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<h1 title="Constant Field Values" class="title">Constant Field Values
</h1>
<h2 title="Contents">Contents
</h2>
<ul>
<li><a href="#com.badlogic">com.badlogic.*
</a></li>
</ul>
</div>
<div class="constantValuesContainer"><a name="com.badlogic">
<!-- -->
</a>
<h2 title="com.badlogic">com.badlogic.*
</h2>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.
<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Application.LOG_DEBUG">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Application.html#LOG_DEBUG">LOG_DEBUG
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Application.LOG_ERROR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Application.html#LOG_ERROR">LOG_ERROR
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Application.LOG_INFO">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Application.html#LOG_INFO">LOG_INFO
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Application.LOG_NONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Application.html#LOG_NONE">LOG_NONE
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.
<a href="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Buttons.LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Buttons.html#LEFT">LEFT
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Buttons.MIDDLE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Buttons.html#MIDDLE">MIDDLE
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Buttons.RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Buttons.html#RIGHT">RIGHT
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.
<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.A">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#A">A
</a></code></td>
<td class="colLast"><code>29
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.ALT_LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#ALT_LEFT">ALT_LEFT
</a></code></td>
<td class="colLast"><code>57
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.ALT_RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#ALT_RIGHT">ALT_RIGHT
</a></code></td>
<td class="colLast"><code>58
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.ANY_KEY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#ANY_KEY">ANY_KEY
</a></code></td>
<td class="colLast"><code>-1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.APOSTROPHE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#APOSTROPHE">APOSTROPHE
</a></code></td>
<td class="colLast"><code>75
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.AT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#AT">AT
</a></code></td>
<td class="colLast"><code>77
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.B">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#B">B
</a></code></td>
<td class="colLast"><code>30
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BACK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BACK">BACK
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BACKSLASH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BACKSLASH">BACKSLASH
</a></code></td>
<td class="colLast"><code>73
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BACKSPACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BACKSPACE">BACKSPACE
</a></code></td>
<td class="colLast"><code>67
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_A">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_A">BUTTON_A
</a></code></td>
<td class="colLast"><code>96
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_B">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_B">BUTTON_B
</a></code></td>
<td class="colLast"><code>97
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_C">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_C">BUTTON_C
</a></code></td>
<td class="colLast"><code>98
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_CIRCLE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_CIRCLE">BUTTON_CIRCLE
</a></code></td>
<td class="colLast"><code>255
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_L1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_L1">BUTTON_L1
</a></code></td>
<td class="colLast"><code>102
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_L2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_L2">BUTTON_L2
</a></code></td>
<td class="colLast"><code>104
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_MODE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_MODE">BUTTON_MODE
</a></code></td>
<td class="colLast"><code>110
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_R1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_R1">BUTTON_R1
</a></code></td>
<td class="colLast"><code>103
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_R2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_R2">BUTTON_R2
</a></code></td>
<td class="colLast"><code>105
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_SELECT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_SELECT">BUTTON_SELECT
</a></code></td>
<td class="colLast"><code>109
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_START">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_START">BUTTON_START
</a></code></td>
<td class="colLast"><code>108
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_THUMBL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBL">BUTTON_THUMBL
</a></code></td>
<td class="colLast"><code>106
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_THUMBR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBR">BUTTON_THUMBR
</a></code></td>
<td class="colLast"><code>107
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_X">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_X">BUTTON_X
</a></code></td>
<td class="colLast"><code>99
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_Y">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_Y">BUTTON_Y
</a></code></td>
<td class="colLast"><code>100
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.BUTTON_Z">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_Z">BUTTON_Z
</a></code></td>
<td class="colLast"><code>101
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.C">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#C">C
</a></code></td>
<td class="colLast"><code>31
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.CALL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#CALL">CALL
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.CAMERA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#CAMERA">CAMERA
</a></code></td>
<td class="colLast"><code>27
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.CENTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#CENTER">CENTER
</a></code></td>
<td class="colLast"><code>23
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.CLEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#CLEAR">CLEAR
</a></code></td>
<td class="colLast"><code>28
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.COLON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#COLON">COLON
</a></code></td>
<td class="colLast"><code>243
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.COMMA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#COMMA">COMMA
</a></code></td>
<td class="colLast"><code>55
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.CONTROL_LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#CONTROL_LEFT">CONTROL_LEFT
</a></code></td>
<td class="colLast"><code>129
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.CONTROL_RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#CONTROL_RIGHT">CONTROL_RIGHT
</a></code></td>
<td class="colLast"><code>130
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.D">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#D">D
</a></code></td>
<td class="colLast"><code>32
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.DEL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#DEL">DEL
</a></code></td>
<td class="colLast"><code>67
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.DOWN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#DOWN">DOWN
</a></code></td>
<td class="colLast"><code>20
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.DPAD_CENTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#DPAD_CENTER">DPAD_CENTER
</a></code></td>
<td class="colLast"><code>23
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.DPAD_DOWN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#DPAD_DOWN">DPAD_DOWN
</a></code></td>
<td class="colLast"><code>20
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.DPAD_LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#DPAD_LEFT">DPAD_LEFT
</a></code></td>
<td class="colLast"><code>21
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.DPAD_RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#DPAD_RIGHT">DPAD_RIGHT
</a></code></td>
<td class="colLast"><code>22
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.DPAD_UP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#DPAD_UP">DPAD_UP
</a></code></td>
<td class="colLast"><code>19
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.E">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#E">E
</a></code></td>
<td class="colLast"><code>33
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.END">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#END">END
</a></code></td>
<td class="colLast"><code>132
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.ENDCALL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#ENDCALL">ENDCALL
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.ENTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#ENTER">ENTER
</a></code></td>
<td class="colLast"><code>66
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.ENVELOPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#ENVELOPE">ENVELOPE
</a></code></td>
<td class="colLast"><code>65
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.EQUALS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#EQUALS">EQUALS
</a></code></td>
<td class="colLast"><code>70
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.ESCAPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#ESCAPE">ESCAPE
</a></code></td>
<td class="colLast"><code>131
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.EXPLORER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#EXPLORER">EXPLORER
</a></code></td>
<td class="colLast"><code>64
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F">F
</a></code></td>
<td class="colLast"><code>34
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F1">F1
</a></code></td>
<td class="colLast"><code>244
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F10">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F10">F10
</a></code></td>
<td class="colLast"><code>253
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F11">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F11">F11
</a></code></td>
<td class="colLast"><code>254
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F12">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F12">F12
</a></code></td>
<td class="colLast"><code>255
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F2">F2
</a></code></td>
<td class="colLast"><code>245
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F3">F3
</a></code></td>
<td class="colLast"><code>246
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F4">F4
</a></code></td>
<td class="colLast"><code>247
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F5">F5
</a></code></td>
<td class="colLast"><code>248
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F6">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F6">F6
</a></code></td>
<td class="colLast"><code>249
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F7">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F7">F7
</a></code></td>
<td class="colLast"><code>250
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F8">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F8">F8
</a></code></td>
<td class="colLast"><code>251
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.F9">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#F9">F9
</a></code></td>
<td class="colLast"><code>252
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.FOCUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#FOCUS">FOCUS
</a></code></td>
<td class="colLast"><code>80
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.FORWARD_DEL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#FORWARD_DEL">FORWARD_DEL
</a></code></td>
<td class="colLast"><code>112
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.G">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#G">G
</a></code></td>
<td class="colLast"><code>35
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.GRAVE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#GRAVE">GRAVE
</a></code></td>
<td class="colLast"><code>68
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.H">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#H">H
</a></code></td>
<td class="colLast"><code>36
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.HEADSETHOOK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#HEADSETHOOK">HEADSETHOOK
</a></code></td>
<td class="colLast"><code>79
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.HOME">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#HOME">HOME
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.I">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#I">I
</a></code></td>
<td class="colLast"><code>37
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.INSERT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#INSERT">INSERT
</a></code></td>
<td class="colLast"><code>133
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.J">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#J">J
</a></code></td>
<td class="colLast"><code>38
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.K">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#K">K
</a></code></td>
<td class="colLast"><code>39
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.L">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#L">L
</a></code></td>
<td class="colLast"><code>40
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#LEFT">LEFT
</a></code></td>
<td class="colLast"><code>21
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.LEFT_BRACKET">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#LEFT_BRACKET">LEFT_BRACKET
</a></code></td>
<td class="colLast"><code>71
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.M">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#M">M
</a></code></td>
<td class="colLast"><code>41
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MEDIA_FAST_FORWARD">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_FAST_FORWARD">MEDIA_FAST_FORWARD
</a></code></td>
<td class="colLast"><code>90
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MEDIA_NEXT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_NEXT">MEDIA_NEXT
</a></code></td>
<td class="colLast"><code>87
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MEDIA_PLAY_PAUSE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_PLAY_PAUSE">MEDIA_PLAY_PAUSE
</a></code></td>
<td class="colLast"><code>85
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MEDIA_PREVIOUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_PREVIOUS">MEDIA_PREVIOUS
</a></code></td>
<td class="colLast"><code>88
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MEDIA_REWIND">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_REWIND">MEDIA_REWIND
</a></code></td>
<td class="colLast"><code>89
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MEDIA_STOP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_STOP">MEDIA_STOP
</a></code></td>
<td class="colLast"><code>86
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MENU">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MENU">MENU
</a></code></td>
<td class="colLast"><code>82
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.META_ALT_LEFT_ON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#META_ALT_LEFT_ON">META_ALT_LEFT_ON
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.META_ALT_ON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#META_ALT_ON">META_ALT_ON
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.META_ALT_RIGHT_ON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#META_ALT_RIGHT_ON">META_ALT_RIGHT_ON
</a></code></td>
<td class="colLast"><code>32
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.META_SHIFT_LEFT_ON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#META_SHIFT_LEFT_ON">META_SHIFT_LEFT_ON
</a></code></td>
<td class="colLast"><code>64
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.META_SHIFT_ON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#META_SHIFT_ON">META_SHIFT_ON
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.META_SHIFT_RIGHT_ON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#META_SHIFT_RIGHT_ON">META_SHIFT_RIGHT_ON
</a></code></td>
<td class="colLast"><code>128
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.META_SYM_ON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#META_SYM_ON">META_SYM_ON
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MINUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MINUS">MINUS
</a></code></td>
<td class="colLast"><code>69
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.MUTE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#MUTE">MUTE
</a></code></td>
<td class="colLast"><code>91
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.N">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#N">N
</a></code></td>
<td class="colLast"><code>42
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NOTIFICATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NOTIFICATION">NOTIFICATION
</a></code></td>
<td class="colLast"><code>83
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM">NUM
</a></code></td>
<td class="colLast"><code>78
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_0">NUM_0
</a></code></td>
<td class="colLast"><code>7
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_1">NUM_1
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_2">NUM_2
</a></code></td>
<td class="colLast"><code>9
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_3">NUM_3
</a></code></td>
<td class="colLast"><code>10
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_4">NUM_4
</a></code></td>
<td class="colLast"><code>11
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_5">NUM_5
</a></code></td>
<td class="colLast"><code>12
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_6">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_6">NUM_6
</a></code></td>
<td class="colLast"><code>13
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_7">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_7">NUM_7
</a></code></td>
<td class="colLast"><code>14
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_8">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_8">NUM_8
</a></code></td>
<td class="colLast"><code>15
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUM_9">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUM_9">NUM_9
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_0">NUMPAD_0
</a></code></td>
<td class="colLast"><code>144
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_1">NUMPAD_1
</a></code></td>
<td class="colLast"><code>145
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_2">NUMPAD_2
</a></code></td>
<td class="colLast"><code>146
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_3">NUMPAD_3
</a></code></td>
<td class="colLast"><code>147
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_4">NUMPAD_4
</a></code></td>
<td class="colLast"><code>148
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_5">NUMPAD_5
</a></code></td>
<td class="colLast"><code>149
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_6">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_6">NUMPAD_6
</a></code></td>
<td class="colLast"><code>150
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_7">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_7">NUMPAD_7
</a></code></td>
<td class="colLast"><code>151
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_8">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_8">NUMPAD_8
</a></code></td>
<td class="colLast"><code>152
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.NUMPAD_9">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_9">NUMPAD_9
</a></code></td>
<td class="colLast"><code>153
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.O">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#O">O
</a></code></td>
<td class="colLast"><code>43
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.P">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#P">P
</a></code></td>
<td class="colLast"><code>44
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.PAGE_DOWN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#PAGE_DOWN">PAGE_DOWN
</a></code></td>
<td class="colLast"><code>93
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.PAGE_UP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#PAGE_UP">PAGE_UP
</a></code></td>
<td class="colLast"><code>92
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.PERIOD">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#PERIOD">PERIOD
</a></code></td>
<td class="colLast"><code>56
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.PICTSYMBOLS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#PICTSYMBOLS">PICTSYMBOLS
</a></code></td>
<td class="colLast"><code>94
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.PLUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#PLUS">PLUS
</a></code></td>
<td class="colLast"><code>81
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.POUND">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#POUND">POUND
</a></code></td>
<td class="colLast"><code>18
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.POWER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#POWER">POWER
</a></code></td>
<td class="colLast"><code>26
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.Q">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#Q">Q
</a></code></td>
<td class="colLast"><code>45
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.R">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#R">R
</a></code></td>
<td class="colLast"><code>46
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#RIGHT">RIGHT
</a></code></td>
<td class="colLast"><code>22
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.RIGHT_BRACKET">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#RIGHT_BRACKET">RIGHT_BRACKET
</a></code></td>
<td class="colLast"><code>72
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.S">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#S">S
</a></code></td>
<td class="colLast"><code>47
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SEARCH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SEARCH">SEARCH
</a></code></td>
<td class="colLast"><code>84
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SEMICOLON">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SEMICOLON">SEMICOLON
</a></code></td>
<td class="colLast"><code>74
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SHIFT_LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SHIFT_LEFT">SHIFT_LEFT
</a></code></td>
<td class="colLast"><code>59
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SHIFT_RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SHIFT_RIGHT">SHIFT_RIGHT
</a></code></td>
<td class="colLast"><code>60
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SLASH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SLASH">SLASH
</a></code></td>
<td class="colLast"><code>76
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SOFT_LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SOFT_LEFT">SOFT_LEFT
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SOFT_RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SOFT_RIGHT">SOFT_RIGHT
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SPACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SPACE">SPACE
</a></code></td>
<td class="colLast"><code>62
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.STAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#STAR">STAR
</a></code></td>
<td class="colLast"><code>17
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SWITCH_CHARSET">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SWITCH_CHARSET">SWITCH_CHARSET
</a></code></td>
<td class="colLast"><code>95
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.SYM">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#SYM">SYM
</a></code></td>
<td class="colLast"><code>63
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.T">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#T">T
</a></code></td>
<td class="colLast"><code>48
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.TAB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#TAB">TAB
</a></code></td>
<td class="colLast"><code>61
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.U">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#U">U
</a></code></td>
<td class="colLast"><code>49
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.UNKNOWN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#UNKNOWN">UNKNOWN
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.UP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#UP">UP
</a></code></td>
<td class="colLast"><code>19
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.V">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#V">V
</a></code></td>
<td class="colLast"><code>50
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.VOLUME_DOWN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#VOLUME_DOWN">VOLUME_DOWN
</a></code></td>
<td class="colLast"><code>25
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.VOLUME_UP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#VOLUME_UP">VOLUME_UP
</a></code></td>
<td class="colLast"><code>24
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.W">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#W">W
</a></code></td>
<td class="colLast"><code>51
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.X">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#X">X
</a></code></td>
<td class="colLast"><code>52
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.Y">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#Y">Y
</a></code></td>
<td class="colLast"><code>53
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Input.Keys.Z">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/Input.Keys.html#Z">Z
</a></code></td>
<td class="colLast"><code>54
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.
