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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.utils
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<h2 title="Interface Layout" class="title">Interface Layout
</h2>
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<dt>All Known Implementing Classes:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox
</a>,
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</a>,
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</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack
</a>,
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</a>,
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</a>,
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</a>,
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</a>,
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</a>,
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</a>,
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</a>,
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</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window
</a></dd>
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<br>
<pre>public interface
<span class="strong">Layout
</span></pre>
<div class="block">Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
</li>
</ul>
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMaxHeight()">getMaxHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMaxWidth()">getMaxWidth
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinHeight()">getMinHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinWidth()">getMinWidth
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()">invalidate
</a></strong>()
</code>
<div class="block">Invalidates this actor's layout, causing
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>layout()
</code></a> to happen the next time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a> is called.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidateHierarchy()">invalidateHierarchy
</a></strong>()
</code>
<div class="block">Invalidates this actor and all its parents, calling
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>invalidate()
</code></a> on all involved actors.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()">layout
</a></strong>()
</code>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a> on each child.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#pack()">pack
</a></strong>()
</code>
<div class="block">Sizes this actor to its preferred width and height and, if this changed the size, causes the actor to be laid out by calling
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>invalidate()
</code></a> then
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setFillParent(boolean)">setFillParent
</a></strong>(boolean
fillParent)
</code>
<div class="block">If true, this actor will be sized to the parent in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled(boolean)">setLayoutEnabled
</a></strong>(boolean
enabled)
</code>
<div class="block">Enables or disables the layout for this actor and all child actors, recursively.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()">validate
</a></strong>()
</code>
<div class="block">Ensures the actor has been laid out.
</div>
</td>
</tr>
</table>
</li>
</ul>
</li>
</ul>
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<h3>Method Detail
</h3>
<a name="layout()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>layout
</h4>
<pre>void
layout()
</pre>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>invalidate()
</code></a> any each child whose width or height has changed, and calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a> on each child.
This method should almost never be called directly, instead
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a> should be used.
</div>
</li>
</ul>
<a name="invalidate()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>invalidate
</h4>
<pre>void
invalidate()
</pre>
<div class="block">Invalidates this actor's layout, causing
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>layout()
</code></a> to happen the next time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a> is called. This
method should be called when state changes in the actor that requires a layout but does not change the minimum, preferred,
maximum, or actual size of the actor (meaning it does not affect the parent actor's layout).
</div>
</li>
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<a name="invalidateHierarchy()">
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<h4>invalidateHierarchy
</h4>
<pre>void
invalidateHierarchy()
</pre>
<div class="block">Invalidates this actor and all its parents, calling
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>invalidate()
</code></a> on all involved actors. This method should be
called when state changes in the actor that affects the minimum, preferred, maximum, or actual size of the actor (meaning it
it potentially affects the parent actor's layout).
</div>
</li>
</ul>
<a name="validate()">
<!-- -->
</a>
<ul class="blockList">
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<h4>validate
</h4>
<pre>void
validate()
</pre>
<div class="block">Ensures the actor has been laid out. Calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>layout()
</code></a> if
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>invalidate()
</code></a> has called since the last time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a> was called, or if the actor otherwise needs to be laid out. This method is usually called in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><code>Actor.draw(SpriteBatch, float)
</code></a> before drawing is performed.
</div>
</li>
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<a name="pack()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>pack
</h4>
<pre>void
pack()
</pre>
<div class="block">Sizes this actor to its preferred width and height and, if this changed the size, causes the actor to be laid out by calling
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate()"><code>invalidate()
</code></a> then
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a>.
<p>
Generally this method should not be called in an actor's constructor because it calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout()"><code>layout()
</code></a>, which means a
subclass would have layout() called before the subclass' constructor. Instead, in constructors, simply set the actors width
and height to
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()"><code>getPrefWidth()
</code></a> and
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()"><code>getPrefHeight()
</code></a>. This allows the actor to have a size at construction
time for more convenient use outside of a
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Table
</code></a>.
</div>
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<a name="setFillParent(boolean)">
<!-- -->
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<h4>setFillParent
</h4>
<pre>void
setFillParent(boolean
fillParent)
</pre>
<div class="block">If true, this actor will be sized to the parent in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a>. If the parent is the stage, the actor will be sized
to the stage.
</div>
</li>
</ul>
<a name="setLayoutEnabled(boolean)">
<!-- -->
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<h4>setLayoutEnabled
</h4>
<pre>void
setLayoutEnabled(boolean
enabled)
</pre>
<div class="block">Enables or disables the layout for this actor and all child actors, recursively. When false,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate()"><code>validate()
</code></a> will not
cause a layout to occur. This is useful when an actor will be manipulated externally, such as with actions. Default is true.
</div>
</li>
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<a name="getMinWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMinWidth
</h4>
<pre>float
getMinWidth()
</pre>
</li>
</ul>
<a name="getMinHeight()">
<!-- -->
</a>
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<h4>getMinHeight
</h4>
<pre>float
getMinHeight()
</pre>
</li>
</ul>
<a name="getPrefWidth()">
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<h4>getPrefWidth
</h4>
<pre>float
getPrefWidth()
</pre>
</li>
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<a name="getPrefHeight()">
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<h4>getPrefHeight
</h4>
<pre>float
getPrefHeight()
</pre>
</li>
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<h4>getMaxWidth
</h4>
<pre>float
getMaxWidth()
</pre>
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<h4>getMaxHeight
</h4>
<pre>float
getMaxHeight()
</pre>
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