<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:44 CET 2013 -->
<title>Pool.Poolable (libgdx API)
</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Pool.Poolable (libgdx API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.
</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview
</a></li>
<li><a href="package-summary.html">Package
</a></li>
<li class="navBarCell1Rev">Class
</li>
<li><a href="class-use/Pool.Poolable.html">Use
</a></li>
<li><a href="package-tree.html">Tree
</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../index-all.html">Index
</a></li>
<li><a href="../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><span class="strong">Prev Class
</span></a></li>
<li><a href="../../../../com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils"><span class="strong">Next Class
</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?com/badlogic/gdx/utils/Pool.Poolable.html" target="_top">Frames
</a></li>
<li><a href="Pool.Poolable.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:
</li>
<li>Nested
|
</li>
<li>Field
|
</li>
<li>Constr
|
</li>
<li><a href="#method_summary">Method
</a></li>
</ul>
<ul class="subNavList">
<li>Detail:
</li>
<li>Field
|
</li>
<li>Constr
|
</li>
<li><a href="#method_detail">Method
</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.badlogic.gdx.utils
</div>
<h2 title="Interface Pool.Poolable" class="title">Interface Pool.Poolable
</h2>
</div>
<div class="contentContainer">
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Known Implementing Classes:
</dt>
<dd><a href="../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a>,
<a href="../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction
</a>,
<a href="../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/Stage.TouchFocus.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage.TouchFocus
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction
</a>,
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</a></dd>
</dl>
<dl>
<dt>Enclosing class:
</dt>
<dd><a href="../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../com/badlogic/gdx/utils/Pool.html" title="type parameter in Pool">T
</a>></dd>
</dl>
<hr>
<br>
<pre>public static interface
<span class="strong">Pool.Poolable
</span></pre>
<div class="block">Objects implementing this interface will have
<a href="../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()"><code>reset()
</code></a> called when passed to
<a href="../../../../com/badlogic/gdx/utils/Pool.html#free(T)"><code>Pool.free(Object)
</code></a>.
</div>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset
</a></strong>()
</code>
<div class="block">Resets the object for reuse.
</div>
</td>
</tr>
</table>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="reset()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>reset
</h4>
<pre>void
reset()
</pre>
<div class="block">Resets the object for reuse. Object references should be nulled and fields may be set to default values.
</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview
</a></li>
<li><a href="package-summary.html">Package
</a></li>
<li class="navBarCell1Rev">Class
</li>
<li><a href="class-use/Pool.Poolable.html">Use
</a></li>
<li><a href="package-tree.html">Tree
</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../index-all.html">Index
</a></li>
<li><a href="../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><span class="strong">Prev Class
</span></a></li>
<li><a href="../../../../com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils"><span class="strong">Next Class
</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?com/badlogic/gdx/utils/Pool.Poolable.html" target="_top">Frames
</a></li>
<li><a href="Pool.Poolable.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:
</li>
<li>Nested
|
</li>
<li>Field
|
</li>
<li>Constr
|
</li>
<li><a href="#method_summary">Method
</a></li>
</ul>
<ul class="subNavList">
<li>Detail:
</li>
<li>Field
|
</li>
<li>Constr
|
</li>
<li><a href="#method_detail">Method
</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
<div style="font-size:9pt"><i>
Copyright
© 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</small></p>
</body>
</html>