<a href="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx">Net.HttpMethods
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Net.HttpMethods.DELETE">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/Net.HttpMethods.html#DELETE">DELETE
</a></code></td>
<td class="colLast"><code>"DELETE"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Net.HttpMethods.GET">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/Net.HttpMethods.html#GET">GET
</a></code></td>
<td class="colLast"><code>"GET"
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.Net.HttpMethods.POST">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/Net.HttpMethods.html#POST">POST
</a></code></td>
<td class="colLast"><code>"POST"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.Net.HttpMethods.PUT">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/Net.HttpMethods.html#PUT">PUT
</a></code></td>
<td class="colLast"><code>"PUT"
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.
<a href="com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ADD">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ADD">GL_ADD
</a></code></td>
<td class="colLast"><code>260
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ALIASED_LINE_WIDTH_RANGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE
</a></code></td>
<td class="colLast"><code>33902
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ALIASED_POINT_SIZE_RANGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE
</a></code></td>
<td class="colLast"><code>33901
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA">GL_ALPHA
</a></code></td>
<td class="colLast"><code>6406
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ALPHA_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS">GL_ALPHA_BITS
</a></code></td>
<td class="colLast"><code>3413
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ALPHA_TEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST">GL_ALPHA_TEST
</a></code></td>
<td class="colLast"><code>3008
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ALWAYS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS">GL_ALWAYS
</a></code></td>
<td class="colLast"><code>519
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_AMBIENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT">GL_AMBIENT
</a></code></td>
<td class="colLast"><code>4608
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_AMBIENT_AND_DIFFUSE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE
</a></code></td>
<td class="colLast"><code>5634
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_AND">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_AND">GL_AND
</a></code></td>
<td class="colLast"><code>5377
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_AND_INVERTED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED">GL_AND_INVERTED
</a></code></td>
<td class="colLast"><code>5380
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_AND_REVERSE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE">GL_AND_REVERSE
</a></code></td>
<td class="colLast"><code>5378
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_BACK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_BACK">GL_BACK
</a></code></td>
<td class="colLast"><code>1029
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_BLEND">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_BLEND">GL_BLEND
</a></code></td>
<td class="colLast"><code>3042
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_BLUE_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS">GL_BLUE_BITS
</a></code></td>
<td class="colLast"><code>3412
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_BYTE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_BYTE">GL_BYTE
</a></code></td>
<td class="colLast"><code>5120
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_CCW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_CCW">GL_CCW
</a></code></td>
<td class="colLast"><code>2305
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_CLAMP_TO_EDGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE
</a></code></td>
<td class="colLast"><code>33071
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_CLEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_CLEAR">GL_CLEAR
</a></code></td>
<td class="colLast"><code>5376
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_COLOR_ARRAY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY
</a></code></td>
<td class="colLast"><code>32886
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_COLOR_BUFFER_BIT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT
</a></code></td>
<td class="colLast"><code>16384
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_COLOR_LOGIC_OP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP
</a></code></td>
<td class="colLast"><code>3058
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_COLOR_MATERIAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL
</a></code></td>
<td class="colLast"><code>2903
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_COMPRESSED_TEXTURE_FORMATS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS
</a></code></td>
<td class="colLast"><code>34467
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_CONSTANT_ATTENUATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION
</a></code></td>
<td class="colLast"><code>4615
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_COPY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_COPY">GL_COPY
</a></code></td>
<td class="colLast"><code>5379
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_COPY_INVERTED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED">GL_COPY_INVERTED
</a></code></td>
<td class="colLast"><code>5388
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_CULL_FACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE">GL_CULL_FACE
</a></code></td>
<td class="colLast"><code>2884
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_CW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_CW">GL_CW
</a></code></td>
<td class="colLast"><code>2304
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DECAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DECAL">GL_DECAL
</a></code></td>
<td class="colLast"><code>8449
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DECR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DECR">GL_DECR
</a></code></td>
<td class="colLast"><code>7683
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DEPTH_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS">GL_DEPTH_BITS
</a></code></td>
<td class="colLast"><code>3414
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DEPTH_BUFFER_BIT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT
</a></code></td>
<td class="colLast"><code>256
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DEPTH_TEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST">GL_DEPTH_TEST
</a></code></td>
<td class="colLast"><code>2929
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DIFFUSE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE">GL_DIFFUSE
</a></code></td>
<td class="colLast"><code>4609
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DITHER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DITHER">GL_DITHER
</a></code></td>
<td class="colLast"><code>3024
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DONT_CARE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE">GL_DONT_CARE
</a></code></td>
<td class="colLast"><code>4352
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DST_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DST_ALPHA">GL_DST_ALPHA
</a></code></td>
<td class="colLast"><code>772
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_DST_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_DST_COLOR">GL_DST_COLOR
</a></code></td>
<td class="colLast"><code>774
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_EMISSION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_EMISSION">GL_EMISSION
</a></code></td>
<td class="colLast"><code>5632
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_EQUAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_EQUAL">GL_EQUAL
</a></code></td>
<td class="colLast"><code>514
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_EQUIV">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_EQUIV">GL_EQUIV
</a></code></td>
<td class="colLast"><code>5385
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_EXP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_EXP">GL_EXP
</a></code></td>
<td class="colLast"><code>2048
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_EXP2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_EXP2">GL_EXP2
</a></code></td>
<td class="colLast"><code>2049
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_EXTENSIONS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS">GL_EXTENSIONS
</a></code></td>
<td class="colLast"><code>7939
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FALSE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FALSE">GL_FALSE
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FASTEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FASTEST">GL_FASTEST
</a></code></td>
<td class="colLast"><code>4353
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FILL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FILL">GL_FILL
</a></code></td>
<td class="colLast"><code>6914
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FLAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FLAT">GL_FLAT
</a></code></td>
<td class="colLast"><code>7424
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FLOAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FLOAT">GL_FLOAT
</a></code></td>
<td class="colLast"><code>5126
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FOG">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FOG">GL_FOG
</a></code></td>
<td class="colLast"><code>2912
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FOG_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR">GL_FOG_COLOR
</a></code></td>
<td class="colLast"><code>2918
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FOG_DENSITY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY">GL_FOG_DENSITY
</a></code></td>
<td class="colLast"><code>2914
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FOG_END">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FOG_END">GL_FOG_END
</a></code></td>
<td class="colLast"><code>2916
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FOG_HINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT">GL_FOG_HINT
</a></code></td>
<td class="colLast"><code>3156
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FOG_MODE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE">GL_FOG_MODE
</a></code></td>
<td class="colLast"><code>2917
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FOG_START">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FOG_START">GL_FOG_START
</a></code></td>
<td class="colLast"><code>2915
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FRONT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FRONT">GL_FRONT
</a></code></td>
<td class="colLast"><code>1028
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_FRONT_AND_BACK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK
</a></code></td>
<td class="colLast"><code>1032
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_GEQUAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL">GL_GEQUAL
</a></code></td>
<td class="colLast"><code>518
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_GREATER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_GREATER">GL_GREATER
</a></code></td>
<td class="colLast"><code>516
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_GREEN_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS">GL_GREEN_BITS
</a></code></td>
<td class="colLast"><code>3411
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
</a></code></td>
<td class="colLast"><code>35739
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
</a></code></td>
<td class="colLast"><code>35738
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_INCR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_INCR">GL_INCR
</a></code></td>
<td class="colLast"><code>7682
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_INVALID_ENUM">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM">GL_INVALID_ENUM
</a></code></td>
<td class="colLast"><code>1280
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_INVALID_OPERATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION
</a></code></td>
<td class="colLast"><code>1282
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_INVALID_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE">GL_INVALID_VALUE
</a></code></td>
<td class="colLast"><code>1281
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_INVERT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_INVERT">GL_INVERT
</a></code></td>
<td class="colLast"><code>5386
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_KEEP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_KEEP">GL_KEEP
</a></code></td>
<td class="colLast"><code>7680
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LEQUAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL">GL_LEQUAL
</a></code></td>
<td class="colLast"><code>515
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LESS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LESS">GL_LESS
</a></code></td>
<td class="colLast"><code>513
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_AMBIENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT
</a></code></td>
<td class="colLast"><code>2899
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_TWO_SIDE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE
</a></code></td>
<td class="colLast"><code>2898
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT0">GL_LIGHT0
</a></code></td>
<td class="colLast"><code>16384
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1">GL_LIGHT1
</a></code></td>
<td class="colLast"><code>16385
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2">GL_LIGHT2
</a></code></td>
<td class="colLast"><code>16386
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3">GL_LIGHT3
</a></code></td>
<td class="colLast"><code>16387
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4">GL_LIGHT4
</a></code></td>
<td class="colLast"><code>16388
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5">GL_LIGHT5
</a></code></td>
<td class="colLast"><code>16389
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT6">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6">GL_LIGHT6
</a></code></td>
<td class="colLast"><code>16390
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHT7">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7">GL_LIGHT7
</a></code></td>
<td class="colLast"><code>16391
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LIGHTING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING">GL_LIGHTING
</a></code></td>
<td class="colLast"><code>2896
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINE">GL_LINE
</a></code></td>
<td class="colLast"><code>6913
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINE_LOOP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINE_LOOP">GL_LINE_LOOP
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH
</a></code></td>
<td class="colLast"><code>2848
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH_HINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT
</a></code></td>
<td class="colLast"><code>3154
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINE_STRIP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP">GL_LINE_STRIP
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR">GL_LINEAR
</a></code></td>
<td class="colLast"><code>9729
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINEAR_ATTENUATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION
</a></code></td>
<td class="colLast"><code>4616
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_LINEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR
</a></code></td>
<td class="colLast"><code>9987
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_NEAREST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST
</a></code></td>
<td class="colLast"><code>9985
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LINES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LINES">GL_LINES
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LUMINANCE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE">GL_LUMINANCE
</a></code></td>
<td class="colLast"><code>6409
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_LUMINANCE_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA
</a></code></td>
<td class="colLast"><code>6410
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_INDICES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES
</a></code></td>
<td class="colLast"><code>33001
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_VERTICES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES
</a></code></td>
<td class="colLast"><code>33000
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_LIGHTS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS
</a></code></td>
<td class="colLast"><code>3377
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_MODELVIEW_STACK_DEPTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH
</a></code></td>
<td class="colLast"><code>3382
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_PROJECTION_STACK_DEPTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH
</a></code></td>
<td class="colLast"><code>3384
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE
</a></code></td>
<td class="colLast"><code>3379
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_STACK_DEPTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH
</a></code></td>
<td class="colLast"><code>3385
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_UNITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS
</a></code></td>
<td class="colLast"><code>34018
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MAX_VIEWPORT_DIMS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS
</a></code></td>
<td class="colLast"><code>3386
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MODELVIEW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW">GL_MODELVIEW
</a></code></td>
<td class="colLast"><code>5888
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MODULATE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MODULATE">GL_MODULATE
</a></code></td>
<td class="colLast"><code>8448
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_MULTISAMPLE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE">GL_MULTISAMPLE
</a></code></td>
<td class="colLast"><code>32925
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NAND">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND
</a></code></td>
<td class="colLast"><code>5390
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NEAREST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST
</a></code></td>
<td class="colLast"><code>9728
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_LINEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR
</a></code></td>
<td class="colLast"><code>9986
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_NEAREST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST
</a></code></td>
<td class="colLast"><code>9984
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NEVER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NEVER">GL_NEVER
</a></code></td>
<td class="colLast"><code>512
