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<h2 title="Uses of Interface com.badlogic.gdx.utils.Disposable" class="title">Uses of Interface
<br>com.badlogic.gdx.utils.Disposable
</h2>
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<ul class="blockList">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets">com.badlogic.gdx.assets
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.audio">com.badlogic.gdx.audio
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d">com.badlogic.gdx.graphics.g3d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps">com.badlogic.gdx.maps
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled">com.badlogic.gdx.maps.tiled
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled.renderers">com.badlogic.gdx.maps.tiled.renderers
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.net">com.badlogic.gdx.net
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.utils.async">com.badlogic.gdx.utils.async
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.assets">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</a></strong></code>
<div class="block">Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.audio">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subinterfaces, and an explanation">
<caption><span>Subinterfaces of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Interface and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice
</a></strong></code>
<div class="block">Encapsulates an audio device in 44.1khz mono or stereo mode.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder
</a></strong></code>
<div class="block">An AudioRecorder allows to record input from an audio device.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music
</a></strong></code>
<div class="block">
A Music instance represents a streamed audio file.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound
</a></strong></code>
<div class="block">
A Sound is a short audio clip that can be played numerous times in parallel.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap
</a></strong></code>
<div class="block">Wraps a standard OpenGL ES Cubemap.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></strong></code>
<div class="block">Class representing an OpenGL texture by its target and handle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></strong></code>
<div class="block">
A Mesh holds vertices composed of attributes specified by a
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> instance.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a></strong></code>
<div class="block">
A Pixmap represents an image in memory.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></strong></code>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g2d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</a></strong></code>
<div class="block">Renders bitmap fonts.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect
</a></strong></code>
<div class="block">See
<a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255
</a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker
</a></strong></code>
<div class="block">Packs
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a> instances into one more more
<a href="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PixmapPacker.Page
</code></a> instances to generate an atlas of Pixmap instances.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a></strong></code>
<div class="block">A SpriteBatch is used to draw 2D rectangles that reference a texture (region).
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache
</a></strong></code>
<div class="block">Draws 2D images, optimized for geometry that does not change.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</a></strong></code>
<div class="block">Loads images from texture atlases created by TexturePacker.
<br>
<br>
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subinterfaces, and an explanation">
<caption><span>Subinterfaces of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Interface and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader
</a></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model
</a></strong></code>
<div class="block">A model represents a 3D assets.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch
</a></strong></code>
<div class="block">Batches
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable
</code></a> instances, fetches
<a href="../../../../../com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader
</code></a>s for them, sorts them and then renders them.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> with type parameters of type
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a>></code></td>
<td class="colLast"><span class="strong">Model.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html#disposables">disposables
</a></strong></code>
<div class="block">Array of disposable resources like textures or meshes the Model is responsible for disposing
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> that return types with arguments of type
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>java.lang.Iterable
<<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a>></code></td>
<td class="colLast"><span class="strong">Model.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html#getManagedDisposables()">getManagedDisposables
</a></strong>()
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Model.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/Model.html#manageDisposable(com.badlogic.gdx.utils.Disposable)">manageDisposable
</a></strong>(
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> disposable)
</code>
<div class="block">Adds a
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><code>Disposable
</code></a> to be managed and disposed by this Model.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.decals">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy
</a></strong></code>
<div class="block">
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch
</a></strong></code>
<div class="block">
Renderer for
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><code>Decal
</code></a> objects.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.environment">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight
</a></strong></code>
<div class="block"><strong>Deprecated.
</strong>
<div class="block"><i>Experimental, likely to change, do not use!
</i></div>
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.shaders">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/GLES10Shader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">GLES10Shader
</a></strong></code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ModelBuilder.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#manage(com.badlogic.gdx.utils.Disposable)">manage
</a></strong>(
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> disposable)
</code>
<div class="block">Add the
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><code>Disposable
</code></a> object to the model, causing it to be disposed when the model is disposed.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.glutils">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subinterfaces, and an explanation">
<caption><span>Subinterfaces of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Interface and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></strong></code>
<div class="block">An IndexData instance holds index data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></strong></code>
<div class="block">A VertexData instance holds vertices for rendering with OpenGL.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data
</a></strong></code>
<div class="block">Class for storing ETC1 compressed image data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer
</a></strong></code>
<div class="block">This is a
<a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FrameBuffer
</code></a> variant backed by a float texture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer
</a></strong></code>
<div class="block">
Encapsulates OpenGL ES 2.0 frame buffer objects.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject
</a></strong></code>
<div class="block">
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData
</a></strong></code>
<div class="block">
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a></strong></code>
<div class="block">
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray
</a></strong></code>
<div class="block">
Convenience class for working with OpenGL vertex arrays.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject
</a></strong></code>
<div class="block">
A
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData
</code></a> implementation based on OpenGL vertex buffer objects.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData
</a></strong></code>
<div class="block">
A
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData
</code></a> implementation based on OpenGL vertex buffer objects.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps">Map
</a></strong></code>
<div class="block">A generic level map implementation.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Method parameters in
<a href="../../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled
</a> with type arguments of type
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">TiledMap.
</span><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html#setOwnedResources(com.badlogic.gdx.utils.Array)">setOwnedResources
</a></strong>(
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><? extends
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a>> resources)
</code>
<div class="block">Used by loaders to set resources when loading the map
directly, without
<a href="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager
</code></a>.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled.renderers">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer
</a></strong></code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.net">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subinterfaces, and an explanation">
<caption><span>Subinterfaces of
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a> in
<a href="../../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Interface and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net">ServerSocket
</a></strong></code>
<div class="block">A server socket that accepts new incoming connections, returning
<a href="../../../../../com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net"><code>Socket
</code></a> instances.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>interface
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net">Socket
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<div class="block">A client socket that talks to a server socket via some
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<td class="colFirst"><code>class
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<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</a></strong></code>
<div class="block">A 2D scene graph containing hierarchies of
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>actors
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</th>
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<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</a></strong></code>
<div class="block">A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
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<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/utils/async/AsyncExecutor.html" title="class in com.badlogic.gdx.utils.async">AsyncExecutor
</a></strong></code>
<div class="block">Allows asnynchronous execution of
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