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#ifndef __Res_H__
#define __Res_H__

namespace Sexy
{
        class ResourceManager;
        class Image;
        class Font;

        Image* LoadImageById(ResourceManager *theManager, int theId);
        bool ExtractResourcesByName(ResourceManager *theManager, const char *theName);

        // Game Resources
        bool ExtractGameResources(ResourceManager *theMgr);
        extern Image* IMAGE_BG0;
        extern Image* IMAGE_BG1;
        extern Image* IMAGE_BG2;
        extern Image* IMAGE_BUTTON_DOWN;
        extern Image* IMAGE_BUTTON_NORMAL;
        extern Image* IMAGE_BUTTON_OVER;
        extern Image* IMAGE_CHECKBOX;
        extern Image* IMAGE_DIALOG_BOX;
        extern Image* IMAGE_DIALOG_BUTTON;
        extern Image* IMAGE_ROBOTROBOT;
        extern Image* IMAGE_SLIDER_THUMB;
        extern Image* IMAGE_SLIDER_TRACK;
        extern int SOUND_MUTATOR;
        extern int SOUND_TIMER;

        // Hungarr Resources
        bool ExtractHungarrResources(ResourceManager *theMgr);
        extern Image* IMAGE_ATOMIC_EXPLOSION;
        extern Image* IMAGE_BOMB_RADIAL_DEATH;
        extern Image* IMAGE_HUNGARR_BEAM_DOWN;
        extern Image* IMAGE_HUNGARR_BEAM_LEFT;
        extern Image* IMAGE_HUNGARR_BEAM_RIGHT;
        extern Image* IMAGE_HUNGARR_BEAM_UP;
        extern Image* IMAGE_HUNGARR_HORIZ;
        extern Image* IMAGE_HUNGARR_SMALL;
        extern Image* IMAGE_HUNGARR_VERT;
        extern Image* IMAGE_PARTICLE_LIGHTNING;
        extern Image* IMAGE_PLANETS;
        extern Image* IMAGE_SPARK;
        extern int SOUND_BEAM_HIT;
        extern int SOUND_BEAM_MOVING;
        extern int SOUND_BUTTON;
        extern int SOUND_EXPLOSION;
        extern int SOUND_GAME_OVER_CLICK;
        extern int SOUND_GAME_OVER_RESTART;
        extern int SOUND_GAME_OVER_STATS;
        extern int SOUND_GAME_OVER_TEXT;
        extern int SOUND_LEVEL_UP1;
        extern int SOUND_LEVEL_UP2;
        extern int SOUND_LEVEL_UP3;
        extern int SOUND_LEVEL_UP4;
        extern int SOUND_MAGZAP;
        extern int SOUND_PLANET;
        extern int SOUND_PLANET_HIT;
        extern int SOUND_REGION_FILLED;

        // Init Resources
        bool ExtractInitResources(ResourceManager *theMgr);
        extern Font* FONT_DEFAULT;
        extern Font* FONT_HUNGARR;
        extern Image* IMAGE_CUSTOM_DRAGGING;
        extern Image* IMAGE_CUSTOM_HAND;
        extern Image* IMAGE_CUSTOM_POINTER;
        extern Image* IMAGE_CUSTOM_TEXT;
        extern Image* IMAGE_HUNGARR_LOGO;

        // TitleScreen Resources
        bool ExtractTitleScreenResources(ResourceManager *theMgr);
        extern Image* IMAGE_LOADER_BAR;
        extern Image* IMAGE_LOADER_LOADINGTXT;
        extern int SOUND_CONTINUE;

        enum ResourceId
        {
                FONT_DEFAULT_ID,
                FONT_HUNGARR_ID,
                IMAGE_CUSTOM_POINTER_ID,
                IMAGE_CUSTOM_HAND_ID,
                IMAGE_CUSTOM_DRAGGING_ID,
                IMAGE_CUSTOM_TEXT_ID,
                IMAGE_HUNGARR_LOGO_ID,
                IMAGE_LOADER_BAR_ID,
                IMAGE_LOADER_LOADINGTXT_ID,
                SOUND_CONTINUE_ID,
                SOUND_MUTATOR_ID,
                SOUND_TIMER_ID,
                IMAGE_ROBOTROBOT_ID,
                IMAGE_CHECKBOX_ID,
                IMAGE_BG0_ID,
                IMAGE_BG1_ID,
                IMAGE_BG2_ID,
                IMAGE_BUTTON_DOWN_ID,
                IMAGE_BUTTON_OVER_ID,
                IMAGE_BUTTON_NORMAL_ID,
                IMAGE_DIALOG_BOX_ID,
                IMAGE_DIALOG_BUTTON_ID,
                IMAGE_SLIDER_TRACK_ID,
                IMAGE_SLIDER_THUMB_ID,
                IMAGE_HUNGARR_SMALL_ID,
                IMAGE_HUNGARR_BEAM_UP_ID,
                IMAGE_HUNGARR_BEAM_DOWN_ID,
                IMAGE_HUNGARR_BEAM_LEFT_ID,
                IMAGE_HUNGARR_BEAM_RIGHT_ID,
                IMAGE_HUNGARR_HORIZ_ID,
                IMAGE_HUNGARR_VERT_ID,
                IMAGE_ATOMIC_EXPLOSION_ID,
                IMAGE_BOMB_RADIAL_DEATH_ID,
                IMAGE_PLANETS_ID,
                IMAGE_SPARK_ID,
                IMAGE_PARTICLE_LIGHTNING_ID,
                SOUND_MAGZAP_ID,
                SOUND_BUTTON_ID,
                SOUND_PLANET_ID,
                SOUND_LEVEL_UP1_ID,
                SOUND_LEVEL_UP2_ID,
                SOUND_EXPLOSION_ID,
                SOUND_BEAM_HIT_ID,
                SOUND_PLANET_HIT_ID,
                SOUND_BEAM_MOVING_ID,
                SOUND_LEVEL_UP4_ID,
                SOUND_LEVEL_UP3_ID,
                SOUND_GAME_OVER_CLICK_ID,
                SOUND_GAME_OVER_STATS_ID,
                SOUND_GAME_OVER_RESTART_ID,
                SOUND_GAME_OVER_TEXT_ID,
                SOUND_REGION_FILLED_ID,
                RESOURCE_ID_MAX
        };

        Image* GetImageById(int theId);
        Font* GetFontById(int theId);
        int GetSoundById(int theId);

        ResourceId GetIdByImage(Image *theImage);
        ResourceId GetIdByFont(Font *theFont);
        ResourceId GetIdBySound(int theSound);
        const char* GetStringIdById(int theId);
        ResourceId GetIdByStringId(const char *theStringId);

} // namespace Sexy


#endif