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NICEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NICEST">GL_NICEST
</a></code></td>
<td class="colLast"><code>4354
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NO_ERROR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NOOP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP
</a></code></td>
<td class="colLast"><code>5381
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NOR">GL_NOR
</a></code></td>
<td class="colLast"><code>5384
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NORMAL_ARRAY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY
</a></code></td>
<td class="colLast"><code>32885
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NORMALIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE
</a></code></td>
<td class="colLast"><code>2977
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NOTEQUAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL">GL_NOTEQUAL
</a></code></td>
<td class="colLast"><code>517
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_NUM_COMPRESSED_TEXTURE_FORMATS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS
</a></code></td>
<td class="colLast"><code>34466
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_OES_compressed_paletted_texture">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture">GL_OES_compressed_paletted_texture
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_OES_read_format">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format">GL_OES_read_format
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_OES_VERSION_1_0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ONE">GL_ONE
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA
</a></code></td>
<td class="colLast"><code>773
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR
</a></code></td>
<td class="colLast"><code>775
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA
</a></code></td>
<td class="colLast"><code>771
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR
</a></code></td>
<td class="colLast"><code>769
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_OR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_OR">GL_OR
</a></code></td>
<td class="colLast"><code>5383
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_OR_INVERTED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED">GL_OR_INVERTED
</a></code></td>
<td class="colLast"><code>5389
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_OR_REVERSE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE">GL_OR_REVERSE
</a></code></td>
<td class="colLast"><code>5387
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_OUT_OF_MEMORY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY
</a></code></td>
<td class="colLast"><code>1285
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PACK_ALIGNMENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT
</a></code></td>
<td class="colLast"><code>3333
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_R5_G6_B5_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES">GL_PALETTE4_R5_G6_B5_OES
</a></code></td>
<td class="colLast"><code>35730
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB5_A1_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES">GL_PALETTE4_RGB5_A1_OES
</a></code></td>
<td class="colLast"><code>35732
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB8_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES">GL_PALETTE4_RGB8_OES
</a></code></td>
<td class="colLast"><code>35728
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA4_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES">GL_PALETTE4_RGBA4_OES
</a></code></td>
<td class="colLast"><code>35731
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA8_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES">GL_PALETTE4_RGBA8_OES
</a></code></td>
<td class="colLast"><code>35729
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_R5_G6_B5_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES">GL_PALETTE8_R5_G6_B5_OES
</a></code></td>
<td class="colLast"><code>35735
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB5_A1_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES">GL_PALETTE8_RGB5_A1_OES
</a></code></td>
<td class="colLast"><code>35737
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB8_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES">GL_PALETTE8_RGB8_OES
</a></code></td>
<td class="colLast"><code>35733
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA4_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES">GL_PALETTE8_RGBA4_OES
</a></code></td>
<td class="colLast"><code>35736
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA8_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES">GL_PALETTE8_RGBA8_OES
</a></code></td>
<td class="colLast"><code>35734
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PERSPECTIVE_CORRECTION_HINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT
</a></code></td>
<td class="colLast"><code>3152
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_POINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_POINT">GL_POINT
</a></code></td>
<td class="colLast"><code>6912
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH
</a></code></td>
<td class="colLast"><code>2832
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH_HINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT
</a></code></td>
<td class="colLast"><code>3153
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_POINTS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_POINTS">GL_POINTS
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_POLYGON_OFFSET_FILL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL
</a></code></td>
<td class="colLast"><code>32823
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_POLYGON_SMOOTH_HINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT
</a></code></td>
<td class="colLast"><code>3155
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_POSITION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_POSITION">GL_POSITION
</a></code></td>
<td class="colLast"><code>4611
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_PROJECTION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION">GL_PROJECTION
</a></code></td>
<td class="colLast"><code>5889
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_QUADRATIC_ATTENUATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION
</a></code></td>
<td class="colLast"><code>4617
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_RED_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS
</a></code></td>
<td class="colLast"><code>3410
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_RENDERER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER
</a></code></td>
<td class="colLast"><code>7937
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_REPEAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT
</a></code></td>
<td class="colLast"><code>10497
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_REPLACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE
</a></code></td>
<td class="colLast"><code>7681
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_RESCALE_NORMAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL
</a></code></td>
<td class="colLast"><code>32826
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB
</a></code></td>
<td class="colLast"><code>6407
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_RGBA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA
</a></code></td>
<td class="colLast"><code>6408
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_COVERAGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE
</a></code></td>
<td class="colLast"><code>32926
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_ONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE
</a></code></td>
<td class="colLast"><code>32927
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_COVERAGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE
</a></code></td>
<td class="colLast"><code>32928
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SCISSOR_TEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST
</a></code></td>
<td class="colLast"><code>3089
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SET">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET
</a></code></td>
<td class="colLast"><code>5391
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SHININESS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS
</a></code></td>
<td class="colLast"><code>5633
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SHORT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT
</a></code></td>
<td class="colLast"><code>5122
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SMOOTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH
</a></code></td>
<td class="colLast"><code>7425
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SMOOTH_LINE_WIDTH_RANGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE
</a></code></td>
<td class="colLast"><code>2850
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SMOOTH_POINT_SIZE_RANGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE
</a></code></td>
<td class="colLast"><code>2834
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SPECULAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR
</a></code></td>
<td class="colLast"><code>4610
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SPOT_CUTOFF">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF
</a></code></td>
<td class="colLast"><code>4614
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SPOT_DIRECTION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION
</a></code></td>
<td class="colLast"><code>4612
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SPOT_EXPONENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT
</a></code></td>
<td class="colLast"><code>4613
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA
</a></code></td>
<td class="colLast"><code>770
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA_SATURATE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE
</a></code></td>
<td class="colLast"><code>776
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SRC_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR
</a></code></td>
<td class="colLast"><code>768
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_STACK_OVERFLOW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW
</a></code></td>
<td class="colLast"><code>1283
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_STACK_UNDERFLOW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW
</a></code></td>
<td class="colLast"><code>1284
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_STENCIL_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS
</a></code></td>
<td class="colLast"><code>3415
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_STENCIL_BUFFER_BIT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT
</a></code></td>
<td class="colLast"><code>1024
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_STENCIL_TEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST
</a></code></td>
<td class="colLast"><code>2960
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_SUBPIXEL_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS
</a></code></td>
<td class="colLast"><code>3408
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE
</a></code></td>
<td class="colLast"><code>5890
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_2D">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D
</a></code></td>
<td class="colLast"><code>3553
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_COORD_ARRAY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY
</a></code></td>
<td class="colLast"><code>32888
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV
</a></code></td>
<td class="colLast"><code>8960
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR
</a></code></td>
<td class="colLast"><code>8705
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_MODE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE
</a></code></td>
<td class="colLast"><code>8704
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MAG_FILTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER
</a></code></td>
<td class="colLast"><code>10240
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MIN_FILTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER
</a></code></td>
<td class="colLast"><code>10241
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_S">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S
</a></code></td>
<td class="colLast"><code>10242
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_T">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T
</a></code></td>
<td class="colLast"><code>10243
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0
</a></code></td>
<td class="colLast"><code>33984
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1
</a></code></td>
<td class="colLast"><code>33985
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE10">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10
</a></code></td>
<td class="colLast"><code>33994
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE11">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11
</a></code></td>
<td class="colLast"><code>33995
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE12">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12
</a></code></td>
<td class="colLast"><code>33996
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE13">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13
</a></code></td>
<td class="colLast"><code>33997
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE14">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14
</a></code></td>
<td class="colLast"><code>33998
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE15">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15
</a></code></td>
<td class="colLast"><code>33999
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE16">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16
</a></code></td>
<td class="colLast"><code>34000
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE17">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17
</a></code></td>
<td class="colLast"><code>34001
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE18">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18
</a></code></td>
<td class="colLast"><code>34002
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE19">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19
</a></code></td>
<td class="colLast"><code>34003
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2
</a></code></td>
<td class="colLast"><code>33986
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE20">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20
</a></code></td>
<td class="colLast"><code>34004
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE21">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21
</a></code></td>
<td class="colLast"><code>34005
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE22">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22
</a></code></td>
<td class="colLast"><code>34006
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE23">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23
</a></code></td>
<td class="colLast"><code>34007
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE24">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24
</a></code></td>
<td class="colLast"><code>34008
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE25">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25
</a></code></td>
<td class="colLast"><code>34009
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE26">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26
</a></code></td>
<td class="colLast"><code>34010
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE27">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27
</a></code></td>
<td class="colLast"><code>34011
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE28">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28
</a></code></td>
<td class="colLast"><code>34012
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE29">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29
</a></code></td>
<td class="colLast"><code>34013
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3
</a></code></td>
<td class="colLast"><code>33987
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE30">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30
</a></code></td>
<td class="colLast"><code>34014
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE31">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31
</a></code></td>
<td class="colLast"><code>34015
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4
</a></code></td>
<td class="colLast"><code>33988
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5
</a></code></td>
<td class="colLast"><code>33989
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE6">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6
</a></code></td>
<td class="colLast"><code>33990
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE7">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7
</a></code></td>
<td class="colLast"><code>33991
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE8">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8
</a></code></td>
<td class="colLast"><code>33992
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TEXTURE9">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9
</a></code></td>
<td class="colLast"><code>33993
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_FAN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_STRIP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TRIANGLES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_TRUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_UNPACK_ALIGNMENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT
</a></code></td>
<td class="colLast"><code>3317
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_BYTE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE
</a></code></td>
<td class="colLast"><code>5121
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT
</a></code></td>
<td class="colLast"><code>5123
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_4_4_4_4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4
</a></code></td>
<td class="colLast"><code>32819
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_5_5_1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1
</a></code></td>
<td class="colLast"><code>32820
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_6_5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5
</a></code></td>
<td class="colLast"><code>33635
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_VENDOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR
</a></code></td>
<td class="colLast"><code>7936
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_VERSION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION
</a></code></td>
<td class="colLast"><code>7938
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_VERTEX_ARRAY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY
</a></code></td>
<td class="colLast"><code>32884
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_XOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR
</a></code></td>
<td class="colLast"><code>5382
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL10.GL_ZERO">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.
