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Subversion Repositories
AndroidProjects
(root)
/
BauzoidApps
/
PonPonChun
/
ponponchun
/
src
/
com
/
gebauz
/
PonPonChun
/
game
/
entities
/
BlockBreakParticles.java
- Rev 629
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629
4623d 16h
chris
/BauzoidApps/PonPonChun/
implemented LogoState
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/textures/gebauzlogo.png
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/textures/logo_bg.png
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/gamestates/LogoState.java
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/config.txt
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicPuzzle.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayField.java
615
4624d 07h
chris
/BauzoidApps/PonPonChun/
fixed some quirks about the puzzle mode
/BauzoidApps/PonPonChun/assets/Tetris Attack - Puzzle Mode.mp4
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/levels/puzzle13.txt
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/menus/mainmenu.txt
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/menus/pausemenu.txt
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/parser/Tokenizer.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameLogic.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogic.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicEndless.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicPuzzle.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicTimeTrial.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
589
4625d 04h
chris
/BauzoidApps/PonPonChun/
still bug present - on advancing nullpointerexception
/BauzoidApps/PonPonChun/assets/sounds/108640__juskiddink__distant-explosion.wav
/BauzoidApps/PonPonChun/assets/sounds/explosion (44100 Hz).wav
/BauzoidApps/PonPonChun/assets/sounds/explosion.wav
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/sounds/explo_mix.ses
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/sounds/explosion.wav
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameModeLogicEndless.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameSounds.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/Block.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BombParticles.java
587
4625d 06h
chris
/BauzoidApps/PonPonChun/
added explosion
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/textures/explosion.png
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/app/interfaces
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/app/interfaces/IInitExit.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/app/interfaces/IUpdateRender.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BombParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/Block.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayField.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayFieldLogic.java
570
4625d 15h
chris
/BauzoidApps/PonPonChun/
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/menus/hud_endless.txt
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/GameLogic.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/Block.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/HeadsUpDisplay.java
568
4625d 16h
chris
/BauzoidApps/PonPonChun/
PPC: clearing particles added - but still issue (missing: drop down/Falling after all blocks of a clear have been cleared)
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockBreakParticles.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/app/JNITestInterface.java
/BauzoidApps/PonPonChun/ponponchun-android/assets/data/textures/breakblock.png
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/Bauzoid/game/Game.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/Block.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/BlockSprites.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayField.java
/BauzoidApps/PonPonChun/ponponchun/src/com/gebauz/PonPonChun/game/entities/PlayFieldLogic.java