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package com.gebauz.pingK.game;
import com.gebauz.framework.util.Sprite2D;
import com.gebauz.pingK.R;
public class PlayField
{
private GameLogic mGameLogic = null;
private Sprite2D mBackground = new Sprite2D();
public PlayField(GameLogic gameLogic)
{
mGameLogic = gameLogic;
}
public void init()
{
mBackground.init(R.drawable.playfield, 0, 0, 800, 480);
mBackground.pivotX = 0.0f;
mBackground.pivotY = 0.0f;
}
public void exit()
{
}
public void update(float deltaTime)
{
mBackground.update(deltaTime);
}
public void render()
{
mBackground.render();
}
}