<a href="com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE
</a></code></td>
<td class="colLast"><code>34016
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED
</a></code></td>
<td class="colLast"><code>34164
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE
</a></code></td>
<td class="colLast"><code>3356
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC
</a></code></td>
<td class="colLast"><code>3009
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF
</a></code></td>
<td class="colLast"><code>3010
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER
</a></code></td>
<td class="colLast"><code>34962
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34964
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_BLEND_DST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST
</a></code></td>
<td class="colLast"><code>3040
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC
</a></code></td>
<td class="colLast"><code>3041
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE
</a></code></td>
<td class="colLast"><code>34660
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE
</a></code></td>
<td class="colLast"><code>34661
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE
</a></code></td>
<td class="colLast"><code>34017
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0
</a></code></td>
<td class="colLast"><code>12288
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1
</a></code></td>
<td class="colLast"><code>12289
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2
</a></code></td>
<td class="colLast"><code>12290
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3
</a></code></td>
<td class="colLast"><code>12291
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4
</a></code></td>
<td class="colLast"><code>12292
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5
</a></code></td>
<td class="colLast"><code>12293
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34968
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER
</a></code></td>
<td class="colLast"><code>32912
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE
</a></code></td>
<td class="colLast"><code>32897
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE
</a></code></td>
<td class="colLast"><code>32899
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE
</a></code></td>
<td class="colLast"><code>32898
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE
</a></code></td>
<td class="colLast"><code>3106
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK
</a></code></td>
<td class="colLast"><code>3107
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COMBINE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE
</a></code></td>
<td class="colLast"><code>34160
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA
</a></code></td>
<td class="colLast"><code>34162
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB
</a></code></td>
<td class="colLast"><code>34161
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CONSTANT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT
</a></code></td>
<td class="colLast"><code>34166
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES
</a></code></td>
<td class="colLast"><code>34914
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE
</a></code></td>
<td class="colLast"><code>2885
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR
</a></code></td>
<td class="colLast"><code>2816
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL
</a></code></td>
<td class="colLast"><code>2818
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS
</a></code></td>
<td class="colLast"><code>2819
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE
</a></code></td>
<td class="colLast"><code>2931
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC
</a></code></td>
<td class="colLast"><code>2932
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE
</a></code></td>
<td class="colLast"><code>2928
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK
</a></code></td>
<td class="colLast"><code>2930
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB
</a></code></td>
<td class="colLast"><code>34478
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA
</a></code></td>
<td class="colLast"><code>34479
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW
</a></code></td>
<td class="colLast"><code>35048
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER
</a></code></td>
<td class="colLast"><code>34963
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34965
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE
</a></code></td>
<td class="colLast"><code>2886
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</a></code></td>
<td class="colLast"><code>33169
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT
</a></code></td>
<td class="colLast"><code>33170
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE
</a></code></td>
<td class="colLast"><code>34165
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH
</a></code></td>
<td class="colLast"><code>2849
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE
</a></code></td>
<td class="colLast"><code>3056
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE
</a></code></td>
<td class="colLast"><code>2976
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES
</a></code></td>
<td class="colLast"><code>3378
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES
</a></code></td>
<td class="colLast"><code>33001
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES
</a></code></td>
<td class="colLast"><code>33000
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX
</a></code></td>
<td class="colLast"><code>2982
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH
</a></code></td>
<td class="colLast"><code>2979
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34967
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER
</a></code></td>
<td class="colLast"><code>32911
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE
</a></code></td>
<td class="colLast"><code>32895
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE
</a></code></td>
<td class="colLast"><code>32894
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA
</a></code></td>
<td class="colLast"><code>34200
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB
</a></code></td>
<td class="colLast"><code>34192
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA
</a></code></td>
<td class="colLast"><code>34201
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB
</a></code></td>
<td class="colLast"><code>34193
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA
</a></code></td>
<td class="colLast"><code>34202
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB
</a></code></td>
<td class="colLast"><code>34194
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION
</a></code></td>
<td class="colLast"><code>33065
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE
</a></code></td>
<td class="colLast"><code>33064
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE
</a></code></td>
<td class="colLast"><code>2833
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
</a></code></td>
<td class="colLast"><code>35743
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES
</a></code></td>
<td class="colLast"><code>35740
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES
</a></code></td>
<td class="colLast"><code>35212
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES
</a></code></td>
<td class="colLast"><code>35211
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES
</a></code></td>
<td class="colLast"><code>35210
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX
</a></code></td>
<td class="colLast"><code>33063
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN
</a></code></td>
<td class="colLast"><code>33062
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES
</a></code></td>
<td class="colLast"><code>34913
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR
</a></code></td>
<td class="colLast"><code>32824
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS
</a></code></td>
<td class="colLast"><code>10752
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT
</a></code></td>
<td class="colLast"><code>3155
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_PREVIOUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS
</a></code></td>
<td class="colLast"><code>34168
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR
</a></code></td>
<td class="colLast"><code>34167
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX
</a></code></td>
<td class="colLast"><code>2983
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH
</a></code></td>
<td class="colLast"><code>2980
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE
</a></code></td>
<td class="colLast"><code>34163
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS
</a></code></td>
<td class="colLast"><code>32936
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT
</a></code></td>
<td class="colLast"><code>32939
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE
</a></code></td>
<td class="colLast"><code>32938
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SAMPLES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES
</a></code></td>
<td class="colLast"><code>32937
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX
</a></code></td>
<td class="colLast"><code>3088
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL
</a></code></td>
<td class="colLast"><code>2900
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA
</a></code></td>
<td class="colLast"><code>34184
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB
</a></code></td>
<td class="colLast"><code>34176
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA
</a></code></td>
<td class="colLast"><code>34185
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB
</a></code></td>
<td class="colLast"><code>34177
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA
</a></code></td>
<td class="colLast"><code>34186
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB
</a></code></td>
<td class="colLast"><code>34178
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW
</a></code></td>
<td class="colLast"><code>35044
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE
</a></code></td>
<td class="colLast"><code>2961
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL
</a></code></td>
<td class="colLast"><code>2964
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC
</a></code></td>
<td class="colLast"><code>2962
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL
</a></code></td>
<td class="colLast"><code>2965
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS
</a></code></td>
<td class="colLast"><code>2966
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF
</a></code></td>
<td class="colLast"><code>2967
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK
</a></code></td>
<td class="colLast"><code>2963
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK
</a></code></td>
<td class="colLast"><code>2968
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_SUBTRACT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT
</a></code></td>
<td class="colLast"><code>34023
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D
</a></code></td>
<td class="colLast"><code>32873
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34970
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER
</a></code></td>
<td class="colLast"><code>32914
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE
</a></code></td>
<td class="colLast"><code>32904
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE
</a></code></td>
<td class="colLast"><code>32906
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE
</a></code></td>
<td class="colLast"><code>32905
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX
</a></code></td>
<td class="colLast"><code>2984
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH
</a></code></td>
<td class="colLast"><code>2981
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34966
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER
</a></code></td>
<td class="colLast"><code>32910
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE
</a></code></td>
<td class="colLast"><code>32890
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE
</a></code></td>
<td class="colLast"><code>32892
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE
</a></code></td>
<td class="colLast"><code>32891
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL11.GL_VIEWPORT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT
</a></code></td>
<td class="colLast"><code>2978
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.
<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
</a></code></td>
<td class="colLast"><code>35722
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES
</a></code></td>
<td class="colLast"><code>35721
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_TEXTURE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE
</a></code></td>
<td class="colLast"><code>34016
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH
</a></code></td>
<td class="colLast"><code>35719
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORMS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS
</a></code></td>
<td class="colLast"><code>35718
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ALIASED_LINE_WIDTH_RANGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE
</a></code></td>
<td class="colLast"><code>33902
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ALIASED_POINT_SIZE_RANGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE
</a></code></td>
<td class="colLast"><code>33901
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA
</a></code></td>
<td class="colLast"><code>6406
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ALPHA_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS
</a></code></td>
<td class="colLast"><code>3413
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ALWAYS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS
</a></code></td>
<td class="colLast"><code>519
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER
</a></code></td>
<td class="colLast"><code>34962
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34964
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ATTACHED_SHADERS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS
</a></code></td>
<td class="colLast"><code>35717
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BACK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK
</a></code></td>
<td class="colLast"><code>1029
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND
</a></code></td>
<td class="colLast"><code>3042
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR
</a></code></td>
<td class="colLast"><code>32773
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA
</a></code></td>
<td class="colLast"><code>32970
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB
</a></code></td>
<td class="colLast"><code>32968
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION
</a></code></td>
<td class="colLast"><code>32777
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA
</a></code></td>
<td class="colLast"><code>34877
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB
</a></code></td>
<td class="colLast"><code>32777
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA
</a></code></td>
<td class="colLast"><code>32971
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB
</a></code></td>
<td class="colLast"><code>32969
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BLUE_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS
</a></code></td>
<td class="colLast"><code>3412
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BOOL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL
</a></code></td>
<td class="colLast"><code>35670
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2
</a></code></td>
<td class="colLast"><code>35671
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3
</a></code></td>
<td class="colLast"><code>35672
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4
</a></code></td>
<td class="colLast"><code>35673
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BUFFER_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE
</a></code></td>
<td class="colLast"><code>34660
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BUFFER_USAGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE
</a></code></td>
<td class="colLast"><code>34661
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_BYTE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE
</a></code></td>
<td class="colLast"><code>5120
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CCW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW
</a></code></td>
<td class="colLast"><code>2305
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CLAMP_TO_EDGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE
</a></code></td>
<td class="colLast"><code>33071
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_COLOR_ATTACHMENT0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0
</a></code></td>
<td class="colLast"><code>36064
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_COLOR_BUFFER_BIT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT
</a></code></td>
<td class="colLast"><code>16384
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_COLOR_CLEAR_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE
</a></code></td>
<td class="colLast"><code>3106
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_COLOR_WRITEMASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK
</a></code></td>
<td class="colLast"><code>3107
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_COMPILE_STATUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS
</a></code></td>
<td class="colLast"><code>35713
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_COMPRESSED_TEXTURE_FORMATS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS
</a></code></td>
<td class="colLast"><code>34467
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CONSTANT_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA
</a></code></td>
<td class="colLast"><code>32771
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CONSTANT_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR
</a></code></td>
<td class="colLast"><code>32769
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_COVERAGE_BUFFER_BIT_NV">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV
</a></code></td>
<td class="colLast"><code>32768
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CULL_FACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE
</a></code></td>
<td class="colLast"><code>2884
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CULL_FACE_MODE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE
</a></code></td>
<td class="colLast"><code>2885
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CURRENT_PROGRAM">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM
</a></code></td>
<td class="colLast"><code>35725
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CURRENT_VERTEX_ATTRIB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB
</a></code></td>
<td class="colLast"><code>34342
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_CW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW
</a></code></td>
<td class="colLast"><code>2304
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DECR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR
</a></code></td>
<td class="colLast"><code>7683
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DECR_WRAP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP
</a></code></td>
<td class="colLast"><code>34056
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DELETE_STATUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS
</a></code></td>
<td class="colLast"><code>35712
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_ATTACHMENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT
</a></code></td>
<td class="colLast"><code>36096
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS
</a></code></td>
<td class="colLast"><code>3414
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_BUFFER_BIT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT
</a></code></td>
<td class="colLast"><code>256
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_CLEAR_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE
</a></code></td>
<td class="colLast"><code>2931
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT
</a></code></td>
<td class="colLast"><code>6402
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT16">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16
</a></code></td>
<td class="colLast"><code>33189
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_FUNC">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC
</a></code></td>
<td class="colLast"><code>2932
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_RANGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE
</a></code></td>
<td class="colLast"><code>2928
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_TEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST
</a></code></td>
<td class="colLast"><code>2929
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DEPTH_WRITEMASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK
</a></code></td>
<td class="colLast"><code>2930
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DITHER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER
</a></code></td>
<td class="colLast"><code>3024
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DONT_CARE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE
</a></code></td>
<td class="colLast"><code>4352
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DST_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA
</a></code></td>
<td class="colLast"><code>772
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DST_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR
</a></code></td>
<td class="colLast"><code>774
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_DYNAMIC_DRAW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW
</a></code></td>
<td class="colLast"><code>35048
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER
</a></code></td>
<td class="colLast"><code>34963
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34965
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_EQUAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL
</a></code></td>
<td class="colLast"><code>514
