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<h2 title="Uses of Interface com.badlogic.gdx.utils.Disposable" class="title">Uses of Interface<br>com.badlogic.gdx.utils.Disposable</h2>
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<caption><span>Packages that use <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
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<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets">com.badlogic.gdx.assets</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.audio">com.badlogic.gdx.audio</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d">com.badlogic.gdx.graphics.g3d</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps">com.badlogic.gdx.maps</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled">com.badlogic.gdx.maps.tiled</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled.renderers">com.badlogic.gdx.maps.tiled.renderers</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.net">com.badlogic.gdx.net</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.utils.async">com.badlogic.gdx.utils.async</a></td>
<td class="colLast">&nbsp;</td>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></strong></code>
<div class="block">Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.</div>
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</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.audio">
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</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subinterfaces, and an explanation">
<caption><span>Subinterfaces of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Interface and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></strong></code>
<div class="block">Encapsulates an audio device in 44.1khz mono or stereo mode.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</a></strong></code>
<div class="block">An AudioRecorder allows to record input from an audio device.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></strong></code>
<div class="block">
 A Music instance represents a streamed audio file.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></strong></code>
<div class="block">
 A Sound is a short audio clip that can be played numerous times in parallel.</div>
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<li class="blockList"><a name="com.badlogic.gdx.graphics">
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></strong></code>
<div class="block">Wraps a standard OpenGL ES Cubemap.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></strong></code>
<div class="block">Class representing an OpenGL texture by its target and handle.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></strong></code>
<div class="block">
 A Mesh holds vertices composed of attributes specified by a <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> instance.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></strong></code>
<div class="block">
 A Pixmap represents an image in memory.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></strong></code>
<div class="block">
 A Texture wraps a standard OpenGL ES texture.</div>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></strong></code>
<div class="block">Renders bitmap fonts.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></strong></code>
<div class="block">See <a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255</a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></strong></code>
<div class="block">Packs <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances into one more more <a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PixmapPacker.Page</code></a> instances to generate an atlas of Pixmap instances.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></strong></code>
<div class="block">A SpriteBatch is used to draw 2D rectangles that reference a texture (region).</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></strong></code>
<div class="block">Draws 2D images, optimized for geometry that does not change.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></strong></code>
<div class="block">Loads images from texture atlases created by TexturePacker.<br>
 <br>
 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</div>
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</tbody>
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<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d">
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subinterfaces, and an explanation">
<caption><span>Subinterfaces of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Interface and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></strong></code>
<div class="block">A model represents a 3D assets.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></strong></code>
<div class="block">Batches <a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances, fetches <a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a>s for them, sorts them and then renders them.</div>
</td>
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</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a> with type parameters of type <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a>&gt;</code></td>
<td class="colLast"><span class="strong">Model.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html#disposables">disposables</a></strong></code>
<div class="block">Array of disposable resources like textures or meshes the Model is responsible for disposing</div>
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a> that return types with arguments of type <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>java.lang.Iterable&lt;<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a>&gt;</code></td>
<td class="colLast"><span class="strong">Model.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html#getManagedDisposables()">getManagedDisposables</a></strong>()</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a> with parameters of type <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Model.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html#manageDisposable(com.badlogic.gdx.utils.Disposable)">manageDisposable</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a>&nbsp;disposable)</code>
<div class="block">Adds a <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><code>Disposable</code></a> to be managed and disposed by this Model.</div>
</td>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></strong></code>
<div class="block">
 Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></strong></code>
<div class="block">
 Renderer for <a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><code>Decal</code></a> objects.</div>
</td>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></strong></code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Experimental, likely to change, do not use!</i></div>
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.shaders">
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</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/GLES10Shader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">GLES10Shader</a></strong></code>&nbsp;</td>
</tr>
</tbody>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a> with parameters of type <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ModelBuilder.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#manage(com.badlogic.gdx.utils.Disposable)">manage</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a>&nbsp;disposable)</code>
<div class="block">Add the <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><code>Disposable</code></a> object to the model, causing it to be disposed when the model is disposed.</div>
</td>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subinterfaces, and an explanation">
<caption><span>Subinterfaces of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Interface and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></strong></code>
<div class="block">An IndexData instance holds index data.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></strong></code>
<div class="block">A VertexData instance holds vertices for rendering with OpenGL.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></strong></code>
<div class="block">Class for storing ETC1 compressed image data.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</a></strong></code>
<div class="block">This is a <a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FrameBuffer</code></a> variant backed by a float texture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></strong></code>
<div class="block">
 Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></strong></code>
<div class="block">
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></strong></code>
<div class="block">
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></strong></code>
<div class="block">
 A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></strong></code>
<div class="block">
 Convenience class for working with OpenGL vertex arrays.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></strong></code>
<div class="block">
 A <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></strong></code>
<div class="block">
 A <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.</div>
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</tbody>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps">Map</a></strong></code>
<div class="block">A generic level map implementation.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled">
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Method parameters in <a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a> with type arguments of type <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">TiledMap.</span><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html#setOwnedResources(com.badlogic.gdx.utils.Array)">setOwnedResources</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;? extends <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a>&gt;&nbsp;resources)</code>
<div class="block">Used by loaders to set resources when loading the map
 directly, without <a href="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a>.</div>
</td>
</tr>
</tbody>
</table>
</li>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a> that implement <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer</a></strong></code>&nbsp;</td>
</tr>
</tbody>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subinterfaces, and an explanation">
<caption><span>Subinterfaces of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Interface and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net">ServerSocket</a></strong></code>
<div class="block">A server socket that accepts new incoming connections, returning
 <a href="../../../../../com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net"><code>Socket</code></a> instances.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net">Socket</a></strong></code>
<div class="block">A client socket that talks to a server socket via some <a href="../../../../../com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx"><code>Net.Protocol</code></a>.</div>
</td>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a> in <a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
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<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></strong></code>
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<td class="colFirst"><code>class&nbsp;</code></td>
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<div class="block">A 2D scene graph containing hierarchies of <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>actors</code></a>.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></strong></code>
<div class="block">A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).</div>
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<td class="colFirst"><code>class&nbsp;</code></td>
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<div class="block">Allows asnynchronous execution of <a href="../../../../../com/badlogic/gdx/utils/async/AsyncTask.html" title="interface in com.badlogic.gdx.utils.async"><code>AsyncTask</code></a> instances on a separate thread.</div>
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