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program pingK;
uses
Forms,
main in 'main.pas' {FormMain},
app_main in 'app_main.pas',
app_constant in 'app_constant.pas',
sux_console in '..\..\..\..\SUX\src\sux\main\sux_console.pas',
sux_constant in '..\..\..\..\SUX\src\sux\main\sux_constant.pas',
sux_convert in '..\..\..\..\SUX\src\sux\main\sux_convert.pas',
sux_file in '..\..\..\..\SUX\src\sux\main\sux_file.pas',
sux_main in '..\..\..\..\SUX\src\sux\main\sux_main.pas',
sux_math in '..\..\..\..\SUX\src\sux\main\sux_math.pas',
sux_object in '..\..\..\..\SUX\src\sux\main\sux_object.pas',
sux_script in '..\..\..\..\SUX\src\sux\main\sux_script.pas',
sux_timer in '..\..\..\..\SUX\src\sux\main\sux_timer.pas',
file_file in '..\..\..\..\SUX\src\sux\main\file\file_file.pas',
math_collision_2D in '..\..\..\..\SUX\src\sux\main\math\math_collision_2D.pas',
math_collision_3D in '..\..\..\..\SUX\src\sux\main\math\math_collision_3D.pas',
math_collision_3D_response in '..\..\..\..\SUX\src\sux\main\math\math_collision_3D_response.pas',
math_color in '..\..\..\..\SUX\src\sux\main\math\math_color.pas',
math_matrix in '..\..\..\..\SUX\src\sux\main\math\math_matrix.pas',
math_quaternion in '..\..\..\..\SUX\src\sux\main\math\math_quaternion.pas',
math_random in '..\..\..\..\SUX\src\sux\main\math\math_random.pas',
math_round in '..\..\..\..\SUX\src\sux\main\math\math_round.pas',
math_strings in '..\..\..\..\SUX\src\sux\main\math\math_strings.pas',
script_parser in '..\..\..\..\SUX\src\sux\main\script\script_parser.pas',
resource_main in '..\..\..\..\SUX\src\sux\resource\resource_main.pas',
resource_list in '..\..\..\..\SUX\src\sux\resource\resource_list.pas',
resource_stringlist in '..\..\..\..\SUX\src\sux\resource\resource_stringlist.pas',
input_joystick in '..\..\..\..\SUX\src\sux\input\input_joystick.pas',
input_keyboard in '..\..\..\..\SUX\src\sux\input\input_keyboard.pas',
input_main in '..\..\..\..\SUX\src\sux\input\input_main.pas',
input_mouse in '..\..\..\..\SUX\src\sux\input\input_mouse.pas',
DInput in '..\..\..\..\SUX\src\sux\include\DInput.pas',
DXInputAS in '..\..\..\..\SUX\src\sux\include\DXInputAS.pas',
sound_main in '..\..\..\..\SUX\src\sux\sound\sound_main.pas',
resource_sound in '..\..\..\..\SUX\src\sux\resource\resource_sound.pas',
bass in '..\..\..\..\SUX\src\sux\include\bass.pas',
gl_2D in '..\..\..\..\SUX\src\sux\gl\gl_2D.pas',
gl_3D in '..\..\..\..\SUX\src\sux\gl\gl_3D.pas',
gl_camera in '..\..\..\..\SUX\src\sux\gl\gl_camera.pas',
gl_displaylistengine in '..\..\..\..\SUX\src\sux\gl\gl_displaylistengine.pas',
gl_frustum in '..\..\..\..\SUX\src\sux\gl\gl_frustum.pas',
gl_lightingengine in '..\..\..\..\SUX\src\sux\gl\gl_lightingengine.pas',
gl_main in '..\..\..\..\SUX\src\sux\gl\gl_main.pas',
gl_materialengine in '..\..\..\..\SUX\src\sux\gl\gl_materialengine.pas',
gl_model in '..\..\..\..\SUX\src\sux\gl\gl_model.pas',
gl_modelengine in '..\..\..\..\SUX\src\sux\gl\gl_modelengine.pas',
gl_shaderengine in '..\..\..\..\SUX\src\sux\gl\gl_shaderengine.pas',
gl_textureengine in '..\..\..\..\SUX\src\sux\gl\gl_textureengine.pas',
gl_vertexbufferengine in '..\..\..\..\SUX\src\sux\gl\gl_vertexbufferengine.pas',
gl_2D_camera in '..\..\..\..\SUX\src\sux\gl\2D\gl_2D_camera.pas',
gl_2D_console in '..\..\..\..\SUX\src\sux\gl\2D\gl_2D_console.pas',
gl_2D_font in '..\..\..\..\SUX\src\sux\gl\2D\gl_2D_font.pas',
gl_2D_screen in '..\..\..\..\SUX\src\sux\gl\2D\gl_2D_screen.pas',
gl_scene_generic in '..\..\..\..\SUX\src\sux\gl\scene\gl_scene_generic.pas',
gl_scene_main in '..\..\..\..\SUX\src\sux\gl\scene\gl_scene_main.pas',
resource_animation in '..\..\..\..\SUX\src\sux\resource\resource_animation.pas',
resource_displaylist in '..\..\..\..\SUX\src\sux\resource\resource_displaylist.pas',
resource_font in '..\..\..\..\SUX\src\sux\resource\resource_font.pas',
resource_image in '..\..\..\..\SUX\src\sux\resource\resource_image.pas',
resource_iteration in '..\..\..\..\SUX\src\sux\resource\resource_iteration.pas',
resource_material in '..\..\..\..\SUX\src\sux\resource\resource_material.pas',
