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package com.gebauz.pingK.common.game.gamestates;
public abstract class BaseGameState
{
public void init()
{
}
public void exit()
{
}
public void onSurfaceChanged(int width, int height)
{
}
public void update(float deltaTime)
{
}
public void render()
{
}
public boolean doFadeIn()
{
return false;
}
public boolean doFadeOut()
{
return false;
}
public void onResume()
{
}
public void onPause()
{
}
}