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629 4623d 16h chris /BauzoidApps/PonPonChun/ implemented LogoState  
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/textures/gebauzlogo.png
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/textures/logo_bg.png
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/gamestates/LogoState.java
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/config.txt
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicPuzzle.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayField.java
615 4624d 07h chris /BauzoidApps/PonPonChun/ fixed some quirks about the puzzle mode  
/BauzoidApps/PonPonChun/assets/Tetris Attack - Puzzle Mode.mp4
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/levels/puzzle13.txt
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/menus/mainmenu.txt
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/menus/pausemenu.txt
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/parser/Tokenizer.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameLogic.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogic.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicEndless.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicPuzzle.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicTimeTrial.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
589 4625d 04h chris /BauzoidApps/PonPonChun/ still bug present - on advancing nullpointerexception  
/BauzoidApps/PonPonChun/assets/sounds/108640__juskiddink__distant-explosion.wav
/BauzoidApps/PonPonChun/assets/sounds/explosion (44100 Hz).wav
/BauzoidApps/PonPonChun/assets/sounds/explosion.wav
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/sounds/explo_mix.ses
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/sounds/explosion.wav
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicEndless.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameSounds.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/Block.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BombParticles.java
587 4625d 06h chris /BauzoidApps/PonPonChun/ added explosion  
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/textures/explosion.png
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/app/interfaces
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/app/interfaces/IInitExit.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/app/interfaces/IUpdateRender.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BombParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/Block.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayField.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayFieldLogic.java
570 4625d 15h chris /BauzoidApps/PonPonChun/  
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/menus/hud_endless.txt
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameLogic.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/Block.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/HeadsUpDisplay.java
568 4625d 16h chris /BauzoidApps/PonPonChun/ PPC: clearing particles added - but still issue (missing: drop down/Falling after all blocks of a clear have been cleared)  
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/app/JNITestInterface.java
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/textures/breakblock.png
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/game/Game.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/Block.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockSprites.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayField.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayFieldLogic.java