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ES_VERSION_2_0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_EXTENSIONS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS
</a></code></td>
<td class="colLast"><code>7939
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FALSE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FASTEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST
</a></code></td>
<td class="colLast"><code>4353
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FIXED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED
</a></code></td>
<td class="colLast"><code>5132
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FLOAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT
</a></code></td>
<td class="colLast"><code>5126
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2
</a></code></td>
<td class="colLast"><code>35674
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3
</a></code></td>
<td class="colLast"><code>35675
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4
</a></code></td>
<td class="colLast"><code>35676
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2
</a></code></td>
<td class="colLast"><code>35664
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3
</a></code></td>
<td class="colLast"><code>35665
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4
</a></code></td>
<td class="colLast"><code>35666
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAGMENT_SHADER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER
</a></code></td>
<td class="colLast"><code>35632
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER
</a></code></td>
<td class="colLast"><code>36160
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
</a></code></td>
<td class="colLast"><code>36049
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
</a></code></td>
<td class="colLast"><code>36048
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
</a></code></td>
<td class="colLast"><code>36051
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
</a></code></td>
<td class="colLast"><code>36050
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING
</a></code></td>
<td class="colLast"><code>36006
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_COMPLETE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE
</a></code></td>
<td class="colLast"><code>36053
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
</a></code></td>
<td class="colLast"><code>36054
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
</a></code></td>
<td class="colLast"><code>36057
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
</a></code></td>
<td class="colLast"><code>36055
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_UNSUPPORTED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED
</a></code></td>
<td class="colLast"><code>36061
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRONT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT
</a></code></td>
<td class="colLast"><code>1028
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRONT_AND_BACK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK
</a></code></td>
<td class="colLast"><code>1032
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FRONT_FACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE
</a></code></td>
<td class="colLast"><code>2886
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FUNC_ADD">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD
</a></code></td>
<td class="colLast"><code>32774
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FUNC_REVERSE_SUBTRACT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT
</a></code></td>
<td class="colLast"><code>32779
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_FUNC_SUBTRACT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT
</a></code></td>
<td class="colLast"><code>32778
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_GENERATE_MIPMAP_HINT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT
</a></code></td>
<td class="colLast"><code>33170
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_GEQUAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL
</a></code></td>
<td class="colLast"><code>518
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_GREATER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER
</a></code></td>
<td class="colLast"><code>516
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_GREEN_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS
</a></code></td>
<td class="colLast"><code>3411
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_HIGH_FLOAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT
</a></code></td>
<td class="colLast"><code>36338
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_HIGH_INT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT
</a></code></td>
<td class="colLast"><code>36341
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT
</a></code></td>
<td class="colLast"><code>35739
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE
</a></code></td>
<td class="colLast"><code>35738
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INCR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR
</a></code></td>
<td class="colLast"><code>7682
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INCR_WRAP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP
</a></code></td>
<td class="colLast"><code>34055
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INFO_LOG_LENGTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH
</a></code></td>
<td class="colLast"><code>35716
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT
</a></code></td>
<td class="colLast"><code>5124
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INT_VEC2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2
</a></code></td>
<td class="colLast"><code>35667
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INT_VEC3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3
</a></code></td>
<td class="colLast"><code>35668
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INT_VEC4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4
</a></code></td>
<td class="colLast"><code>35669
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INVALID_ENUM">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM
</a></code></td>
<td class="colLast"><code>1280
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INVALID_FRAMEBUFFER_OPERATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION
</a></code></td>
<td class="colLast"><code>1286
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INVALID_OPERATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION
</a></code></td>
<td class="colLast"><code>1282
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INVALID_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE
</a></code></td>
<td class="colLast"><code>1281
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_INVERT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT
</a></code></td>
<td class="colLast"><code>5386
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_KEEP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP
</a></code></td>
<td class="colLast"><code>7680
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LEQUAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL
</a></code></td>
<td class="colLast"><code>515
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LESS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS
</a></code></td>
<td class="colLast"><code>513
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LINE_LOOP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LINE_STRIP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LINE_WIDTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH
</a></code></td>
<td class="colLast"><code>2849
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LINEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR
</a></code></td>
<td class="colLast"><code>9729
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_LINEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR
</a></code></td>
<td class="colLast"><code>9987
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_NEAREST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST
</a></code></td>
<td class="colLast"><code>9985
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LINES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LINK_STATUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS
</a></code></td>
<td class="colLast"><code>35714
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LOW_FLOAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT
</a></code></td>
<td class="colLast"><code>36336
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LOW_INT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT
</a></code></td>
<td class="colLast"><code>36339
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LUMINANCE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE
</a></code></td>
<td class="colLast"><code>6409
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_LUMINANCE_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA
</a></code></td>
<td class="colLast"><code>6410
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
</a></code></td>
<td class="colLast"><code>35661
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE
</a></code></td>
<td class="colLast"><code>34076
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS
</a></code></td>
<td class="colLast"><code>36349
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_RENDERBUFFER_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE
</a></code></td>
<td class="colLast"><code>34024
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_IMAGE_UNITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS
</a></code></td>
<td class="colLast"><code>34930
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE
</a></code></td>
<td class="colLast"><code>3379
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_UNITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS
</a></code></td>
<td class="colLast"><code>34018
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_VARYING_VECTORS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS
</a></code></td>
<td class="colLast"><code>36348
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_ATTRIBS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS
</a></code></td>
<td class="colLast"><code>34921
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
</a></code></td>
<td class="colLast"><code>35660
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_UNIFORM_VECTORS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS
</a></code></td>
<td class="colLast"><code>36347
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MAX_VIEWPORT_DIMS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS
</a></code></td>
<td class="colLast"><code>3386
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MEDIUM_FLOAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT
</a></code></td>
<td class="colLast"><code>36337
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MEDIUM_INT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT
</a></code></td>
<td class="colLast"><code>36340
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_MIRRORED_REPEAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT
</a></code></td>
<td class="colLast"><code>33648
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NEAREST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST
</a></code></td>
<td class="colLast"><code>9728
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_LINEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR
</a></code></td>
<td class="colLast"><code>9986
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_NEAREST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST
</a></code></td>
<td class="colLast"><code>9984
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NEVER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER
</a></code></td>
<td class="colLast"><code>512
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NICEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST
</a></code></td>
<td class="colLast"><code>4354
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NO_ERROR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NOTEQUAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL
</a></code></td>
<td class="colLast"><code>517
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS
</a></code></td>
<td class="colLast"><code>34466
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_NUM_SHADER_BINARY_FORMATS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS
</a></code></td>
<td class="colLast"><code>36345
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA
</a></code></td>
<td class="colLast"><code>32772
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR
</a></code></td>
<td class="colLast"><code>32770
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA
</a></code></td>
<td class="colLast"><code>773
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR
</a></code></td>
<td class="colLast"><code>775
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA
</a></code></td>
<td class="colLast"><code>771
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR
</a></code></td>
<td class="colLast"><code>769
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_OUT_OF_MEMORY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY
</a></code></td>
<td class="colLast"><code>1285
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_PACK_ALIGNMENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT
</a></code></td>
<td class="colLast"><code>3333
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_POINTS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FACTOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR
</a></code></td>
<td class="colLast"><code>32824
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FILL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL
</a></code></td>
<td class="colLast"><code>32823
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_UNITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS
</a></code></td>
<td class="colLast"><code>10752
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RED_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS
</a></code></td>
<td class="colLast"><code>3410
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER
</a></code></td>
<td class="colLast"><code>36161
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_ALPHA_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE
</a></code></td>
<td class="colLast"><code>36179
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING
</a></code></td>
<td class="colLast"><code>36007
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BLUE_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE
</a></code></td>
<td class="colLast"><code>36178
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_DEPTH_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE
</a></code></td>
<td class="colLast"><code>36180
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_GREEN_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE
</a></code></td>
<td class="colLast"><code>36177
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_HEIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT
</a></code></td>
<td class="colLast"><code>36163
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_INTERNAL_FORMAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT
</a></code></td>
<td class="colLast"><code>36164
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_RED_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE
</a></code></td>
<td class="colLast"><code>36176
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_STENCIL_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE
</a></code></td>
<td class="colLast"><code>36181
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_WIDTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH
</a></code></td>
<td class="colLast"><code>36162
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RENDERER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER
</a></code></td>
<td class="colLast"><code>7937
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_REPEAT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT
</a></code></td>
<td class="colLast"><code>10497
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_REPLACE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE
</a></code></td>
<td class="colLast"><code>7681
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RGB">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB
</a></code></td>
<td class="colLast"><code>6407
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RGB5_A1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1
</a></code></td>
<td class="colLast"><code>32855
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RGB565">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565
</a></code></td>
<td class="colLast"><code>36194
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RGBA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA
</a></code></td>
<td class="colLast"><code>6408
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_RGBA4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4
</a></code></td>
<td class="colLast"><code>32854
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_ALPHA_TO_COVERAGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE
</a></code></td>
<td class="colLast"><code>32926
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_BUFFERS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS
</a></code></td>
<td class="colLast"><code>32936
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE
</a></code></td>
<td class="colLast"><code>32928
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_INVERT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT
</a></code></td>
<td class="colLast"><code>32939
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE
</a></code></td>
<td class="colLast"><code>32938
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SAMPLER_2D">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D
</a></code></td>
<td class="colLast"><code>35678
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SAMPLER_CUBE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE
</a></code></td>
<td class="colLast"><code>35680
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SAMPLES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES
</a></code></td>
<td class="colLast"><code>32937
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SCISSOR_BOX">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX
</a></code></td>
<td class="colLast"><code>3088
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SCISSOR_TEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST
</a></code></td>
<td class="colLast"><code>3089
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SHADER_BINARY_FORMATS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS
</a></code></td>
<td class="colLast"><code>36344
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SHADER_COMPILER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER
</a></code></td>
<td class="colLast"><code>36346
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SHADER_SOURCE_LENGTH">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH
</a></code></td>
<td class="colLast"><code>35720
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SHADER_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE
</a></code></td>
<td class="colLast"><code>35663
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SHADING_LANGUAGE_VERSION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION
</a></code></td>
<td class="colLast"><code>35724
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SHORT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT
</a></code></td>
<td class="colLast"><code>5122
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA
</a></code></td>
<td class="colLast"><code>770
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA_SATURATE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE
</a></code></td>
<td class="colLast"><code>776
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SRC_COLOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR
</a></code></td>
<td class="colLast"><code>768
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STATIC_DRAW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW
</a></code></td>
<td class="colLast"><code>35044
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_ATTACHMENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT
</a></code></td>
<td class="colLast"><code>36128
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FAIL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL
</a></code></td>
<td class="colLast"><code>34817
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FUNC">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC
</a></code></td>
<td class="colLast"><code>34816
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL
</a></code></td>
<td class="colLast"><code>34818
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS
</a></code></td>
<td class="colLast"><code>34819
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_REF">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF
</a></code></td>
<td class="colLast"><code>36003
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_VALUE_MASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK
</a></code></td>
<td class="colLast"><code>36004
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_WRITEMASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK
</a></code></td>
<td class="colLast"><code>36005
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS
</a></code></td>
<td class="colLast"><code>3415
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BUFFER_BIT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT
</a></code></td>
<td class="colLast"><code>1024
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_CLEAR_VALUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE
</a></code></td>
<td class="colLast"><code>2961
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_FAIL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL
</a></code></td>
<td class="colLast"><code>2964
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_FUNC">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC
</a></code></td>
<td class="colLast"><code>2962
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX
</a></code></td>
<td class="colLast"><code>6401
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX8">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8
</a></code></td>
<td class="colLast"><code>36168
