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package com.gebauz.Bauzoid.graphics.sprite;
import com.gebauz.Bauzoid.math.Vector4;
public class AtlasSpriteInstance
{
public float x = 0.0f;
public float y = 0.0f;
public float w = 0.0f;
public float h = 0.0f;
public float angle = 0.0f;
public float alpha = 1.0f;
public Vector4 color = new Vector4(1.0f, 1.0f, 1.0f, 1.0f);
public boolean mirrorX = false;
public boolean mirrorY = false;
/** Rotation and scaling pivot point in absolute coordinates. */
public float pivotX = 0.0f;
public float pivotY = 0.0f;
private AtlasSprite mSprite = null;
private int mRegionIndex = -1;
public AtlasSpriteInstance(AtlasSprite sprite, int regionIndex)
{
mSprite = sprite;
mRegionIndex = regionIndex;
w = mSprite.getRegionWidth(mRegionIndex);
h = mSprite.getRegionHeight(mRegionIndex);
pivotX = w/2;
pivotY = h/2;
}
public void render()
{
mSprite.x = x;
mSprite.y = y;
mSprite.w = w;
mSprite.h = h;
mSprite.angle = angle;
mSprite.alpha = alpha;
mSprite.pivotX = pivotX;
mSprite.pivotY = pivotY;
mSprite.mirrorX = mirrorX;
mSprite.mirrorY = mirrorY;
mSprite.color = color;
mSprite.render(mRegionIndex);
}
public final int getRegionIndex()
{
return mRegionIndex;
}
}