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package com.gebauz.pingk.entities;
import com.gebauz.pingk.game.GameLogic;
public class PowerUpSystem
extends Entity
{
public PowerUpSystem
(GameLogic gameLogic
)
{
super(gameLogic
);
}
@
Override
public void init
()
{
}
@
Override
public void exit
()
{
}
@
Override
public void update
(float deltaTime
)
{
}
@
Override
public void render
()
{
}
}