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_FAIL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL
</a></code></td>
<td class="colLast"><code>2965
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_PASS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS
</a></code></td>
<td class="colLast"><code>2966
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_REF">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF
</a></code></td>
<td class="colLast"><code>2967
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_TEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST
</a></code></td>
<td class="colLast"><code>2960
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_VALUE_MASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK
</a></code></td>
<td class="colLast"><code>2963
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STENCIL_WRITEMASK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK
</a></code></td>
<td class="colLast"><code>2968
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_STREAM_DRAW">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW
</a></code></td>
<td class="colLast"><code>35040
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_SUBPIXEL_BITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS
</a></code></td>
<td class="colLast"><code>3408
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE
</a></code></td>
<td class="colLast"><code>5890
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_2D">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D
</a></code></td>
<td class="colLast"><code>3553
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_2D">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D
</a></code></td>
<td class="colLast"><code>32873
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_CUBE_MAP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP
</a></code></td>
<td class="colLast"><code>34068
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP
</a></code></td>
<td class="colLast"><code>34067
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X
</a></code></td>
<td class="colLast"><code>34070
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
</a></code></td>
<td class="colLast"><code>34072
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
</a></code></td>
<td class="colLast"><code>34074
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X
</a></code></td>
<td class="colLast"><code>34069
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y
</a></code></td>
<td class="colLast"><code>34071
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z
</a></code></td>
<td class="colLast"><code>34073
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MAG_FILTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER
</a></code></td>
<td class="colLast"><code>10240
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MIN_FILTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER
</a></code></td>
<td class="colLast"><code>10241
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_S">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S
</a></code></td>
<td class="colLast"><code>10242
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_T">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T
</a></code></td>
<td class="colLast"><code>10243
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0
</a></code></td>
<td class="colLast"><code>33984
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1
</a></code></td>
<td class="colLast"><code>33985
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE10">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10
</a></code></td>
<td class="colLast"><code>33994
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE11">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11
</a></code></td>
<td class="colLast"><code>33995
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE12">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12
</a></code></td>
<td class="colLast"><code>33996
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE13">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13
</a></code></td>
<td class="colLast"><code>33997
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE14">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14
</a></code></td>
<td class="colLast"><code>33998
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE15">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15
</a></code></td>
<td class="colLast"><code>33999
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE16">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16
</a></code></td>
<td class="colLast"><code>34000
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE17">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17
</a></code></td>
<td class="colLast"><code>34001
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE18">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18
</a></code></td>
<td class="colLast"><code>34002
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE19">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19
</a></code></td>
<td class="colLast"><code>34003
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2
</a></code></td>
<td class="colLast"><code>33986
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE20">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20
</a></code></td>
<td class="colLast"><code>34004
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE21">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21
</a></code></td>
<td class="colLast"><code>34005
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE22">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22
</a></code></td>
<td class="colLast"><code>34006
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE23">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23
</a></code></td>
<td class="colLast"><code>34007
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE24">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24
</a></code></td>
<td class="colLast"><code>34008
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE25">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25
</a></code></td>
<td class="colLast"><code>34009
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE26">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26
</a></code></td>
<td class="colLast"><code>34010
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE27">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27
</a></code></td>
<td class="colLast"><code>34011
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE28">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28
</a></code></td>
<td class="colLast"><code>34012
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE29">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29
</a></code></td>
<td class="colLast"><code>34013
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3
</a></code></td>
<td class="colLast"><code>33987
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE30">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30
</a></code></td>
<td class="colLast"><code>34014
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE31">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31
</a></code></td>
<td class="colLast"><code>34015
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4
</a></code></td>
<td class="colLast"><code>33988
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5
</a></code></td>
<td class="colLast"><code>33989
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE6">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6
</a></code></td>
<td class="colLast"><code>33990
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE7">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7
</a></code></td>
<td class="colLast"><code>33991
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE8">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8
</a></code></td>
<td class="colLast"><code>33992
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TEXTURE9">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9
</a></code></td>
<td class="colLast"><code>33993
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_FAN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_STRIP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TRIANGLES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_TRUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_UNPACK_ALIGNMENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT
</a></code></td>
<td class="colLast"><code>3317
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE
</a></code></td>
<td class="colLast"><code>5121
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_INT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT
</a></code></td>
<td class="colLast"><code>5125
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT
</a></code></td>
<td class="colLast"><code>5123
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_4_4_4_4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4
</a></code></td>
<td class="colLast"><code>32819
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_5_5_1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1
</a></code></td>
<td class="colLast"><code>32820
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_6_5">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5
</a></code></td>
<td class="colLast"><code>33635
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VALIDATE_STATUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS
</a></code></td>
<td class="colLast"><code>35715
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VENDOR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR
</a></code></td>
<td class="colLast"><code>7936
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERSION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION
</a></code></td>
<td class="colLast"><code>7938
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</a></code></td>
<td class="colLast"><code>34975
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED
</a></code></td>
<td class="colLast"><code>34338
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
</a></code></td>
<td class="colLast"><code>34922
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER
</a></code></td>
<td class="colLast"><code>34373
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE
</a></code></td>
<td class="colLast"><code>34339
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE
</a></code></td>
<td class="colLast"><code>34340
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE
</a></code></td>
<td class="colLast"><code>34341
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_PROGRAM_POINT_SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE
</a></code></td>
<td class="colLast"><code>34370
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VERTEX_SHADER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER
</a></code></td>
<td class="colLast"><code>35633
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_VIEWPORT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT
</a></code></td>
<td class="colLast"><code>2978
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GL20.GL_ZERO">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.
<a href="com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GLCommon.GL_GENERATE_MIPMAP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</a></code></td>
<td class="colLast"><code>33169
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GLCommon.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
</a></code></td>
<td class="colLast"><code>34047
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.GLCommon.GL_TEXTURE_MAX_ANISOTROPY_EXT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT
</a></code></td>
<td class="colLast"><code>34046
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.
<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.BiNormal">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#BiNormal">BiNormal
</a></code></td>
<td class="colLast"><code>256
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.BoneWeight">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#BoneWeight">BoneWeight
</a></code></td>
<td class="colLast"><code>64
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.Color">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Color">Color
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.ColorPacked">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#ColorPacked">ColorPacked
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.Generic">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Generic">Generic
</a></code></td>
<td class="colLast"><code>32
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.Normal">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Normal">Normal
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.Position">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Position">Position
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.Tangent">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Tangent">Tangent
</a></code></td>
<td class="colLast"><code>128
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.VertexAttributes.Usage.TextureCoordinates">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#TextureCoordinates">TextureCoordinates
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g2d.
<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Animation.LOOP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Animation.html#LOOP">LOOP
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Animation.LOOP_PINGPONG">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Animation.html#LOOP_PINGPONG">LOOP_PINGPONG
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Animation.LOOP_RANDOM">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Animation.html#LOOP_RANDOM">LOOP_RANDOM
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Animation.LOOP_REVERSED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Animation.html#LOOP_REVERSED">LOOP_REVERSED
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Animation.NORMAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Animation.html#NORMAL">NORMAL
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Animation.REVERSED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Animation.html#REVERSED">REVERSED
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g2d.
<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_BLEND_NONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_NONE">GDX2D_BLEND_NONE
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_BLEND_SRC_OVER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_SRC_OVER">GDX2D_BLEND_SRC_OVER
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_ALPHA">GDX2D_FORMAT_ALPHA
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_LUMINANCE_ALPHA">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_LUMINANCE_ALPHA">GDX2D_FORMAT_LUMINANCE_ALPHA
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGB565">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB565">GDX2D_FORMAT_RGB565
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGB888">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB888">GDX2D_FORMAT_RGB888
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGBA4444">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA4444">GDX2D_FORMAT_RGBA4444
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGBA8888">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA8888">GDX2D_FORMAT_RGBA8888
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_SCALE_LINEAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_LINEAR">GDX2D_SCALE_LINEAR
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_SCALE_NEAREST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_NEAREST">GDX2D_SCALE_NEAREST
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g2d.
<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_CENTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER">BOTTOM_CENTER
</a></code></td>
<td class="colLast"><code>7
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT">BOTTOM_LEFT
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT">BOTTOM_RIGHT
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_CENTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER">MIDDLE_CENTER
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT">MIDDLE_LEFT
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT">MIDDLE_RIGHT
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_CENTER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER">TOP_CENTER
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_LEFT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT">TOP_LEFT
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_RIGHT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT">TOP_RIGHT
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g2d.
<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.C1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C1">C1
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.C2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C2">C2
</a></code></td>
<td class="colLast"><code>7
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.C3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C3">C3
</a></code></td>
<td class="colLast"><code>12
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.C4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C4">C4
</a></code></td>
<td class="colLast"><code>17
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.U1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U1">U1
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.U2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U2">U2
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.U3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U3">U3
</a></code></td>
<td class="colLast"><code>13
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.U4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U4">U4
</a></code></td>
<td class="colLast"><code>18
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.V1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V1">V1
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.V2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V2">V2
</a></code></td>
<td class="colLast"><code>9
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.V3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V3">V3
</a></code></td>
<td class="colLast"><code>14
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.V4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V4">V4
</a></code></td>
<td class="colLast"><code>19
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.X1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X1">X1
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.X2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X2">X2
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.X3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X3">X3
</a></code></td>
<td class="colLast"><code>10
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.X4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X4">X4
</a></code></td>
<td class="colLast"><code>15
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y1">Y1
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y2">Y2
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y3">Y3
</a></code></td>
<td class="colLast"><code>11
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y4">Y4
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.attributes.
<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute.Alias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#Alias">Alias
</a></code></td>
<td class="colLast"><code>"blended"
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.attributes.
<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute.AmbientAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#AmbientAlias">AmbientAlias
</a></code></td>
<td class="colLast"><code>"ambientColor"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute.AmbientLightAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#AmbientLightAlias">AmbientLightAlias
</a></code></td>
<td class="colLast"><code>"ambientLightColor"
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute.DiffuseAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#DiffuseAlias">DiffuseAlias
</a></code></td>
<td class="colLast"><code>"diffuseColor"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute.EmissiveAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#EmissiveAlias">EmissiveAlias
</a></code></td>
<td class="colLast"><code>"emissiveColor"
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute.FogAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#FogAlias">FogAlias
</a></code></td>
<td class="colLast"><code>"fogColor"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute.ReflectionAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#ReflectionAlias">ReflectionAlias
</a></code></td>
<td class="colLast"><code>"reflectionColor"
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute.SpecularAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#SpecularAlias">SpecularAlias
</a></code></td>
<td class="colLast"><code>"specularColor"
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.attributes.
<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute.EnvironmentMapAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#EnvironmentMapAlias">EnvironmentMapAlias
</a></code></td>
<td class="colLast"><code>"environmentMapTexture"
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.attributes.
<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute.Alias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#Alias">Alias
</a></code></td>
<td class="colLast"><code>"depthStencil"
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.attributes.
<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute.AlphaTestAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#AlphaTestAlias">AlphaTestAlias
</a></code></td>
<td class="colLast"><code>"alphaTest"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute.ShininessAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#ShininessAlias">ShininessAlias
</a></code></td>
<td class="colLast"><code>"shininess"
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.attributes.
<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.IntAttribute.CullFaceAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#CullFaceAlias">CullFaceAlias
</a></code></td>
<td class="colLast"><code>"cullface"
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.attributes.
