<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:48 CET 2013 -->
<title>Deprecated List (libgdx API)
</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Deprecated List (libgdx API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.
</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="overview-summary.html">Overview
</a></li>
<li>Package
</li>
<li>Class
</li>
<li>Use
</li>
<li><a href="overview-tree.html">Tree
</a></li>
<li class="navBarCell1Rev">Deprecated
</li>
<li><a href="index-all.html">Index
</a></li>
<li><a href="help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev
</li>
<li>Next
</li>
</ul>
<ul class="navList">
<li><a href="index.html?deprecated-list.html" target="_top">Frames
</a></li>
<li><a href="deprecated-list.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h1 title="Deprecated API" class="title">Deprecated API
</h1>
<h2 title="Contents">Contents
</h2>
<ul>
<li><a href="#class">Deprecated Classes
</a></li>
<li><a href="#field">Deprecated Fields
</a></li>
<li><a href="#method">Deprecated Methods
</a></li>
<li><a href="#constructor">Deprecated Constructors
</a></li>
</ul>
</div>
<div class="contentContainer"><a name="class">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Deprecated Classes table, listing deprecated classes, and an explanation">
<caption><span>Deprecated Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
</a>
<div class="block"><i>Experimental, likely to change, do not use!
</i></div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
<a name="field">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Deprecated Fields table, listing deprecated fields, and an explanation">
<caption><span>Deprecated Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#imagePath">com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData.imagePath
</a>
<div class="block"><i>use imagePaths[0] instead
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#shadowMap">com.badlogic.gdx.graphics.g3d.Environment.shadowMap
</a>
<div class="block"><i>Experimental, likely to change, do not use!
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/Color.html#tmp">com.badlogic.gdx.graphics.Color.tmp
</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp">com.badlogic.gdx.math.Vector3.tmp
</a>
<div class="block"><i>Static temporary vector. Use with care! Use only when sure other code will not also use this.
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp2">com.badlogic.gdx.math.Vector3.tmp2
</a>
<div class="block"><i>Static temporary vector. Use with care! Use only when sure other code will not also use this.
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp3">com.badlogic.gdx.math.Vector3.tmp3
</a>
<div class="block"><i>Static temporary vector. Use with care! Use only when sure other code will not also use this.
</i></div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
<a name="method">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Deprecated Methods table, listing deprecated methods, and an explanation">
<caption><span>Deprecated Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActor(Actor)
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAfter(Actor, Actor)
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAt(int, Actor)
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorBefore(Actor, Actor)
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(float[], com.badlogic.gdx.graphics.VertexAttribute[], short[], int, com.badlogic.gdx.graphics.g3d.Material)">com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(float[], VertexAttribute[], short[], int, Material)
</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(com.badlogic.gdx.graphics.Mesh, int, int, int, com.badlogic.gdx.graphics.g3d.Material)">com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(Mesh, int, int, int, Material)
</a></td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(com.badlogic.gdx.graphics.Mesh, int, com.badlogic.gdx.graphics.g3d.Material)">com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(Mesh, int, Material)
</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#div(float)">com.badlogic.gdx.math.Vector3.div(float)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector3.html#scl(float)"><code>Vector3.scl(float)
</code></a> instead.
Divides all components of this vector by the given value
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#div(float, float, float)">com.badlogic.gdx.math.Vector3.div(float, float, float)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector3.html#scl(float, float, float)"><code>Vector3.scl(float, float, float)
</code></a> instead.
Divides this vector by the given vector
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#div(com.badlogic.gdx.math.Vector3)">com.badlogic.gdx.math.Vector3.div(Vector3)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector3.html#scl(com.badlogic.gdx.math.Vector3)"><code>Vector3.scl(Vector3)
</code></a> instead.
Divides this vector by the given vector
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/collision/Ray.html#getEndPoint(float)">com.badlogic.gdx.math.collision.Ray.getEndPoint(float)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/collision/Ray.html#getEndPoint(com.badlogic.gdx.math.Vector3, float)"><code>Ray.getEndPoint(Vector3, float)
</code></a> instead.
Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getImagePath()">com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData.getImagePath()
</a>
<div class="block"><i>use getImagePath(int index) instead
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadObj(com.badlogic.gdx.files.FileHandle)">com.badlogic.gdx.graphics.g3d.loader.ObjLoader.loadObj(FileHandle)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel(com.badlogic.gdx.files.FileHandle)"><code>ModelLoader.loadModel(FileHandle)
</code></a> instead.
<p>
Loads a Wavefront OBJ file from a given file handle.
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadObj(com.badlogic.gdx.files.FileHandle, boolean)">com.badlogic.gdx.graphics.g3d.loader.ObjLoader.loadObj(FileHandle, boolean)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadModel(com.badlogic.gdx.files.FileHandle, boolean)"><code>ObjLoader.loadModel(FileHandle, boolean)
</code></a> instead.
<p>
Loads a Wavefront OBJ file from a given file handle.
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector2.html#mul(float)">com.badlogic.gdx.math.Vector2.mul(float)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector2.html#scl(float)"><code>Vector2.scl(float)
</code></a> instead.
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#mul(float)">com.badlogic.gdx.math.Vector3.mul(float)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector3.html#scl(float)"><code>Vector3.scl(float)
</code></a> instead.
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector2.html#mul(float, float)">com.badlogic.gdx.math.Vector2.mul(float, float)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector2.html#scl(float, float)"><code>Vector2.scl(float, float)
</code></a> instead.
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#mul(float, float, float)">com.badlogic.gdx.math.Vector3.mul(float, float, float)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector3.html#scl(float, float, float)"><code>Vector3.scl(float, float, float)
</code></a> instead.
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector2.html#mul(com.badlogic.gdx.math.Vector2)">com.badlogic.gdx.math.Vector2.mul(Vector2)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector2.html#scl(com.badlogic.gdx.math.Vector2)"><code>Vector2.scl(Vector2)
</code></a> instead.
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Vector3)">com.badlogic.gdx.math.Vector3.mul(Vector3)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector3.html#scl(com.badlogic.gdx.math.Vector3)"><code>Vector3.scl(Vector3)
</code></a> instead.
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#scale(float, float, float)">com.badlogic.gdx.math.Vector3.scale(float, float, float)
</a>
<div class="block"><i>Use
<a href="com/badlogic/gdx/math/Vector3.html#scl(float, float, float)"><code>Vector3.scl(float, float, float)
</code></a> instead.
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/utils/JsonValue.html#size()">com.badlogic.gdx.utils.JsonValue.size()
</a>
<div class="block"><i>Use the size property instead. Returns this number of children in the array or object.
</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp()">com.badlogic.gdx.math.Vector3.tmp()
</a>
<div class="block"><i>NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
as well.
</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp2()">com.badlogic.gdx.math.Vector3.tmp2()
</a>
<div class="block"><i>NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
as well.
</i></div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
<a name="constructor">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Deprecated Constructors table, listing deprecated constructors, and an explanation">
<caption><span>Deprecated Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#DirectionalShadowLight(int, int, float, float, float, float)">com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight(int, int, float, float, float, float)
</a>
<div class="block"><i>Experimental, likely to change, do not use!
</i></div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="overview-summary.html">Overview
</a></li>
<li>Package
</li>
<li>Class
</li>
<li>Use
</li>
<li><a href="overview-tree.html">Tree
</a></li>
<li class="navBarCell1Rev">Deprecated
</li>
<li><a href="index-all.html">Index
</a></li>
<li><a href="help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev
</li>
<li>Next
</li>
</ul>
<ul class="navList">
<li><a href="index.html?deprecated-list.html" target="_top">Frames
</a></li>
<li><a href="deprecated-list.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
<div style="font-size:9pt"><i>
Copyright
© 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</small></p>
</body>
</html>