target)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setButton(int)">setButton
</a></strong>(int
button)
</code>
<div class="block">Sets the button to listen for, all other buttons are ignored.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setDragActorPosition(float, float)">setDragActorPosition
</a></strong>(float
dragActorX,
float
dragActorY)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setDragTime(int)">setDragTime
</a></strong>(int
dragMillis)
</code>
<div class="block">Time in milliseconds that a drag must take before a drop will be considered valid.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setTapSquareSize(float)">setTapSquareSize
</a></strong>(float
halfTapSquareSize)
</code>
<div class="block">Sets the distance a touch must travel before being considered a drag.
</div>
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java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
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<h4>DragAndDrop
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<pre>public
DragAndDrop()
</pre>
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<pre>public
void
addSource(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source
</a> source)
</pre>
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</h4>
<pre>public
void
removeSource(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source
</a> source)
</pre>
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<h4>addTarget
</h4>
<pre>public
void
addTarget(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target
</a> target)
</pre>
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<h4>removeTarget
</h4>
<pre>public
void
removeTarget(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target
</a> target)
</pre>
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<h4>setTapSquareSize
</h4>
<pre>public
void
setTapSquareSize(float
halfTapSquareSize)
</pre>
<div class="block">Sets the distance a touch must travel before being considered a drag.
</div>
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<h4>setButton
</h4>
<pre>public
void
setButton(int
button)
</pre>
<div class="block">Sets the button to listen for, all other buttons are ignored. Default is
<a href="../../../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT
</code></a>. Use -1 for any button.
</div>
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<h4>setDragActorPosition
</h4>
<pre>public
void
setDragActorPosition(float
dragActorX,
float
dragActorY)
</pre>
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<pre>public
boolean
isDragging()
</pre>
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<h4>getDragActor
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> getDragActor()
</pre>
<div class="block">Returns the current drag actor, or null.
</div>
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<pre>public
void
setDragTime(int
dragMillis)
</pre>
<div class="block">Time in milliseconds that a drag must take before a drop will be considered valid. This ignores an accidental drag and drop
that was meant to be a click. Default is 250.
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