package com.gebauz.pingK.game;
import com.gebauz.framework.util.Vector4;
public class GameConsts
{
// General constants
public static final String LOG_TAG =
"GEBAUZ";
public static final float VIRTUAL_SCREEN_WIDTH = 800.0f
;
public static final float VIRTUAL_SCREEN_HEIGHT = 480.0f
;
public static final float SCORE_BAR_HEIGHT = 60.0f
; // height of the menu/score/icon/ad bar in dp
public static final float FADE_TIME = 0.5f
;
public static final float BUTTON_TOUCH_TOLERANCE = 10.0f
;
public static final float SCREENFLASH_SCORE_TIME = 0.3f
; // time for pingk flashing when scoring
public static final float SCREENFLASH_BALLSPAWN_TIME = 0.5f
; // time for pingk flashing when ball spawning
public static final Vector4 PINGK_COLOR =
new Vector4
(1.0f, 0.0f, 0.6f, 1.0f
);
// Preferences constants
public static final String PREF_NAME =
"pingKSettings";
public static final String PREF_AUDIO_ENABLED =
"AudioEnabled";
public static final String PREF_MUSIC_ENABLED =
"MusicEnabled";
// Title screen constants
public static final float TITLE_FLASH_INTERVAL = 6.0f
;
public static final float TITLE_POSITION_Y = 50.0f
;
public static final float TITLE_WIDTH = 500.0f
;
public static final float TITLE_HEIGHT = 250.0f
;
// Paddle constants
public static final float PADDLE_DISTANCE_FROM_EDGE_X = 40.0f
;
public static final float PADDLE_DISTANCE_FROM_EDGE_Y = 5.0f
;
public static final float PADDLE_WIDTH =
40;
public static final float PADDLE_HEIGHT =
80;
public static final float PADDLE_IMPACT_WIDTH =
40;
public static final float PADDLE_IMPACT_HEIGHT =
80;
public static final float PADDLE_IMPACT_LIFETIME = 0.4f
;
public static final float PADDLE_IMPACT_CONCAVE_OFFSET = 25.0f
;
public static final float PADDLE_INPUT_ACCEL = 15.0f
;
public static final float PADDLE_HIT_OFFSET = 5.0f
;
public static final float PADDLE_HIT_ZONE_DEVIATION = 0.4f
; // angle coefficient for the paddle's bendedness
public static final float PADDLE_AI_TIMEOUT = 5.0f
;
public static final float PADDLE_AI_VARIANCE = 10.0f
;
public static final float PADDLE_AI_VARIANCE2 = 60.0f
;
public static final float PADDLE_AI_RANDOM_TIMER = 2.0f
;
public static final float PADDLE_AI_ACCEL = 7.0f
;
public static final float PADDLE_AI_ACCEL_SLOW = 1.5f
;
// Ball constants
public static final float BALL_SIZE = 16.0f
;
public static final float BALL_INITIAL_SPEED = 300.0f
;
public static final float BALL_TOP_SPIN_INTENSITY = 0.18f
;
public static final float BALL_SPEEDUP_TIMER = 1.0f
;
public static final float BALL_SPEEDUP_INCREASE = 12.00f
;
public static final float BALL_MAXIMUM_ANGULAR_SPEED = 500.0f
;
public static final float BALL_ANGULAR_SPEED_DECREASE = 10.0f
;
public static final float BALL_STEEPEST_ANGLE_HIT_PADDLE_FRONT = 1.0f
; // to prevent steep 0°/90°/180°/270° angles that would make the game stuck forever
public static final float BALL_STEEPEST_ANGLE_HIT_PADDLE_SIDE = 1.0f
; // to prevent steep 0°/90°/180°/270° angles that would make the game stuck forever
public static final float BALL_STEEPEST_ANGLE_REFLECT_FROM_BOARD = 3.0f
; // to prevent steep 0°/90°/180°/270° angles that would make the game stuck forever
public static final float BALL_TRAIL_WIDTH = 5.0f
;
public static final int BALL_TRAIL_LENGTH =
20; // number of points for the trail
