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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.utils</div>
<h2 title="Class NinePatchDrawable" class="title">Class NinePatchDrawable</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable</a></li>
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<pre>public class <span class="strong">NinePatchDrawable</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></pre>
<div class="block">Drawable for a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>NinePatch</code></a>.
 <p>
 The drawable sizes are set when the ninepatch is set, but they are separate values. Eg, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getLeftWidth()"><code>Drawable.getLeftWidth()</code></a> could
 be set to more than <a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()"><code>NinePatch.getLeftWidth()</code></a> in order to provide more space on the left than actually exists in the
 ninepatch.
 <p>
 The min size is set to the ninepatch total size by default. It could be set to the left+right and top+bottom, excluding the
 middle size, to allow the drawable to be sized down as small as possible.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#NinePatchDrawable()">NinePatchDrawable</a></strong>()</code>
<div class="block">Creates an uninitialized NinePatchDrawable.</div>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#NinePatchDrawable(com.badlogic.gdx.graphics.g2d.NinePatch)">NinePatchDrawable</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a>&nbsp;patch)</code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#NinePatchDrawable(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable)">NinePatchDrawable</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a>&nbsp;drawable)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>
<div class="block">Draws this drawable at the specified bounds.</div>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#getPatch()">getPatch</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#setPatch(com.badlogic.gdx.graphics.g2d.NinePatch)">setPatch</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a>&nbsp;patch)</code>&nbsp;</td>
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<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getBottomHeight()">getBottomHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getLeftWidth()">getLeftWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getMinHeight()">getMinHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getMinWidth()">getMinWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getRightWidth()">getRightWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getTopHeight()">getTopHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setBottomHeight(float)">setBottomHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setLeftWidth(float)">setLeftWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setMinHeight(float)">setMinHeight</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setMinWidth(float)">setMinWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setRightWidth(float)">setRightWidth</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setTopHeight(float)">setTopHeight</a></code></li>
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<h4>NinePatchDrawable</h4>
<pre>public&nbsp;NinePatchDrawable()</pre>
<div class="block">Creates an uninitialized NinePatchDrawable. The ninepatch must be <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#setPatch(com.badlogic.gdx.graphics.g2d.NinePatch)"><code>set</code></a> before use.</div>
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<h4>NinePatchDrawable</h4>
<pre>public&nbsp;NinePatchDrawable(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a>&nbsp;patch)</pre>
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<h4>NinePatchDrawable</h4>
<pre>public&nbsp;NinePatchDrawable(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a>&nbsp;drawable)</pre>
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<h4>draw</h4>
<pre>public&nbsp;void&nbsp;draw(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a>&nbsp;batch,
        float&nbsp;x,
        float&nbsp;y,
        float&nbsp;width,
        float&nbsp;height)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">Drawable</a></code></strong></div>
<div class="block">Draws this drawable at the specified bounds. The drawable should be tinted with <a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getColor()"><code>SpriteBatch.getColor()</code></a>, possibly by
 mixing its own color.</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></code></dd>
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<h4>setPatch</h4>
<pre>public&nbsp;void&nbsp;setPatch(<a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a>&nbsp;patch)</pre>
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<h4>getPatch</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a>&nbsp;getPatch()</pre>
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