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//////////////////////////////////////////////////////////////////////////
//                                              main.cpp
//
//      This is the starting point for all new projects. This file's purpose is
//      pretty small, but important. In here we create our application, initialize
//      it, and begin processing all the game code.
//
//      This demo will teach you:
//      * Using Hue, Saturation, Luminance values instead of RGB for color
//      * Custom cursors
//      * Handling loss/gain of application focus
//      * Basic particle effects
//      * Various programmatic effects/logic
//      * Putting most of the knowledge from the previous demos to work in a game
//
//      IMPORTANT: Comments for topics covered in the previous demos will
//      be kept to a minimum and removed in most cases. You should read through
//      the previous demos to familiarize yourself with anything you don't
//      understand. All functions, variables, and concepts are explained
//      either in this demo, or in previous ones if they've already been covered.
//////////////////////////////////////////////////////////////////////////

#include "GameApp.h"


using namespace Sexy;

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{      


        gHInstance = hInstance;

        GameApp* anApp = new GameApp();
        anApp->Init();
        anApp->Start();

        delete anApp;

        return 0;
}