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unit app_glscene_glow;

interface

uses OpenGL, GLaux, glExt, sux_constant, sux_object, app_constant,
     resource_texture, resource_shader;

type
  TSettings=record
  end;
  SAGLSGlow=class(SUXObject)
    settings:TSettings;

    procedure onTimer;

    procedure initialize;
    constructor Create(parent:TObject);
    destructor Destroy; override;
  end;

implementation

uses sux_main, gl_main, main;


// --- SAGLSGlow


procedure SAGLSGlow.onTimer;
begin
end;




procedure SAGLSGlow.initialize;
begin
end;


constructor SAGLSGlow.Create(parent:TObject);
begin
  inherited Create(parent,'GL Glow');
end;


destructor SAGLSGlow.Destroy;
begin
  inherited;
end;


end.