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<h2 title="Uses of Interface com.badlogic.gdx.utils.Pool.Poolable" class="title">Uses of Interface
<br>com.badlogic.gdx.utils.Pool.Poolable
</h2>
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.actions">com.badlogic.gdx.scenes.scene2d.actions
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
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</li>
<li class="blockList">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></strong></code>
<div class="block">Class that contains all vertex information the builder can use.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a> in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></strong></code>
<div class="block">Actions attach to an
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor
</code></a> and perform some task, often over time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event
</a></strong></code>
<div class="block">The base class for all events.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a></strong></code>
<div class="block">Event for actor input: touch, mouse, keyboard, and scroll.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.TouchFocus.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage.TouchFocus
</a></strong></code>
<div class="block">Internal class for managing touch focus.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.actions">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a> in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction
</a></strong></code>
<div class="block">Adds an action to an actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction
</a></strong></code>
<div class="block">Adds a listener to an actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction
</a></strong></code>
<div class="block">Executes an action only after all other actions on the actor at the time this action was added have finished.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a></strong></code>
<div class="block">Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</a></strong></code>
<div class="block">Sets the actor's color (or a specified color), from the current to the new color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</a></strong></code>
<div class="block">Delays execution of an action or inserts a pause in a
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><code>SequenceAction
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction
</a></strong></code>
<div class="block">Base class for an action that wraps another action.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction
</a></strong></code>
<div class="block">An action that has a float, whose value is transitioned over time.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction
</a></strong></code>
<div class="block">An action that has an int, whose value is transitioned over time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction
</a></strong></code>
<div class="block">Sets an actor's
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled(boolean)"><code>layout
</code></a> to enabled or disabled.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</a></strong></code>
<div class="block">Moves an actor to a relative position.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</a></strong></code>
<div class="block">Moves an actor from its current position to a specific position.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a></strong></code>
<div class="block">Executes a number of actions at the same time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction
</a></strong></code>
<div class="block">Base class for actions that transition over time using the percent complete since the last frame.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction
</a></strong></code>
<div class="block">Removes an action from an actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</a></strong></code>
<div class="block">Removes an actor from the stage.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction
</a></strong></code>
<div class="block">Removes a listener from an actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</a></strong></code>
<div class="block">Repeats an action a number of times or forever.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</a></strong></code>
<div class="block">Sets the actor's rotation from its current value to a relative value.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</a></strong></code>
<div class="block">Sets the actor's rotation from its current value to a specific value.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction
</a></strong></code>
<div class="block">An action that runs a
<code>Runnable
</code>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</a></strong></code>
<div class="block">Scales an actor's scale to a relative size.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</a></strong></code>
<div class="block">Sets the actor's scale from its current value to a specific value.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a></strong></code>
<div class="block">Executes a number of actions one at a time.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</a></strong></code>
<div class="block">Moves an actor from its current size to a relative size.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</a></strong></code>
<div class="block">Moves an actor from its current size to a specific size.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction
</a></strong></code>
<div class="block">Base class for actions that transition over time using the percent complete.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction
</a></strong></code>
<div class="block">Multiplies the delta of an action.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction
</a></strong></code>
<div class="block">Sets the actor's
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><code>touchability
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</a></strong></code>
<div class="block">Sets the actor's
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)"><code>visibility
</code></a>.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.utils">
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</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a> in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a> that implement
<a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></span><span class="tabEnd"> </span></caption>
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<td class="colFirst"><code>static class
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<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent
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<div class="block">Fired when something in an actor has changed.
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<td class="colFirst"><code>static class
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<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent
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<div class="block">Fired when an actor gains or loses keyboard or scroll focus.
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