<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute.BumpAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#BumpAlias">BumpAlias
</a></code></td>
<td class="colLast"><code>"bumpTexture"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute.DiffuseAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#DiffuseAlias">DiffuseAlias
</a></code></td>
<td class="colLast"><code>"diffuseTexture"
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute.NormalAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#NormalAlias">NormalAlias
</a></code></td>
<td class="colLast"><code>"normalTexture"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute.SpecularAlias">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#SpecularAlias">SpecularAlias
</a></code></td>
<td class="colLast"><code>"specularTexture"
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.decals.
<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.C1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C1">C1
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.C2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C2">C2
</a></code></td>
<td class="colLast"><code>9
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.C3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C3">C3
</a></code></td>
<td class="colLast"><code>15
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.C4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C4">C4
</a></code></td>
<td class="colLast"><code>21
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#SIZE">SIZE
</a></code></td>
<td class="colLast"><code>24
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.U1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U1">U1
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.U2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U2">U2
</a></code></td>
<td class="colLast"><code>10
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.U3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U3">U3
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.U4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U4">U4
</a></code></td>
<td class="colLast"><code>22
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.V1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V1">V1
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.V2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V2">V2
</a></code></td>
<td class="colLast"><code>11
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.V3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V3">V3
</a></code></td>
<td class="colLast"><code>17
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.V4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V4">V4
</a></code></td>
<td class="colLast"><code>23
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.X1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X1">X1
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.X2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X2">X2
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.X3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X3">X3
</a></code></td>
<td class="colLast"><code>12
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.X4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X4">X4
</a></code></td>
<td class="colLast"><code>18
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.Y1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y1">Y1
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.Y2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y2">Y2
</a></code></td>
<td class="colLast"><code>7
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.Y3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y3">Y3
</a></code></td>
<td class="colLast"><code>13
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.Y4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y4">Y4
</a></code></td>
<td class="colLast"><code>19
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.Z1">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z1">Z1
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.Z2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z2">Z2
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.Z3">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z3">Z3
</a></code></td>
<td class="colLast"><code>14
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.Decal.Z4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z4">Z4
</a></code></td>
<td class="colLast"><code>20
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.decals.
<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.decals.DecalMaterial.NO_BLEND">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#NO_BLEND">NO_BLEND
</a></code></td>
<td class="colLast"><code>-1
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.loader.
<a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">G3dModelLoader
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader.VERSION_HI">
<!-- -->
</a><code>public
static
final
short
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#VERSION_HI">VERSION_HI
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader.VERSION_LO">
<!-- -->
</a><code>public
static
final
short
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#VERSION_LO">VERSION_LO
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.model.data.
<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_AMBIENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_AMBIENT">USAGE_AMBIENT
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_BUMP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_BUMP">USAGE_BUMP
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_DIFFUSE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_DIFFUSE">USAGE_DIFFUSE
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_EMISSIVE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_EMISSIVE">USAGE_EMISSIVE
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_NONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_NONE">USAGE_NONE
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_NORMAL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_NORMAL">USAGE_NORMAL
</a></code></td>
<td class="colLast"><code>7
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_REFLECTION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_REFLECTION">USAGE_REFLECTION
</a></code></td>
<td class="colLast"><code>10
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_SHININESS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_SHININESS">USAGE_SHININESS
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_SPECULAR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_SPECULAR">USAGE_SPECULAR
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_TRANSPARENCY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_TRANSPARENCY">USAGE_TRANSPARENCY
</a></code></td>
<td class="colLast"><code>9
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.model.data.ModelTexture.USAGE_UNKNOWN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_UNKNOWN">USAGE_UNKNOWN
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.g3d.utils.
<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.MAX_GLES_UNITS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#MAX_GLES_UNITS">MAX_GLES_UNITS
</a></code></td>
<td class="colLast"><code>32
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.ROUNDROBIN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#ROUNDROBIN">ROUNDROBIN
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.WEIGHTED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#WEIGHTED">WEIGHTED
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.graphics.glutils.
<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.glutils.ShaderProgram.BINORMAL_ATTRIBUTE">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#BINORMAL_ATTRIBUTE">BINORMAL_ATTRIBUTE
</a></code></td>
<td class="colLast"><code>"a_binormal"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.glutils.ShaderProgram.COLOR_ATTRIBUTE">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#COLOR_ATTRIBUTE">COLOR_ATTRIBUTE
</a></code></td>
<td class="colLast"><code>"a_color"
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.glutils.ShaderProgram.NORMAL_ATTRIBUTE">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#NORMAL_ATTRIBUTE">NORMAL_ATTRIBUTE
</a></code></td>
<td class="colLast"><code>"a_normal"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.glutils.ShaderProgram.POSITION_ATTRIBUTE">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#POSITION_ATTRIBUTE">POSITION_ATTRIBUTE
</a></code></td>
<td class="colLast"><code>"a_position"
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.glutils.ShaderProgram.TANGENT_ATTRIBUTE">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TANGENT_ATTRIBUTE">TANGENT_ATTRIBUTE
</a></code></td>
<td class="colLast"><code>"a_tangent"
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.graphics.glutils.ShaderProgram.TEXCOORD_ATTRIBUTE">
<!-- -->
</a><code>public
static
final
java.lang.String
</code></td>
<td><code><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TEXCOORD_ATTRIBUTE">TEXCOORD_ATTRIBUTE
</a></code></td>
<td class="colLast"><code>"a_texCoord"
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.input.
<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.ACCEL">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#ACCEL">ACCEL
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.COMPASS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#COMPASS">COMPASS
</a></code></td>
<td class="colLast"><code>7
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.KEY_DOWN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN">KEY_DOWN
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.KEY_TYPED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED">KEY_TYPED
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.KEY_UP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#KEY_UP">KEY_UP
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.SIZE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#SIZE">SIZE
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.TOUCH_DOWN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN">TOUCH_DOWN
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.TOUCH_DRAGGED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED">TOUCH_DRAGGED
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.input.RemoteSender.TOUCH_UP">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP">TOUCH_UP
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.maps.tiled.
<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.FLAG_FLIP_DIAGONALLY">
<!-- -->
</a><code>protected
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#FLAG_FLIP_DIAGONALLY">FLAG_FLIP_DIAGONALLY
</a></code></td>
<td class="colLast"><code>536870912
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.FLAG_FLIP_HORIZONTALLY">
<!-- -->
</a><code>protected
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#FLAG_FLIP_HORIZONTALLY">FLAG_FLIP_HORIZONTALLY
</a></code></td>
<td class="colLast"><code>-2147483648
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.FLAG_FLIP_VERTICALLY">
<!-- -->
</a><code>protected
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#FLAG_FLIP_VERTICALLY">FLAG_FLIP_VERTICALLY
</a></code></td>
<td class="colLast"><code>1073741824
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.MASK_CLEAR">
<!-- -->
</a><code>protected
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#MASK_CLEAR">MASK_CLEAR
</a></code></td>
<td class="colLast"><code>-536870912
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.maps.tiled.
<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell.ROTATE_0">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#ROTATE_0">ROTATE_0
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell.ROTATE_180">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#ROTATE_180">ROTATE_180
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell.ROTATE_270">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#ROTATE_270">ROTATE_270
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell.ROTATE_90">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#ROTATE_90">ROTATE_90
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.maps.tiled.
<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.TmxMapLoader.FLAG_FLIP_DIAGONALLY">
<!-- -->
</a><code>protected
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#FLAG_FLIP_DIAGONALLY">FLAG_FLIP_DIAGONALLY
</a></code></td>
<td class="colLast"><code>536870912
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.TmxMapLoader.FLAG_FLIP_HORIZONTALLY">
<!-- -->
</a><code>protected
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#FLAG_FLIP_HORIZONTALLY">FLAG_FLIP_HORIZONTALLY
</a></code></td>
<td class="colLast"><code>-2147483648
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.TmxMapLoader.FLAG_FLIP_VERTICALLY">
<!-- -->
</a><code>protected
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#FLAG_FLIP_VERTICALLY">FLAG_FLIP_VERTICALLY
</a></code></td>
<td class="colLast"><code>1073741824
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.maps.tiled.TmxMapLoader.MASK_CLEAR">
<!-- -->
</a><code>protected
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#MASK_CLEAR">MASK_CLEAR
</a></code></td>
<td class="colLast"><code>-536870912
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.math.
<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.MathUtils.degRad">
<!-- -->
</a><code>public
static
final
float
</code></td>
<td><code><a href="com/badlogic/gdx/math/MathUtils.html#degRad">degRad
</a></code></td>
<td class="colLast"><code>0.01745329238474369f
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.MathUtils.degreesToRadians">
<!-- -->
</a><code>public
static
final
float
</code></td>
<td><code><a href="com/badlogic/gdx/math/MathUtils.html#degreesToRadians">degreesToRadians
</a></code></td>
<td class="colLast"><code>0.01745329238474369f
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.MathUtils.nanoToSec">
<!-- -->
</a><code>public
static
final
float
</code></td>
<td><code><a href="com/badlogic/gdx/math/MathUtils.html#nanoToSec">nanoToSec
</a></code></td>
<td class="colLast"><code>9.999999717180685E-10f
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.MathUtils.PI">
<!-- -->
</a><code>public
static
final
float
</code></td>
<td><code><a href="com/badlogic/gdx/math/MathUtils.html#PI">PI
</a></code></td>
<td class="colLast"><code>3.1415927410125732f
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.MathUtils.PI2">
<!-- -->
</a><code>public
static
final
float
</code></td>
<td><code><a href="com/badlogic/gdx/math/MathUtils.html#PI2">PI2
</a></code></td>
<td class="colLast"><code>6.2831854820251465f
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.MathUtils.radDeg">
<!-- -->
</a><code>public
static
final
float
</code></td>
<td><code><a href="com/badlogic/gdx/math/MathUtils.html#radDeg">radDeg
</a></code></td>
<td class="colLast"><code>57.2957763671875f
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.MathUtils.radiansToDegrees">
<!-- -->
</a><code>public
static
final
float
</code></td>
<td><code><a href="com/badlogic/gdx/math/MathUtils.html#radiansToDegrees">radiansToDegrees
</a></code></td>
<td class="colLast"><code>57.2957763671875f
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.math.
<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M00">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M00">M00
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M01">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M01">M01
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M02">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M02">M02
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M10">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M10">M10
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M11">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M11">M11
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M12">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M12">M12
</a></code></td>
<td class="colLast"><code>7
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M20">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M20">M20
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M21">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M21">M21
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix3.M22">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix3.html#M22">M22
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.math.
<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M00">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M00">M00
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M01">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M01">M01
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M02">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M02">M02
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M03">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M03">M03
</a></code></td>
<td class="colLast"><code>12
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M10">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M10">M10
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M11">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M11">M11
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M12">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M12">M12
</a></code></td>
<td class="colLast"><code>9
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M13">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M13">M13
</a></code></td>
<td class="colLast"><code>13
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M20">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M20">M20
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M21">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M21">M21
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M22">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M22">M22
</a></code></td>
<td class="colLast"><code>10
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M23">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M23">M23
</a></code></td>
<td class="colLast"><code>14
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M30">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M30">M30
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M31">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M31">M31
</a></code></td>
<td class="colLast"><code>7
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M32">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M32">M32
</a></code></td>
<td class="colLast"><code>11
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.math.Matrix4.M33">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/math/Matrix4.html#M33">M33
</a></code></td>
<td class="colLast"><code>15
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.net.