public static final float BALL_TRAIL_INTERVAL = 0.05f
; // interval in seconds at which the trail gets another point
public static final float BALL_TRAIL_MAX_ALPHA = 0.7f
;
public static final float BALL_TRAIL_ELEMENT_LIFETIME = 1.0f
;
public static final float BALL_WARP_SIZE_0 = 10.0f
;
public static final float BALL_WARP_SIZE_1 = 35.0f
;
public static final float BALL_WARP_SIZE_2 = 60.0f
;
public static final float BALL_WARP_SIZE_3 = 85.0f
;
public static final float BALL_WARP_ALPHA_0 = 1.0f
;
public static final float BALL_WARP_ALPHA_1 = 0.8f
;
public static final float BALL_WARP_ALPHA_2 = 0.6f
;
public static final float BALL_WARP_ALPHA_3 = 0.4f
;
public static final float BALL_WARP_GROWTH = 120.0f
;
public static final float BALL_WARP_FADE = 1.0f
;
// PlayField constants
public static final float PLAYFIELD_BORDER_X = 5.0f
;
public static final float PLAYFIELD_BORDER_Y = 9.0f
;
public static final float PLAYFIELD_IMPACT_LIFETIME = 0.75f
;
public static final float PLAYFIELD_IMPACT_SIZE = 48.0f
;
public static final float PLAYFIELD_IMPACT_SIZE_GROWTH = 48.0f
;
public static final float PLAYFIELD_IMPACT_OFFSET_Y = 2.0f
;
// Score bar constants
public static final float SCOREBAR_MARGIN_X = 10.0f
;
public static final float SCOREBAR_MARGIN_Y = 5.0f
;
// Menu bar constants
public static final float MENUBAR_OFFSET_X = 10.0f
;
public static final float MENUBAR_AD_WIDTH_DIP = 320.0f
;
// Pause screen constants
public static final float PAUSE_TITLE_TEXT_SCALE = 3.0f
;
public static final float PAUSE_TITLE_TEXT_POSITION_Y = 120.0f
;
public static final float PAUSE_MENU_TEXT_SCALE = 2.0f
;
public static final float PAUSE_MENU_RESTART_POSITION_Y = 230.0f
;
public static final float PAUSE_MENU_QUIT_POSITION_Y = 280.0f
;
public static final float PAUSE_BG_HEIGHT = 320.0f
;
public static final float PAUSE_MENU_POPUP_TIME = 0.25f
;
// Score Display constants
public static final float SCORE_DISPLAY_ACCEL = 3.0f
;
public static final float SCORE_DISPLAY_SIZE_END = 250.0f
;
public static final float SCORE_DISPLAY_SIZE_BEGIN = 550.0f
;
// Monkey/Banana constants
public static final int MONKEY_COUNT_X =
6;
public static final int MONKEY_COUNT_Y =
4;
public static final float MONKEY_MOVE_SPEED = 1.0f
;
public static final float MONKEY_MIN_SIZE = 100.0f
;
public static final float MONKEY_MAX_SIZE = 200.0f
;
public static final float MONKEY_POSITION_SPREAD_FACTOR = 0.5f
;
public static final float MONKEY_MAX_INTENSITY = 0.15f
;
public static final float FLOWER_MAX_INTENSITY = 0.45f
;
public static final float MONKEY_SPEED_FACTOR = 0.3f
;
public static final Vector4 MONKEY_COLOR =
new Vector4
(0.7f, 0.15f, 0.6f, 1.0f
);
// Crystal Hit counter constants
public static final float CRYSTAL_HITCOUNTER_DISPLAY_TIME = 2.5f
;
public static final float CRYSTAL_HITCOUNTER_SCALE = 3.0f
;
public static final float CRYSTAL_HITCOUNTER_SCALE2 = 1.0f
;
// Powerup constants
public static final float POWERUP_BUBBLE_SIZE = 56.0f
;
public static final float POWERUP_SIZE = 50.0f
;
public static final float POWERUP_WOBBLE_OFFSET = 4.0f
;
public static final float POWERUP_WOBBLE_SPEED = 5.0f
;
public static final float POWERUP_RANGE_X = 600.0f
;
public static final float POWERUP_SPAWN_TIME_MINIMUM = 2.0f
;
public static final float POWERUP_SPAWN_TIME_MAXIMUM = 3.0f
