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package com.gebauz.pingk.entities;
import com.gebauz.Bauzoid.graphics.Graphics;
import com.gebauz.pingk.game.GameLogic;
public abstract class Entity
{
private GameLogic mGameLogic =
null;
public Entity(GameLogic gameLogic
)
{
mGameLogic = gameLogic
;
}
public abstract void init
();
public abstract void exit
();
public abstract void update
(float deltaTime
);
public abstract void render
();
public final GameLogic getGameLogic
()
{
return mGameLogic
;
}
public final Graphics getGraphics
()
{
return mGameLogic.
getGraphics();
}
}