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<h1 title="Uses of Package com.badlogic.gdx.scenes.scene2d.utils" class="title">Uses of Package<br>com.badlogic.gdx.scenes.scene2d.utils</h1>
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<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d</a></td>
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui</a></td>
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils</a></td>
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<caption><span>Classes in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a> used by <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d">Cullable</a>
<div class="block">Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.</div>
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<caption><span>Classes in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a> used by <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/ClickListener.html#com.badlogic.gdx.scenes.scene2d.ui">ClickListener</a>
<div class="block">Detects mouse over, mouse or finger touch presses, and clicks on an actor.</div>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d.ui">Cullable</a>
<div class="block">Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.</div>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Disableable.html#com.badlogic.gdx.scenes.scene2d.ui">Disableable</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Drawable.html#com.badlogic.gdx.scenes.scene2d.ui">Drawable</a>
<div class="block">A drawable knows how to draw itself at a given rectangular size.</div>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Layout.html#com.badlogic.gdx.scenes.scene2d.ui">Layout</a>
<div class="block">Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.</div>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/TiledDrawable.html#com.badlogic.gdx.scenes.scene2d.ui">TiledDrawable</a>
<div class="block">Draws a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> repeatedly to fill the area, instead of stretching it.</div>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/BaseDrawable.html#com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a>
<div class="block">Drawable that stores the size information but doesn't draw anything.</div>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/ChangeListener.ChangeEvent.html#com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent</a>
<div class="block">Fired when something in an actor has changed.</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Payload.html#com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a>
<div class="block">The payload of a drag and drop operation.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Source.html#com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a>
<div class="block">A target where a payload can be dragged from.</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Target.html#com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</a>
<div class="block">A target where a payload can be dropped to.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragListener.html#com.badlogic.gdx.scenes.scene2d.utils">DragListener</a>
<div class="block">Detects mouse or finger touch drags on an actor.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Drawable.html#com.badlogic.gdx.scenes.scene2d.utils">Drawable</a>
<div class="block">A drawable knows how to draw itself at a given rectangular size.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/FocusListener.FocusEvent.html#com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a>
<div class="block">Fired when an actor gains or loses keyboard or scroll focus.</div>
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</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/FocusListener.FocusEvent.Type.html#com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent.Type</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/NinePatchDrawable.html#com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a>
<div class="block">Drawable for a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>NinePatch</code></a>.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/SpriteDrawable.html#com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a>
<div class="block">Drawable for a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><code>Sprite</code></a>.</div>
</td>
</tr>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/TextureRegionDrawable.html#com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a>
<div class="block">Drawable for a <a href="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>.</div>
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