; // 13.0f;
public static final int POWERUP_MAX_SPAWNED =
3;
public static final float POWERUP_APPEAR_TIME = 0.5f
;
public static final int POWERUP_SPARKLE_MAX_BUBBLES =
15;
public static final float POWERUP_SPARKLE_GROWTH_MIN = 80.0f
;
public static final float POWERUP_SPARKLE_GROWTH_MAX = 120.0f
;
public static final float POWERUP_SPARKLE_MOVEMENT = 70.0f
;
public static final float POWERUP_SPARKLE_MIN_SIZE = 40.0f
;
public static final float POWERUP_SPARKLE_MAX_SIZE = 60.0f
;
public static final float POWERUP_SPARKLE_SPREAD = 10.0f
;
// Powerup effects constants
public static final float POWERUP_CONCAVE_TIME = 5.0f
;
public static final float POWERUP_MOSAIC_TIME = 8.0f
;
public static final int POWERUP_MOSAIC_OFFSCREEN_WIDTH =
128;
public static final int POWERUP_MOSAIC_OFFSCREEN_HEIGHT =
64;
public static final float POWERUP_MOSAIC_FADE_TIME = 2.0f
;
public static final float POWERUP_FLOWER_TIME = 8.0f
;
public static final float POWERUP_FLOWER_FADE_TIME = 2.0f
;
public static final float POWERUP_FLOWER_PARTICLE_SIZE = 20.0f
;
public static final float POWERUP_FLOWER_PARTICLE_GROWTH = 30.0f
;
public static final float POWERUP_FLOWER_PARTICLE_INTERVAL = 0.03f
;
public static final float POWERUP_FLOWER_PARTICLE_LIFETIME = 2.5f
;
public static final float POWERUP_FLOWER_PARTICLE_SPREAD = 25.0f
;
public static final float POWERUP_FLOWER_PARTICLE_FADE_IN = 0.2f
;
public static final float POWERUP_FLOWER_PARTICLE_FADE_OUT = 1.0f
;
public static final int POWERUP_FLOWER_MAX_PARTICLES =
200;
public static final float POWERUP_SLOWMO_TIME = 4.0f
;
public static final float POWERUP_SLOWMO_FACTOR = 0.3f
;
public static final float POWERUP_CRYSTAL_SIZE = 32.0f
;
public static final float POWERUP_CRYSTAL_RADIUS = POWERUP_CRYSTAL_SIZE/2.0f
;
public static final float POWERUP_CRYSTAL_RADIUS_SQR = POWERUP_CRYSTAL_RADIUS
*POWERUP_CRYSTAL_RADIUS
;
public static final float POWERUP_CRYSTAL_PARTICLE_DISTANCE = POWERUP_CRYSTAL_RADIUS
*1.5f
;
public static final int POWERUP_CRYSTAL_MAX_PARTICLES =
50;
public static final float POWERUP_CRYSTAL_PARTICLE_FADE_TIME = 0.6f
;
public static final float POWERUP_CRYSTAL_PARTICLE_GROWTH_TIME_MIN = 4.0f
;
public static final float POWERUP_CRYSTAL_PARTICLE_GROWTH_TIME_MAX = 8.0f
;
public static final int POWERUP_CRYSTAL_PARTICLE_MAX_RESPAWN =
3;
public static final float POWERUP_CRYSTAL_SHARDS_LIFETIME = 1.5f
;
public static final int POWERUP_CRYSTAL_MAX_SHARDS =
3;
public static final float POWERUP_CRYSTAL_SHARDS_SPREAD = 8.0f
;
public static final float POWERUP_CRYSTAL_SHARDS_SPREAD_SPEED = 20.0f
;
public static final float POWERUP_CRYSTAL_SHARDS_ROTATE_SPEED = 5.0f
;
public static final float POWERUP_CRYSTAL_SHARDS_MIN_SIZE = 16.0f
;
public static final float POWERUP_CRYSTAL_SHARDS_MAX_SIZE = 32.0f
;
// Powerup probabilities
public static int POWERUP_PROBABILITY_CONCAVE =
2;
public static int POWERUP_PROBABILITY_MOSAIC =
2;
public static int POWERUP_PROBABILITY_FLOWER =
2;
public static int POWERUP_PROBABILITY_HOURGLASS =
2;
public static int POWERUP_PROBABILITY_CRYSTAL =
2;
public static int POWERUP_PROBABILITY_BARRIER_HORIZONTAL =
2;
public static int POWERUP_PROBABILITY_BARRIER_VERTICAL =
2;
public static int POWERUP_PROBABILITY_BOMB =
2;
private GameConsts
()
{
}
}