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<h1 title="Deprecated API" class="title">Deprecated API</h1>
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<li><a href="#class">Deprecated Classes</a></li>
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<caption><span>Deprecated Classes</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight</a>
<div class="block"><i>Experimental, likely to change, do not use!</i></div>
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<th class="colOne" scope="col">Field and Description</th>
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<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#imagePath">com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData.imagePath</a>
<div class="block"><i>use imagePaths[0] instead</i></div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#shadowMap">com.badlogic.gdx.graphics.g3d.Environment.shadowMap</a>
<div class="block"><i>Experimental, likely to change, do not use!</i></div>
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<td class="colOne"><a href="com/badlogic/gdx/graphics/Color.html#tmp">com.badlogic.gdx.graphics.Color.tmp</a></td>
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<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp">com.badlogic.gdx.math.Vector3.tmp</a>
<div class="block"><i>Static temporary vector. Use with care! Use only when sure other code will not also use this.</i></div>
</td>
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<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp2">com.badlogic.gdx.math.Vector3.tmp2</a>
<div class="block"><i>Static temporary vector. Use with care! Use only when sure other code will not also use this.</i></div>
</td>
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<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp3">com.badlogic.gdx.math.Vector3.tmp3</a>
<div class="block"><i>Static temporary vector. Use with care! Use only when sure other code will not also use this.</i></div>
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<caption><span>Deprecated Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActor(Actor)</a>&nbsp;</td>
</tr>
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<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAfter(Actor, Actor)</a>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAt(int, Actor)</a>&nbsp;</td>
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<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorBefore(Actor, Actor)</a>&nbsp;</td>
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<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(float[], com.badlogic.gdx.graphics.VertexAttribute[], short[], int, com.badlogic.gdx.graphics.g3d.Material)">com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(float[], VertexAttribute[], short[], int, Material)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(com.badlogic.gdx.graphics.Mesh, int, int, int, com.badlogic.gdx.graphics.g3d.Material)">com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(Mesh, int, int, int, Material)</a></td>
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<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createFromMesh(com.badlogic.gdx.graphics.Mesh, int, com.badlogic.gdx.graphics.g3d.Material)">com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(Mesh, int, Material)</a></td>
</tr>
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<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#div(float)">com.badlogic.gdx.math.Vector3.div(float)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector3.html#scl(float)"><code>Vector3.scl(float)</code></a> instead.
 Divides all components of this vector by the given value</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#div(float, float, float)">com.badlogic.gdx.math.Vector3.div(float, float, float)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector3.html#scl(float, float, float)"><code>Vector3.scl(float, float, float)</code></a> instead.
 Divides this vector by the given vector</i></div>
</td>
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<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#div(com.badlogic.gdx.math.Vector3)">com.badlogic.gdx.math.Vector3.div(Vector3)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector3.html#scl(com.badlogic.gdx.math.Vector3)"><code>Vector3.scl(Vector3)</code></a> instead.
 Divides this vector by the given vector</i></div>
</td>
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<td class="colOne"><a href="com/badlogic/gdx/math/collision/Ray.html#getEndPoint(float)">com.badlogic.gdx.math.collision.Ray.getEndPoint(float)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/collision/Ray.html#getEndPoint(com.badlogic.gdx.math.Vector3, float)"><code>Ray.getEndPoint(Vector3, float)</code></a> instead.
 Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.</i></div>
</td>
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<td class="colOne"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getImagePath()">com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData.getImagePath()</a>
<div class="block"><i>use getImagePath(int index) instead</i></div>
</td>
</tr>
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<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadObj(com.badlogic.gdx.files.FileHandle)">com.badlogic.gdx.graphics.g3d.loader.ObjLoader.loadObj(FileHandle)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel(com.badlogic.gdx.files.FileHandle)"><code>ModelLoader.loadModel(FileHandle)</code></a> instead.<p>
 Loads a Wavefront OBJ file from a given file handle.</i></div>
</td>
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<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadObj(com.badlogic.gdx.files.FileHandle, boolean)">com.badlogic.gdx.graphics.g3d.loader.ObjLoader.loadObj(FileHandle, boolean)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadModel(com.badlogic.gdx.files.FileHandle, boolean)"><code>ObjLoader.loadModel(FileHandle, boolean)</code></a> instead.<p>
 Loads a Wavefront OBJ file from a given file handle.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector2.html#mul(float)">com.badlogic.gdx.math.Vector2.mul(float)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector2.html#scl(float)"><code>Vector2.scl(float)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#mul(float)">com.badlogic.gdx.math.Vector3.mul(float)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector3.html#scl(float)"><code>Vector3.scl(float)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector2.html#mul(float, float)">com.badlogic.gdx.math.Vector2.mul(float, float)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector2.html#scl(float, float)"><code>Vector2.scl(float, float)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#mul(float, float, float)">com.badlogic.gdx.math.Vector3.mul(float, float, float)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector3.html#scl(float, float, float)"><code>Vector3.scl(float, float, float)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector2.html#mul(com.badlogic.gdx.math.Vector2)">com.badlogic.gdx.math.Vector2.mul(Vector2)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector2.html#scl(com.badlogic.gdx.math.Vector2)"><code>Vector2.scl(Vector2)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Vector3)">com.badlogic.gdx.math.Vector3.mul(Vector3)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector3.html#scl(com.badlogic.gdx.math.Vector3)"><code>Vector3.scl(Vector3)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#scale(float, float, float)">com.badlogic.gdx.math.Vector3.scale(float, float, float)</a>
<div class="block"><i>Use <a href="com/badlogic/gdx/math/Vector3.html#scl(float, float, float)"><code>Vector3.scl(float, float, float)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/utils/JsonValue.html#size()">com.badlogic.gdx.utils.JsonValue.size()</a>
<div class="block"><i>Use the size property instead. Returns this number of children in the array or object.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp()">com.badlogic.gdx.math.Vector3.tmp()</a>
<div class="block"><i>NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
 as well.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/math/Vector3.html#tmp2()">com.badlogic.gdx.math.Vector3.tmp2()</a>
<div class="block"><i>NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
 as well.</i></div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#DirectionalShadowLight(int, int, float, float, float, float)">com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight(int, int, float, float, float, float)</a>
<div class="block"><i>Experimental, likely to change, do not use!</i></div>
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