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package com.gebauz.pingK;
import com.gebauz.framework.util.Sprite2D;
public class SpriteButton
{
private Sprite2D mSprite =
new Sprite2D
();
private Sprite2D mLine =
new Sprite2D
();
private String mText
;
public float x
;
public float y
;
public float w
;
public float h
;
public SpriteButton
(int id,
String text
)
{
mText = text
;
mSprite.
init(id
);
mSprite.
init(R.
drawable.
line);
}
public void update
(float deltaTime
)
{
}
public void render
()
{
}
}