<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_ACCEPTED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_ACCEPTED">SC_ACCEPTED
</a></code></td>
<td class="colLast"><code>202
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_BAD_GATEWAY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_BAD_GATEWAY">SC_BAD_GATEWAY
</a></code></td>
<td class="colLast"><code>502
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_BAD_REQUEST">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_BAD_REQUEST">SC_BAD_REQUEST
</a></code></td>
<td class="colLast"><code>400
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_CONFLICT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_CONFLICT">SC_CONFLICT
</a></code></td>
<td class="colLast"><code>409
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_CONTINUE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_CONTINUE">SC_CONTINUE
</a></code></td>
<td class="colLast"><code>100
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_CREATED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_CREATED">SC_CREATED
</a></code></td>
<td class="colLast"><code>201
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_EXPECTATION_FAILED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_EXPECTATION_FAILED">SC_EXPECTATION_FAILED
</a></code></td>
<td class="colLast"><code>417
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_FAILED_DEPENDENCY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_FAILED_DEPENDENCY">SC_FAILED_DEPENDENCY
</a></code></td>
<td class="colLast"><code>424
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_FORBIDDEN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_FORBIDDEN">SC_FORBIDDEN
</a></code></td>
<td class="colLast"><code>403
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_GATEWAY_TIMEOUT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_GATEWAY_TIMEOUT">SC_GATEWAY_TIMEOUT
</a></code></td>
<td class="colLast"><code>504
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_GONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_GONE">SC_GONE
</a></code></td>
<td class="colLast"><code>410
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_HTTP_VERSION_NOT_SUPPORTED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_HTTP_VERSION_NOT_SUPPORTED">SC_HTTP_VERSION_NOT_SUPPORTED
</a></code></td>
<td class="colLast"><code>505
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_INSUFFICIENT_SPACE_ON_RESOURCE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_INSUFFICIENT_SPACE_ON_RESOURCE">SC_INSUFFICIENT_SPACE_ON_RESOURCE
</a></code></td>
<td class="colLast"><code>419
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_INSUFFICIENT_STORAGE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_INSUFFICIENT_STORAGE">SC_INSUFFICIENT_STORAGE
</a></code></td>
<td class="colLast"><code>507
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_INTERNAL_SERVER_ERROR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_INTERNAL_SERVER_ERROR">SC_INTERNAL_SERVER_ERROR
</a></code></td>
<td class="colLast"><code>500
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_LENGTH_REQUIRED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_LENGTH_REQUIRED">SC_LENGTH_REQUIRED
</a></code></td>
<td class="colLast"><code>411
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_LOCKED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_LOCKED">SC_LOCKED
</a></code></td>
<td class="colLast"><code>423
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_METHOD_FAILURE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_METHOD_FAILURE">SC_METHOD_FAILURE
</a></code></td>
<td class="colLast"><code>420
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_METHOD_NOT_ALLOWED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_METHOD_NOT_ALLOWED">SC_METHOD_NOT_ALLOWED
</a></code></td>
<td class="colLast"><code>405
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_MOVED_PERMANENTLY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_MOVED_PERMANENTLY">SC_MOVED_PERMANENTLY
</a></code></td>
<td class="colLast"><code>301
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_MOVED_TEMPORARILY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_MOVED_TEMPORARILY">SC_MOVED_TEMPORARILY
</a></code></td>
<td class="colLast"><code>302
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_MULTI_STATUS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_MULTI_STATUS">SC_MULTI_STATUS
</a></code></td>
<td class="colLast"><code>207
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_MULTIPLE_CHOICES">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_MULTIPLE_CHOICES">SC_MULTIPLE_CHOICES
</a></code></td>
<td class="colLast"><code>300
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_NO_CONTENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NO_CONTENT">SC_NO_CONTENT
</a></code></td>
<td class="colLast"><code>204
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_NON_AUTHORITATIVE_INFORMATION">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NON_AUTHORITATIVE_INFORMATION">SC_NON_AUTHORITATIVE_INFORMATION
</a></code></td>
<td class="colLast"><code>203
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_NOT_ACCEPTABLE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NOT_ACCEPTABLE">SC_NOT_ACCEPTABLE
</a></code></td>
<td class="colLast"><code>406
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_NOT_FOUND">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NOT_FOUND">SC_NOT_FOUND
</a></code></td>
<td class="colLast"><code>404
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_NOT_IMPLEMENTED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NOT_IMPLEMENTED">SC_NOT_IMPLEMENTED
</a></code></td>
<td class="colLast"><code>501
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_NOT_MODIFIED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NOT_MODIFIED">SC_NOT_MODIFIED
</a></code></td>
<td class="colLast"><code>304
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_OK">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_OK">SC_OK
</a></code></td>
<td class="colLast"><code>200
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_PARTIAL_CONTENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PARTIAL_CONTENT">SC_PARTIAL_CONTENT
</a></code></td>
<td class="colLast"><code>206
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_PAYMENT_REQUIRED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PAYMENT_REQUIRED">SC_PAYMENT_REQUIRED
</a></code></td>
<td class="colLast"><code>402
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_PRECONDITION_FAILED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PRECONDITION_FAILED">SC_PRECONDITION_FAILED
</a></code></td>
<td class="colLast"><code>412
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_PROCESSING">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PROCESSING">SC_PROCESSING
</a></code></td>
<td class="colLast"><code>102
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_PROXY_AUTHENTICATION_REQUIRED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PROXY_AUTHENTICATION_REQUIRED">SC_PROXY_AUTHENTICATION_REQUIRED
</a></code></td>
<td class="colLast"><code>407
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_REQUEST_TIMEOUT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_REQUEST_TIMEOUT">SC_REQUEST_TIMEOUT
</a></code></td>
<td class="colLast"><code>408
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_REQUEST_TOO_LONG">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_REQUEST_TOO_LONG">SC_REQUEST_TOO_LONG
</a></code></td>
<td class="colLast"><code>413
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_REQUEST_URI_TOO_LONG">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_REQUEST_URI_TOO_LONG">SC_REQUEST_URI_TOO_LONG
</a></code></td>
<td class="colLast"><code>414
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_REQUESTED_RANGE_NOT_SATISFIABLE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_REQUESTED_RANGE_NOT_SATISFIABLE">SC_REQUESTED_RANGE_NOT_SATISFIABLE
</a></code></td>
<td class="colLast"><code>416
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_RESET_CONTENT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_RESET_CONTENT">SC_RESET_CONTENT
</a></code></td>
<td class="colLast"><code>205
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_SEE_OTHER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_SEE_OTHER">SC_SEE_OTHER
</a></code></td>
<td class="colLast"><code>303
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_SERVICE_UNAVAILABLE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_SERVICE_UNAVAILABLE">SC_SERVICE_UNAVAILABLE
</a></code></td>
<td class="colLast"><code>503
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_SWITCHING_PROTOCOLS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_SWITCHING_PROTOCOLS">SC_SWITCHING_PROTOCOLS
</a></code></td>
<td class="colLast"><code>101
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_TEMPORARY_REDIRECT">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_TEMPORARY_REDIRECT">SC_TEMPORARY_REDIRECT
</a></code></td>
<td class="colLast"><code>307
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_UNAUTHORIZED">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_UNAUTHORIZED">SC_UNAUTHORIZED
</a></code></td>
<td class="colLast"><code>401
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_UNPROCESSABLE_ENTITY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_UNPROCESSABLE_ENTITY">SC_UNPROCESSABLE_ENTITY
</a></code></td>
<td class="colLast"><code>422
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_UNSUPPORTED_MEDIA_TYPE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_UNSUPPORTED_MEDIA_TYPE">SC_UNSUPPORTED_MEDIA_TYPE
</a></code></td>
<td class="colLast"><code>415
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.net.HttpStatus.SC_USE_PROXY">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/net/HttpStatus.html#SC_USE_PROXY">SC_USE_PROXY
</a></code></td>
<td class="colLast"><code>305
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.physics.box2d.
<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.physics.box2d.Transform.COS">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/physics/box2d/Transform.html#COS">COS
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.physics.box2d.Transform.POS_X">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/physics/box2d/Transform.html#POS_X">POS_X
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.physics.box2d.Transform.POS_Y">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/physics/box2d/Transform.html#POS_Y">POS_Y
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.physics.box2d.Transform.SIN">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/physics/box2d/Transform.html#SIN">SIN
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.scenes.scene2d.actions.
<a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.scenes.scene2d.actions.RepeatAction.FOREVER">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#FOREVER">FOREVER
</a></code></td>
<td class="colLast"><code>-1
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.scenes.scene2d.utils.
<a href="com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Align
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.scenes.scene2d.utils.Align.bottom">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/scenes/scene2d/utils/Align.html#bottom">bottom
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.scenes.scene2d.utils.Align.center">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/scenes/scene2d/utils/Align.html#center">center
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.scenes.scene2d.utils.Align.left">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/scenes/scene2d/utils/Align.html#left">left
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.scenes.scene2d.utils.Align.right">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/scenes/scene2d/utils/Align.html#right">right
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.scenes.scene2d.utils.Align.top">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/scenes/scene2d/utils/Align.html#top">top
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.utils.
<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.Logger.DEBUG">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/Logger.html#DEBUG">DEBUG
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.Logger.ERROR">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/Logger.html#ERROR">ERROR
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.Logger.INFO">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/Logger.html#INFO">INFO
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.Logger.NONE">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/Logger.html#NONE">NONE
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.utils.compression.lzma.
<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kAlignMask">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignMask">kAlignMask
</a></code></td>
<td class="colLast"><code>15
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kAlignTableSize">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignTableSize">kAlignTableSize
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kDicLogSizeMin">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kDicLogSizeMin">kDicLogSizeMin
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kEndPosModelIndex">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kEndPosModelIndex">kEndPosModelIndex
</a></code></td>
<td class="colLast"><code>14
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kMatchMaxLen">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMaxLen">kMatchMaxLen
</a></code></td>
<td class="colLast"><code>273
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kMatchMinLen">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMinLen">kMatchMinLen
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumAlignBits">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumAlignBits">kNumAlignBits
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumFullDistances">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumFullDistances">kNumFullDistances
</a></code></td>
<td class="colLast"><code>128
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumHighLenBits">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumHighLenBits">kNumHighLenBits
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumLenSymbols">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenSymbols">kNumLenSymbols
</a></code></td>
<td class="colLast"><code>272
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumLenToPosStates">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStates">kNumLenToPosStates
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumLenToPosStatesBits">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStatesBits">kNumLenToPosStatesBits
</a></code></td>
<td class="colLast"><code>2
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumLitContextBitsMax">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitContextBitsMax">kNumLitContextBitsMax
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumLitPosStatesBitsEncodingMax">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitPosStatesBitsEncodingMax">kNumLitPosStatesBitsEncodingMax
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumLowLenBits">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenBits">kNumLowLenBits
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumLowLenSymbols">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenSymbols">kNumLowLenSymbols
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumMidLenBits">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenBits">kNumMidLenBits
</a></code></td>
<td class="colLast"><code>3
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumMidLenSymbols">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenSymbols">kNumMidLenSymbols
</a></code></td>
<td class="colLast"><code>8
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosModels">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosModels">kNumPosModels
</a></code></td>
<td class="colLast"><code>10
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosSlotBits">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosSlotBits">kNumPosSlotBits
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesBitsEncodingMax">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsEncodingMax">kNumPosStatesBitsEncodingMax
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesBitsMax">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsMax">kNumPosStatesBitsMax
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesEncodingMax">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesEncodingMax">kNumPosStatesEncodingMax
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesMax">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesMax">kNumPosStatesMax
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumRepDistances">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumRepDistances">kNumRepDistances
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kNumStates">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumStates">kNumStates
</a></code></td>
<td class="colLast"><code>12
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Base.kStartPosModelIndex">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kStartPosModelIndex">kStartPosModelIndex
</a></code></td>
<td class="colLast"><code>4
</code></td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.utils.compression.lzma.
<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Encoder.EMatchFinderTypeBT2">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#EMatchFinderTypeBT2">EMatchFinderTypeBT2
</a></code></td>
<td class="colLast"><code>0
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Encoder.EMatchFinderTypeBT4">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#EMatchFinderTypeBT4">EMatchFinderTypeBT4
</a></code></td>
<td class="colLast"><code>1
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Encoder.kNumLenSpecSymbols">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#kNumLenSpecSymbols">kNumLenSpecSymbols
</a></code></td>
<td class="colLast"><code>16
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.lzma.Encoder.kPropSize">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#kPropSize">kPropSize
</a></code></td>
<td class="colLast"><code>5
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>com.badlogic.gdx.utils.compression.rangecoder.
<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th scope="col">Constant Field
</th>
<th class="colLast" scope="col">Value
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="com.badlogic.gdx.utils.compression.rangecoder.Encoder.kNumBitPriceShiftBits">
<!-- -->
</a><code>public
static
final
int
</code></td>
<td><code><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#kNumBitPriceShiftBits">kNumBitPriceShiftBits
</a></code></td>
<td class="colLast"><code>6
</code></td>
</tr>
</tbody>
</table>
</li>
</ul>
</div>
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