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<h1 title="Package" class="title">Package&nbsp;com.badlogic.gdx.scenes.scene2d.utils</h1>
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<th class="colFirst" scope="col">Interface</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable</a></td>
<td class="colLast">
<div class="block">Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Disableable</a></td>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></td>
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<div class="block">A drawable knows how to draw itself at a given rectangular size.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></td>
<td class="colLast">
<div class="block">Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.</div>
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<th class="colFirst" scope="col">Class</th>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></td>
<td class="colLast">
<div class="block">Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Align</a></td>
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<div class="block">Provides bit flag constants for alignment.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></td>
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<div class="block">Drawable that stores the size information but doesn't draw anything.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener</a></td>
<td class="colLast">
<div class="block">Listener for <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>ChangeListener.ChangeEvent</code></a>.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent</a></td>
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<div class="block">Fired when something in an actor has changed.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></td>
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<div class="block">Detects mouse over, mouse or finger touch presses, and clicks on an actor.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></td>
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<div class="block">Manages drag and drop operations through registered drag sources and drop targets.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></td>
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<div class="block">The payload of a drag and drop operation.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a></td>
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<div class="block">A target where a payload can be dragged from.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</a></td>
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<div class="block">A target where a payload can be dropped to.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></td>
<td class="colLast">
<div class="block">Detects mouse or finger touch drags on an actor.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragScrollListener</a></td>
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<div class="block">Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener</a></td>
<td class="colLast">
<div class="block">Listener for <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>FocusListener.FocusEvent</code></a>.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></td>
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<div class="block">Fired when an actor gains or loses keyboard or scroll focus.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></td>
<td class="colLast">
<div class="block">Drawable for a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>NinePatch</code></a>.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack</a></td>
<td class="colLast">
<div class="block">A stack of <a href="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle</code></a> objects to be used for clipping via <a href="../../../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)"><code>GLCommon.glScissor(int, int, int, int)</code></a>.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></td>
<td class="colLast">
<div class="block">Drawable for a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><code>Sprite</code></a>.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></td>
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<div class="block">Drawable for a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</a></td>
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<div class="block">Draws a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> repeatedly to fill the area, instead of stretching it.</div>
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<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent.Type</a></td>
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