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<h1 title="Package" class="title">Package
com.badlogic.gdx.scenes.scene2d.utils
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<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Interface Summary table, listing interfaces, and an explanation">
<caption><span>Interface Summary
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<tr>
<th class="colFirst" scope="col">Interface
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable
</a></td>
<td class="colLast">
<div class="block">Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Disableable
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</a></td>
<td class="colLast">
<div class="block">A drawable knows how to draw itself at a given rectangular size.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</a></td>
<td class="colLast">
<div class="block">Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
</div>
</td>
</tr>
</tbody>
</table>
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<caption><span>Class Summary
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Class
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener
</a></td>
<td class="colLast">
<div class="block">Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Align
</a></td>
<td class="colLast">
<div class="block">Provides bit flag constants for alignment.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable
</a></td>
<td class="colLast">
<div class="block">Drawable that stores the size information but doesn't draw anything.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener
</a></td>
<td class="colLast">
<div class="block">Listener for
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>ChangeListener.ChangeEvent
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent
</a></td>
<td class="colLast">
<div class="block">Fired when something in an actor has changed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener
</a></td>
<td class="colLast">
<div class="block">Detects mouse over, mouse or finger touch presses, and clicks on an actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop
</a></td>
<td class="colLast">
<div class="block">Manages drag and drop operations through registered drag sources and drop targets.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload
</a></td>
<td class="colLast">
<div class="block">The payload of a drag and drop operation.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source
</a></td>
<td class="colLast">
<div class="block">A target where a payload can be dragged from.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target
</a></td>
<td class="colLast">
<div class="block">A target where a payload can be dropped to.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener
</a></td>
<td class="colLast">
<div class="block">Detects mouse or finger touch drags on an actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragScrollListener
</a></td>
<td class="colLast">
<div class="block">Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener
</a></td>
<td class="colLast">
<div class="block">Listener for
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>FocusListener.FocusEvent
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent
</a></td>
<td class="colLast">
<div class="block">Fired when an actor gains or loses keyboard or scroll focus.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable
</a></td>
<td class="colLast">
<div class="block">Drawable for a
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>NinePatch
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack
</a></td>
<td class="colLast">
<div class="block">A stack of
<a href="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle
</code></a> objects to be used for clipping via
<a href="../../../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)"><code>GLCommon.glScissor(int, int, int, int)
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable
</a></td>
<td class="colLast">
<div class="block">Drawable for a
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><code>Sprite
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable
</a></td>
<td class="colLast">
<div class="block">Drawable for a
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable
</a></td>
<td class="colLast">
<div class="block">Draws a
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion
</code></a> repeatedly to fill the area, instead of stretching it.
</div>
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<caption><span>Enum Summary
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<th class="colFirst" scope="col">Enum
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
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<tr class="altColor">
<td class="colFirst"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent.Type
</a></td>
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