resource_model in '..\..\..\..\SUX\src\sux\resource\resource_model.pas',
resource_shader in '..\..\..\..\SUX\src\sux\resource\resource_shader.pas',
resource_texture in '..\..\..\..\SUX\src\sux\resource\resource_texture.pas',
resource_texture3D in '..\..\..\..\SUX\src\sux\resource\resource_texture3D.pas',
resource_vertexbuffer in '..\..\..\..\SUX\src\sux\resource\resource_vertexbuffer.pas',
material_parser in '..\..\..\..\SUX\src\sux\resource\material\material_parser.pas',
Glaux in '..\..\..\..\SUX\src\sux\include\Glaux.pas',
imgload in '..\..\..\..\SUX\src\sux\include\imgload.pas',
glExt in '..\..\..\..\SUX\src\sux\include\glExt.pas',
gl_gammacorrection in '..\..\..\..\SUX\src\sux\gl\additional\gl_gammacorrection.pas',
gl_offscreenbuffer_buffer in '..\..\..\..\SUX\src\sux\gl\additional\offscreenbuffer\gl_offscreenbuffer_buffer.pas',
gl_offscreenbuffer_main in '..\..\..\..\SUX\src\sux\gl\additional\offscreenbuffer\gl_offscreenbuffer_main.pas',
gl_rendertotexture in '..\..\..\..\SUX\src\sux\gl\additional\gl_rendertotexture.pas',
gl_screenshot in '..\..\..\..\SUX\src\sux\gl\additional\gl_screenshot.pas',
gl_vsync in '..\..\..\..\SUX\src\sux\gl\additional\gl_vsync.pas',
particle_main in '..\..\..\..\SUX\src\sux\particle\particle_main.pas',
particle_part in '..\..\..\..\SUX\src\sux\particle\particle_part.pas',
particleengine_main in '..\..\..\..\SUX\src\sux\particle\particleengine_main.pas',
gl_particle in '..\..\..\..\SUX\src\sux\particle\gl\gl_particle.pas',
sprite_main in '..\..\..\..\SUX\src\sux\sprite\sprite_main.pas',
spriteengine_main in '..\..\..\..\SUX\src\sux\sprite\spriteengine_main.pas',
tileset_main in '..\..\..\..\SUX\src\sux\sprite\tileset_main.pas',
tileset_tile in '..\..\..\..\SUX\src\sux\sprite\tileset_tile.pas',
gl_sprite in '..\..\..\..\SUX\src\sux\sprite\gl\gl_sprite.pas',
app_ini in 'app_ini.pas',
app_glscene_main in 'gl\app_glscene_main.pas',
app_game_main in 'game\app_game_main.pas',
app_game_player in 'game\app_game_player.pas',
app_glscene_blur in 'gl\app_glscene_blur.pas',
app_glscene_glow in 'gl\app_glscene_glow.pas',
app_glscene_board in 'gl\app_glscene_board.pas',
app_entity_main in 'game\entities\app_entity_main.pas',
app_entity_paddle in 'game\entities\app_entity_paddle.pas',
app_entity_ball in 'game\entities\app_entity_ball.pas',
app_entity_impact in 'game\entities\app_entity_impact.pas',
app_entity_trail in 'game\entities\app_entity_trail.pas',
app_entity_trail_element in 'game\entities\app_entity_trail_element.pas',
gl_stencilbuffer in '..\..\..\..\SUX\src\sux\gl\additional\gl_stencilbuffer.pas',
app_glscene_flash in 'gl\app_glscene_flash.pas',
app_entity_warp in 'game\entities\app_entity_warp.pas',
app_glscene_menu in 'gl\app_glscene_menu.pas',
app_glscene_board_monkey in 'gl\app_glscene_board_monkey.pas',
app_glscene_helpscreen in 'gl\app_glscene_helpscreen.pas',
app_glscene_highscore in 'gl\app_glscene_highscore.pas',
app_game_highscore in 'game\app_game_highscore.pas',
app_particle_main in 'game\particle systems\app_particle_main.pas',
app_particle_part in 'game\particle systems\app_particle_part.pas',
app_particle_ballsparks in 'game\particle systems\app_particle_ballsparks.pas',
app_entity_crystal in 'game\entities\app_entity_crystal.pas',
app_entity_powerup in 'game\entities\app_entity_powerup.pas',
app_particle_crystalshards in 'game\particle systems\app_particle_crystalshards.pas',
app_glscene_postprocess in 'gl\postprocess\app_glscene_postprocess.pas',
app_particle_powerupappears in 'game\particle systems\app_particle_powerupappears.pas',
app_particle_flowers in 'game\particle systems\app_particle_flowers.pas',
DirectInput in '..\..\..\..\SUX\src\sux2\interact\direct input\DirectInput.pas',
DXTypes in '..\..\..\..\SUX\src\sux2\interact\direct input\DXTypes.pas',
app_particle_vertexbuffer in 'game\particle systems\app_particle_vertexbuffer.pas';
{$R *.res}
begin
Application.Initialize;
Application.Title := 'pingK';
Application.CreateForm(TFormMain, FormMain);
Application.Run;
end.