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unit app_constant;

interface

const


  // --- Engine


  SX_APPLICATION_IDENTIFIER           = 'pingK';
  SX_APPLICATION_VERSION              = '1.0.0.0';
  SX_APPLICATION_COPYRIGHT            = '(C) EMC Games 2006';


  // --- Maximum array size
  SX_MAX_HIGHSCORE                    = 9;

  // --- Game


  SX_GAME_SINGLEPLAYER                = 0;
  SX_GAME_LOCALMULTIPLAYER            = 1;
  SX_GAME_NETWORK                     = 2;

  SX_GAME_STATE_PLAY                  = 0;
  SX_GAME_STATE_WAITFORBALL           = 1;
  SX_GAME_STATE_MENU                  = 2;
  SX_GAME_STATE_HELPSCREEN            = 3;
  SX_GAME_STATE_VIEWHIGHSCORE         = 4;
  SX_GAME_STATE_ENTERHIGHSCORE        = 5;
  SX_GAME_STATE_HINTSCREEN            = 6;


  // --- Menu


  SX_MENU_SELECTION_STARTGAME         = 0;
  SX_MENU_SELECTION_HIGHSCORE         = 1;
  SX_MENU_SELECTION_HELP              = 2;
  SX_MENU_SELECTION_QUIT              = 3;
   

  // --- Score


  SX_SCORE_TYPE_NORMAL                = 0;
  SX_SCORE_TYPE_OWNGOAL               = 1;


  // --- Entities


  SX_ENTITY_PADDLE                    = 1;
  SX_ENTITY_BALL                      = 2;
  SX_ENTITY_IMPACT                    = 3;
  SX_ENTITY_TRAIL                     = 4;
  SX_ENTITY_WARP                      = 5;
  SX_ENTITY_CRYSTAL                   = 6;
  SX_ENTITY_POWERUP                   = 7;


  // --- Entity Ball


  SX_EBALL_ITERATIONS                 = 20;


  // --- Entity Impact


  SX_EIMPACT_MODE_WALL                = 0;
  SX_EIMPACT_MODE_PADDLE              = 1;


  // --- Entity Power Up


  SX_EPOWERUP_TYPUS_PIXEL             = 0;
  SX_EPOWERUP_TYPUS_FLOWERS           = 1;
  SX_EPOWERUP_TYPUS_SLOWMOTION        = 2;
  SX_EPOWERUP_TYPUS_CREATECRYSTALS    = 3;
  SX_EPOWERUP_TYPUS_CONCAVE           = 4;
  SX_EPOWERUP_TYPUS_BOMB              = 5;

 
  // --- Particle Systems


  SX_PARTICLESYSTEM_BALLSPARKS        = 0;
  SX_PARTICLESYSTEM_CRYSTALSHARDS     = 1;
  SX_PARTICLESYSTEM_POWERUPAPPEARS    = 2;
  SX_PARTICLESYSTEM_FLOWERS           = 3;


  // --- Player


  SX_PLAYER_CONTROL_LOCAL             = 0;
  SX_PLAYER_CONTROL_NETWORK           = 1;
  SX_PLAYER_CONTROL_CPU               = 2;


  // --- GL Blur


  SX_GLBLUR_FRAMEINTENSITY            = 0.05;


  // --- Monkeys


  SX_MONKEYS_MAX                      = 80;


implementation

end.